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JCR

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Everything posted by JCR

  1. Yes, but reach would be whatever standard is for a communication radio (my guess it should work across the city w/o a problem, even further?). Also, is there a way to make it a audio visual system to transmit both voice and some visual. The reason is to link one of these to the computer so the computer can 'see' as well as hear, thus giving it the ability to scan text and images into its database.
  2. Any and all help is appreciated. I believe what I will try and do will be to create the computer for the base and just have everyone get 'computer link' and make the comm's system apart, but I still would like to know if I created each correctly. Any improvements and /or suggestions are always welcome.
  3. Can anyone at least gimme a heads up if am going in the right direction please :)?
  4. The chainsaw has been tech-enhanced to coat the blades w/ a nano-poison on demand (charges)? p.s. tnx for the explanation and the visuals
  5. Definitely the example I will use to explain the difference between a vigilante and a superhero: "Vigilantes are basically like Arrow, and superheros are more like Flash..."
  6. I don't know who these villains are, but am still willing to give out a few ideas. Chainsaws are always nasty and intimidating so it sounds cool he's getting an upgrade. How about a new high-tech chainsaw that fires buzzsaw blades out of a slot or somesuch? An electric field to the saw that acts as a NND attack in addition to its cutting/slashing attack? A specific presence attack as he raises the chainsaw above his head and loudly revs it up as he laughs maniacally? It can affect desolidified (i don'y know the guy so I dunno how or why, but my 1st instinct: he had it custom-cursed w/ magic in order to be able to kill the ghosts of his past victims for haunting him while he was in jail all this time *shrugs*). If there's any link only to these villains you speak up, please feel free to share. Learning about past Champions lore is always fun, plus bringing back old heroes/villains is always as well.
  7. I made a new topic for the Computer and Communication Systems. I have never created either thus have no idea if am on the right track:
  8. I will experiment w/ this a bit thank you, but the one that's working for me the best thus far is the Heal.
  9. Greetings! I used the Hero System 6e to create the following Communication System and I would like to know if I got it right. I will be installing it in my Power Armor. I am also wracking my brain creating a computer to integrate into the PA. I will post what I have so far and I just need to know if I built it correctly. Additional details: can I create the comms system as part of the computer so I don't have to pay for it as much as it would cost me to make a computer (maybe as if giving the computer the power or perhaps i can create the com system as a computer itself?). So many possibilities, I just want to make it w/o breaking any rules, but as point cost effective as possible. I appreciate any and all suggestions, thank you! Also, any links to guides related to this are greatly appreciated. I am currently in the process of slowly collecting the Champions Books (and some of hero system too). COMMUNICATION SYSTEM Ultimate Communications Suite: High Range Radio Perception (Radio Group), Invisible Power Effects (Fully Invisible; +1/2), Usable Simultaneously (up to 8 people at once; +1) (30 Active Points); OIF (-1/2), Affected As Sight And Hearing Group [very common Sense] (-1/2) Computer Versions Below: Onboard Computer (Light).HTML (Full Version) Onboard Computer.HTML
  10. Still sounds good to me. Thank you.
  11. I appreciate the suggestion, but I just don't like this power. Going into battle knowing I can die every single time is part of the thrill of combat for me. Makes me think more strategically rather than tactically (hope I expressed that correctly) to stay alive, plus helps me think outside the box too. What I am shooting for w/ the powers is something that can work as a once a day emergency boost (we have had up to 3 mayor battles in 24hrs in-game time, uncommon but has happened more than once). Always do I consider it a must Gotcha, thank you.
  12. Good to know I had no idea! I don't mind it starting off low and slowly upgrading. This would open up some possibilities indeed
  13. Oooo I like this idea...*dry rubs hands*... So far this is what I have going off the AID & Regeneration ideas: -Catastrophic Bioregeneration: Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Limited Power Only Works When Body Reaches Less Than One (-1), 1 Continuing Charge lasting 1 Minute (-1), OIF (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) = Real Cost: 6 points -Emergency Adrenaline: Aid STUN 5d6 (30 Active Points); 1 Charge (-2), Only to Aid Self (-1), Limited Power Only Works When STUN Is Lower Than 1 (-1), OIF (-1/2), Only Restores To Starting Values (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) = Real Cost: 5 points Feel free to set me straight if am did em wrong.
  14. Thank you all for your ideas, comments and suggestions. I think I will try the regeneration route and put in some limitations on it to work w/ the concept. Its a Power Armor based on Biomechanics and alien tech so I don't think it will be a stretch since it already boosts most of the wearers stats. But I will definitely run it by the gm and involve him in the process of creating it.
