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Gnome BODY (important!)

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Gnome BODY (important!) last won the day on April 25

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About Gnome BODY (important!)

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  1. Perceiving things from a place other than oneself is generally Clairsentience. You could hack it with N-Ray UBO limited to things the granter perceives, but it'd be a kludge.
  2. Wouldn't it still be better to buy a 5pt DCV level and a 5pt OCV level?
  3. The real problem is that there's one list of adjectives that tries to be universal. "Legendary" DEX is pretty legendary in a 50pt game. As the point scales go up and the numbers start to inflate accordingly, "Legendary" needs to move up with them or it stops being legendary.
  4. I understand that, but why does "The box is DEF whatever BODY whatever, the dirt is DEF whatever BODY whatever, you've got whatever Turns of air" not provide the same? Please spell this out like I'm an idiot if I'm overlooking something obvious.
  5. I don't get it. What makes "This box is an Entangle with DEF whatever and BODY whatever, the lack of air is a Continuous Drain whatever whateverd6 from a SPD 2 enemy" any less escapable than "The box is DEF whatever BODY whatever, the dirt is DEF whatever BODY whatever, you've got whatever Turns of air"? Why is this distinction necessary? What am I missing?
  6. So why do you need anything beyond the DEF and BODY of the box and dirt?
  7. So he's just putting an unconscious person in a box and burying it, via purely mundane methods? I wouldn't represent that as a power. Not everything should be a power, this is just an application of a box and the environment.
  8. The value of those limitations is going to depend greatly on what power they're attached to. Could you explain the power(s) you're building?
  9. A character in a modern Champions setting should buy a smartphone with points by not taking any Disadvantages related to poverty. If a character wants a superphone, they should define what ways it's superior to a normal phone and pay for those differences.
  10. I'd hardly call myself a narrative player. I just don't like it when applying the rules to a situation and describing the outcome results in nonsense.
  11. Here's my reason for objecting to that. If Robert sees the heroes knocking out his fellow criminals and turns to take a shot at Sally, InvincoLad can charge into the line of fire, Teen Tornado can blow the bullet off course, or Barrier Boy can put up a forcefield. In mechanical terms, one of the heroes is Aborting to a defensive action to protect Sally. This makes narrative sense to me. If Robert sees the heroes knocking out his fellow criminals and turns to point his gun at Sally but doesn't fire, InvincoLad can't charge into the line of fire, Teen Tornado can't be ready to blow the bullet off course, and Barrier Boy can't put up a forcefield. In mechanical terms, the Cover maneuver is proposed to prevent Aborting. This makes no narrative sense to me. Why does Robert taking longer to fire prevent the heroes from reacting? If anything, it should make it easier!
  12. Is the suspended animation supposed to be advantageous or disadvantageous? If it's an advantage, the above builds seem good if all you need is a single "hit" of healing. If it's a disadvantage, I'd suggest making it a Side Effect.
  13. It prevents anyone from Aborting to defend. That's pretty huge.
  14. No, in response to the Cover being declared. Especially since a Block or Missile Deflection makes zero sense at that time.
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