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Gnome BODY (important!)

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Everything posted by Gnome BODY (important!)

  1. Keep in mind that you can't unilaterally change the license on people. If anybody has contributed anything to the wiki, you can't retroactively say their contribution was under the terms of the CC BY-NC-SA 4.0. You'd have to label each individual snippet of content with what license applies, or delete everything and start over so everything falls under the chosen license.
  2. Why not Naked AVAD (Half of target's [appropriate defense]) for [your AP here] of Attack Powers, Activation Roll [whatever number you want]-, Extra Time (Half Phase Action, only to Activate)? If you want Lack of Weakness too, add Activation Roll Subject to Lack of Weakness. I agree. I don't see what having a billion defenses achieves other than complexity and arms races.
  3. It's significantly more complicated than that. That's for a very particular energy input distributed over an entire hemisphere, from outside the atmosphere. Bundle that energy into a kilometer-thick death ray and you'll see vastly different results. Bundle that energy into a different form, like kinetic energy or a different frequency on the EM spectrum or "cosmic energy" and you'll again see vastly different results. Apply that energy to the planet at ground level and you'll see, you guessed it, vastly different results.
  4. You're getting a discount on every single power in exchange for a Limitation that only comes up sometimes. Consequently, that's going to be a pretty stiff Limitation when it does come up, and that's just the price you pay.
  5. Maneuvers do not modify END cost. A Strike, a Haymaker, and a Martial Strike all cost the same amount of END. (Unless performed with different powers or amounts of STR, of course). Talents vary, and you should check the Talent writeup directly. For example, Deadly Blow costs END in 5th but not in 6th because the way it was built changed.
  6. The OIAID transformation is a Full Phase. You can't Abort if you've already taken your Phase. "Attack" has nothing to do with it, blowing your actions on anything locks out Abort until next Segment. I've already cited page numbers for this, see the last thread we were talking about Abort in.
  7. I'm not sure how you're getting to that conclusion from what's posted here. I don't see anything that indicates one can cancel the OIAID transformation to Abort. In fact, "can do nothing else" reads to me that one cannot Abort to do something else mid-transformation. It would be a perfectly sensible houserule, but I can't see how it's RAW.
  8. Think of 11+OCV as (11+OCV)-, then think of DCV as a penalty. Thus 6 OCV guy has a 17- "Hit things". A 5 DCV foe applies a -5 penalty to that. End result is that this character has a 12- to hit this foe. In fact, you can just bake the 11 in. 6 OCV guy should just write 17- as his OCV. Then, to borrow your wording for skills: "The more OCV you have, the higher the OCV number. Someone with 17- in OCV is more skilled than someone with 15-. When you perform an attack, you need to perform within your capabilities. In other words, you need to roll your OCV number or less. If you roll really low, it means you nailed it! If you roll high but still make it, it means you just squeaked by. But the other guy is trying to not get hit, so they apply their DCV as a penalty to your OCV number." Alternatively, flip to a roll-over system like you described. There's no rules police who will kick down your door for having fun the wrong way.
  9. I have no idea how you got that from the rules I quoted. If the interrupting action required an attack roll, the spell fails. Nothing about the spell having/lacking an attack roll. Not Stun. STUN. Any damage interrupts the spell. Come on people, the rules are right there. I quoted them for you! Read!
  10. Fantasy Hero 5th edition, example magic systems section. 11 out of 12 systems presented have Gestures and/or Incantations. The last does not have the SFX of gestures or incantations so cannot be the magic system used by the OP who mentions gestures and incantations. The baseline is clearly for Gestures and/or Incantations. All evidence supports OP using a magic system where spells have Gestures or Incantations. There's one bit of my evidence, still haven't seen any of yours. You don't get to say you're bowing out unless you actually stop arguing. Claiming to leave an argument is not a get-last-word-in-uncontested free card. Do you have a single iota of evidence that Gestures and Incantations aren't in use? Remember, we're not discussing the vague abstract of all possible magic systems, we're discussing OP's magic system. And OP mentioned "gestures or incantations". In this thread, this is the only important part of your post.
  11. And I don't feel that deliberately refusing to engage with the topic the OP wants to discuss when they have a question on the grounds that there might be houserules or nonstandard methodologies when the OP suggests standard methodologies and mentions no houserules is constructive. In fact, I think it's extremely rude to the OP and has no place in a thread where they're looking for rules answers. Do you have a single iota of evidence that such is the case in OP's game, given their explicit mention of "gestures or incantations" as a trigger for an attack? You might want to reread some Fantasy Hero books, because Gestures and/or Incantations is in fact the base condition.
