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Jayzon

HERO Member
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  1. I will definitely pass on the info to the GM (who owns the actual meetups page) and thank you very much, these are some additional points I hand't considered.
  2. Those are some great ideas and I thank you a million for the suggestions and I will pass them along to our main GM and other player and see if we can do at least one of them. For various reasons (work, family, etc.) some may prove too much for any of the three current members of the group, but I won't just disregard them and will actually try to see if we can manage to do one or two at the very least. Thanks again, have a great one!
  3. Done the FB, FLGS, and meetups and have found zilch thus far. Feels to me like each year there are less and less tabletop rpg gamers around unless its D&D (can't stand 5e). Thank you for the info though, its much appreciated.
  4. Greetings! Thanks for the replies. What does "FLGS" stand for? Any chance you can please share some of these links, I would really appreciate it?!
  5. Greetings! So far facebook, meetups, and, sadly, this forum don't seem do well when trying to find other hero game groups (at least in my experience thus far). Does anyone know of any other places where one can search/find hero game groups/players? Our current 3 member group is in the Orlando, FL area and we would like to expand/add more members or join any other existing hero game groups within our driving reach. Thank you!
  6. Greetings! We are a 3 member group looking for 1-2 more members for our weekly game. The group usually meets in the Orlando (FL) Winter Garden area (the middle point between all the current members). We have been playing consistently now for over 4 months once per week w/o any sign of stopping any time soon, which is great if you are looking for a steady group. We play champions w/ a twist and a bit more gritty and deadly than average (vigilantes welcome). Currently we meet every Thursday between 7pm and 12ish (we will also be trying to get a Palladium Fantasy or Rifts game same day 2pm to 6:30pm or Fridays or Saturday after 3pm). Also, the adventure is built in such a way that all members can take turns running the game w/o having to change setting or characters; though we do get to visit other dimensions from time to time and these places range anywhere from magic and fantasy to space age. This also allows you the opportunity to 'switch alts' between adventures if you so wish. Your character can be as immature or insane as you wish, but the group prefers mature players (no this doesn't mean old, lol).
  7. Update: 4 awesome sessions after he began as a martial artist he has finally been able to rid himself of the curse (Unluck 2d6) of the black paladin's sword, during which time he spent half his time getting his brains bashed in (he kept getting 1-shotted to unconsciousness by the same villain) and constantly tripping over own feet mid-maneuver, his sanity has begun to waver. It seems the effects of battle and the taint of evil from the curse have irrevocably altered him forever. 1st off he needs some STUN or he will keep getting KOed at every turn (very frustrating). 2nd I would like to give him at least 1 ranged power of some sort and I was thinking maybe since he's a martial artist a "haduken" might fit; maybe even a negative chi "haduken" due to the taint of evil might be better. 3rd he will now be known as the Grinning Fool as he will always have a very disturbing grin plastered on his face and he tends to mumble to himself almost inaudibly as well as giggle and have loud bursts of maniacal laughter. His body language will also be all sort of creepy and unusual. 4th now he has a mysterious shadow creature follow him that can be spotted randomly throughout the adventure. I will be using the curse as a plot point to develop abilities and powers as well as complications; I am open to suggestions. I will be also taking out a few skills to have some extra points back for some changes.
  8. Ok, after much debate and playing around w/ ideas and points, advantages, complications, etc. here's what I ended up with. Played tested it as we began our new campaign and so far I had a blast w/ it. There's some room still to tweak. The brain implant is something we agreed on having for each character that allows us to download temporary (skills only) knowledge into our brains relevant to our mission in order to be able to travel from dimension (each w/ its own tech/magic/monsters/ etc.). Example: if we go into a medieval setting I would download the skill how to ride a horse, if it was a futuristic setting I would download how to use an energy weapon, just to give a quick example. I thank everyone that contributed and helped out! Also, any extra ideas/suggestions are most welcome! Grim.pdf
  9. Ok, after much debate and playing around w/ ideas and points, advantages, complications, etc. here's what I ended up with. Played tested it as we began our new campaign and so far I had a blast w/ it. There's some room still to tweak. The brain implant is something we agreed on having for each character that allows us to download temporary (skills only) knowledge into our brains relevant to our mission in order to be able to travel from dimension (each w/ its own tech/magic/monsters/ etc.). Example: if we go into a medieval setting I would download the skill how to ride a horse, if it was a futuristic setting I would download how to use an energy weapon, just to give a quick example. I thank everyone that contributed and helped out! Also, any extra ideas/suggestions are most welcome! Grim.pdf
  10. I just took a look and I am really liking what I see. Today was our weekly game (4th time we meet since forming group) and we decided to change a few things. We are switching to Super Agents (less points) instead of superheros and it will be more dirty and gritty (more chance of dying than of getting knocked out). In the new version the character will switch to master of bladed combat instead of ranged, but I will give it some sort of ranged attack such as throwing knife or some such so he has something ranged too. So this build u made I would only need to reduce certain stats and a few minor tweaks and I think its good to go!!! Thanks again! Once I make the changes and the GM approves it for the game I will be posting it here.
  11. Ok, i will look into that. Thanks for ideas and suggestions. Edit: As of tonight the group has decided to eliminate END unless for some specific things and the game will switch from superheroes to super agents (less points total), but I will keep this in mind if they, for whatever reason, decide to switch back (we are a new group and are still testing stuff and flexing our creative muscles so to speak so the game is going thru some growing pains).
  12. As soon as i get hone and the conputer i will chek it out. I knew i had to be doing sonethibg wrong, i just had no idea what. Thank you for suggestions and ideas. Looking foward to seeing that gadgeteer. Also, the diplomatic immunity is because he is an alien from another "galactic country" and his family just got it (bribed...cough) from the local planetary authorities.
  13. Took a pic of character sheet in case someone wants to see but doesn't have the character designer:
  14. Took a pic of character sheet in case someone wants to see but doesn't have the character designer:
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