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Brennall

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Posts posted by Brennall

  1. My advice .. Watch some of the videos for TTS ... it is not about being at an immersive table, it is about a speeding up play while keeping all the detail.  A good group with hero system knowledge can play around 30-40% faster combat encounters when used to TTS hero mod, in a 3d environment which can give a first person view of the action which lends a unique perspective.

     

    If you want more detail join the hero system discord channel and talk to some of the playtest teams using it.

     

     

     

  2. With regard to the Mini-Hud update .. it is a component from another mod that I put into mine. 
    Click the power button in front of it
    and then look in the top right hand corner of the window that pops out
    click on the cog and follow the instructions it shows

    unknown.png

     

    With regard to 5e, it is not the primary thrust of my work. There is an 5e version of the exporter that is behind the development of the 6e version.

     

    https://github.com/Brennall/tts-hero-mod/blob/master/JsonExporter5th.hde

     

    Please note the 5e exporter is not actively supported. 

     

  3. Hello @Simon would it be possible to get skill base characteristic added as a tag for the exporter please: -

     

    <!--BASE_CHARACTERISTIC--> 

     

    Which would return the characteristic used as the base for the skill (e.g. STR, INT, DEX etc) or if none used then "GENERAL".

     

    This will enable me to annotate base skill on the character sheet if the player is affected by Drain etc :-

     

    Acrobatics 8- (DEX)
    Science Physics 11- (GENERAL)

    Science Chemistry 14- (INT)

     

  4. @Territan I suggest linking in this thread for latest information

     

    The mod is already released in Beta and active with over 1000 subscribers to date.

     

    If you wish to help out with the mod and the work to move it to full release join use on the Discord here: -

     

    https://discord.gg/HcUJvJH

     

    Please msg me on the discord if you need any help.

     

    To see what the latest changes and tutorials you can find and subscribe to them here: -

     

     

     

    Enjoy!

  5. Some important things to note in relation to the above. 

     

    1. The number of triangular faces on any OBJ model for TTS should be less than 30,000. For ideal performance the lower the better whilst remaining acceptable.

     

    2. The above process will not produce a coloured model. If you wish to "paint" the model you can use this tutorial to learn how: - 

     

     

    3: Then you will need to export the texture you have created and apply it to the model you have in Tabletop simulator. 

     

    For those who seek further help I should explain I use a different painting tool called 3dcoat which is not free (around $100 for the basic version and $300 for the full product).

     

     

     

     

     

     

  6. Oh it is possible to learn. Depending on your time and budget.

     

    Simple answer .. use hero forge (pay the £8 for each figure) .. make a model you want .. and then "colour" it yourself and import to game. That simplifies it somewhat but is basically the procedure.

     

    More complex answer, learn to sculpt yourself .. blender is free, with a zillion tutorials. But it takes a lot of time and skill to sculpt characters.

     

    Here are a couple of examples of my work.

    unknown.png

     

    unknown.png

     

  7. @Brian Stanfield Well as it is almost midnight here, I will hope a reviewer check's and releases while I am asleep. If still not when I wake, I will re-upload with the far more boring Tutorial 3 as the title.

     

    You should pop by the Discord sometime, I would be happy to give you a tour of the work. Especially as the price of TTS at the moment is so cheap.

     

  8. One person can play multiple characters (using multiple "controllers" .. so in many ways like the GM sees all the time with multiple NPC's on his screen, the player would have multiple PC's on his screen. I wrote it that way for my Golden Age campaign, with Sidekicks etc. In theory a player could have any proportion of the 30 potential controllers he can handle on screen at a time.

     

    It also is handy for a player who wants a vehicle etc (although have to admin I have not done vehicle support yet!)

     

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