  12. Making your words sound like ExampleMan's is INT. It's 100% about experiencing, recalling, and reproducing a sensory stimulus. Acting like ExampleMan, including picking the same words ExampleMan would, is Acting and thus PRE. Successfully imitating ExampleMan for an extended period is INT and PRE.
  13. No problem. I don't think rewording the question would help, alas. A number of users on this forum don't care if you want RAW. They want to theorycraft and be inventive and that's great, but not when somebody's asking about the rules as they're written or a particular construct. Emphasis mine.
  14. This is absurd. Gandalf970 asked a very straight-forward question with a very straight-forward answer and nobody's managed to even touch on it. @Gandalf970 Reference FREDp296, FREDp297, 6E1p381 All that's needed to disrupt casting is to land an attack that's not totally negated by defenses. A single point of STUN or other such effect is enough to cancel the entire spell. The procedure thus becomes holding one's action until the caster casts, winning the DEX vs DEX roll to act first when the caster casts, hitting, and dealing any damage. This negates the spell, with nothing the caster can do at this point. 6E's Fantasy Hero contains text on page 165 that indicates Gestures and Incantations begin at the start of the Segment, and thus holding until the caster's DEX and the DEX vs DEX roll are unnecessary, making the process even easier. Just go first on that Segment and hit them.
  15. 6E1p182 includes the following text: What does being "stuck to" a character in this manner actually do in game terms? For example: How would this construct interact with Accessible Foci (somebody hits Glue Boy with a sword), Inaccessible Foci (Wrist-Gun-Man punches Glue Boy), or powers with a specific point of origin (Drillfinger stabs Glue Boy)? How would this construct interact with movement? Can the clingee and clinger move relative to each other at all? Can they force each other to move? If yes, where and what are the rules for that? How would this construct interact with Knockback? Particularly if the attack that triggers the Damage Shield also does Knockback?
  16. HERO Designer does not have rules in a manner that's accessible to the user. It enforces character creation rules, but doesn't explain them nor does it have any other rules for user reference. You will need to purchase the rules separately.
  17. How would this construct interact with Accessible Foci (somebody hits Glue Boy with a sword), Inaccessible Foci (Wrist-Gun-Man punches Glue Boy), or powers with a specific point of origin (Drillfinger stabs Glue Boy)? How would this construct interact with movement? Can the clingee and clinger move relative to each other at all? Can they force each other to move? If yes, where and what are the rules for that? How would this construct interact with Knockback? Particularly if the attack that triggers the Damage Shield also does Knockback? Could you share your line of thought, what you mean by "passive grab", and why you think it's acceptably priced (or not)? Yes, and what does that mean? Do you have a citation for this? Do you remember which book or the power construction? Because I'm trying to figure out what this option suggested in the book does. Suggesting another option doesn't help anyone understand this one.
  18. FREDp143 includes the text What does being "stuck to" a character in this manner actually do in game terms? Citations where possible, please. I'm not the GM for the game this is relevant to. Edit: Nevermind, I clearly asked in the wrong place.
  19. That's a problem with using a multiplier, not a problem with the dice used to determine BODY. The possibility of an x5 result is bad for the game regardless of the last BODY die being 1/2 or -1.
  20. I have a friend who I could make swear off d6-1 just by making him roll the d6-1 in a different color and pointing out "That's a zero" every time the die came up '1'. The half-point average difference is "who cares" for many people while the possibility of it not contributing can be a big psychological deal. The player might also have a good reason to want low results to be less likely.
  21. Hunted: The Writers 8- (Mo Pow; Infinite Non-Combat Influence; Ruin Relationships)
  22. Their biggest threat would be a unified Earth. In terms of nations, people, or superhumans. They've tried kicking down the front door once and been slapped with their own boots for it. The obvious solution is subterfuge and politics. The invaders should keep their identities a secret for as long as possible while doing as much damage as possible. Pick off superhumans, undermine countries, anything to make the stomp-stomp bang-bang part of the invasion have fewer things to deal with. Likewise, the invaders would want to divide their opposition as finely as possible. Get countries to go to war, ensure supercriminals don't fall in with heroes, and do whatever necessary to keep the rest of the world out of the way of dealing with one country at a time. Promises of power in the new regime, no matter how false, would be an excellent tool. An alternative would be a "clean doomsday". Execute some scheme that would kill everyone on Earth without significantly damaging the planet's resources and habitability, then resettle it. A billion dimensions must have enough emigrants to fill a planet quickly enough.
  23. It's very very difficult to compose a sensible set of tactics without knowing their objectives. Are they after a MacGuffin? Getting revenge on the heroes who spat in her eye? Taking over the world? Just passing through to some other military campaign somewhere else? Keeping Earth busy while [other thing] happens? All of those would require wildly different approaches.
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