  15. Greetings! I am fairly new to 6e and only slightly familiar w/ 4e so I still have a lot of questions and confusions about certain aspects of game. In this case I would appreciate an official clarification on how Penetration actually works. I had a side note about this on another post and someone pretty much confirmed what I understood how it works: " Um, Penetrating doesn't mean that all damage goes through, but rather that a certain amount gets through. So if the 4d6 rolled, say, 6-4-3-2, the 15 total would have bounced against your 20 rPD, but at least 5 BODY would get through (2 from the 6, and 1 each from the 4, 3, and 2). On average, 4 BODY would have gotten through with each shot. Still hurts a lot, but not instantly fatal." this is a quote from BoloOfEarth in that other topic. The peculiar issue I am having is that my GM is convinced that penetrating means that ALL damage goes thru unless your defenses have the Impenetrable add to them. In which case using the above example when he rolled the 4d6 and got 6-4-3-2, I suffered a total of 15 damage even if my resistant defenses where 20. Now I really don't have a problem if it works one way or the other, but I would prefer an official clarification, because depending on the actual way it works is how our characters will have to be built. Thank you!
  16. In my opinion the only person out of place in the group is me, the rest of the group seems to have good synergy. I just have a completely way of seeing and doing things that I think just doesn't fit in quite well w/ the group. That's exactly how I explained (more than once) penetrating to the GM, but he insisted it just means it ignores defenses and goes straight thru unless you have the impenetrable advantage on your defenses. I don't think he's that type, but I do think the group is the type that prefers to ALWAYS have an uphill battle against the bad guys, which I think its unrealistic, the game in general should be challenging, but not every single super villain should be tougher than your character, but then again that's just my way of thinking. I really don't want to mess up the group w/ my baggage, seems they're all having fun regardless, so I think I just need to make peace w/ the idea of 'take it or leave it' or just quitting gaming since its not really working out for me in the last few years.
  17. Yup I can see why its already cheap to get a computer and I also agree w/ you on the rest. The problem I ran into was the following. When I was creating my 1st character I was told that building a character w/ a 20 resistance and above was considered too high and that I couldn't go w/ a power that cost more than 70 points of active cost. Next thing I know I am fighting a sniper (sniper being a sniper shoots at you from a vary far off place in the map) w/ penetrating shots of 4d6 killing attack (which means ALL damage went thru all our defenses) thus killing my character in the ensuing session. I make a new one, stupid me did not get impenetrable and still get only 15 resistant defenses and only get 1 big power (14d6 blast) and we run into a guy w/ resistant defenses of 28 and a blast of 17d6 (Morticus) on top of having the Fiend and 3 members of the pack (all official NPCs) on top of us and combat started when my secret ID (zero powers only skills) got hit in the back (his own dang fault, long story) by a 14 body hit from the sniper that left me in lalaland and bleeding to death for the rest of the encounter. I think at this point am just rambling... In a nutshell, I feel like anything I build always ends up being subpar w/ whatever it is am fighting. I have spent more than 3 sessions just completely KOed watching every one else fight and its very frustrating, but when I tried recreating something more powerful w/o breaking any rules, well lets just say I wasn't allowed. I know someone will suggest to maybe try another group, but 'another group' doesn't really exist. I don't know anyone else that plays and I've tried various different things (internet, shops, billboards) and this is the only group I've been able to get in 3 years that is not D&D (blearch; sorry too many bad groups in a row w/ that system). Don't get me wrong, they are a great group, just seems am the one that keeps having a hard time w/ my characters.
  18. I would like to get an built-in onboard computer for my Power Armor and the one I saw in hero equipment book just seems like a modern cell phone instead of a computer per se. Any chance there's perhaps a better example somewhere else, or can you please help me build one? Also, since its part of the PA does it count as OIF as well or IIF since its built into the PA?
  19. I agree, but another thing I have trouble understanding is is there a limit of some sort as to how many points a power should have? I ask because as soon as I went over 60 it was as if I had broken some unspoken rule until I pointed out that some Blasts in the powers book actually have 70/14d6. I recognize how it might be ridiculous what am about to say but instead of having a zillion powers/abilities/stats, etc. I'd much prefer a character that has only 1 blast of 20d6, a resistance of 33 PD/ED, and 40 meters of flight, the rest in stats and skills, but am not allowed. Hum... Barrier could work as a automated self activating force field (current build is a Power Armor), I like it. I am not too clear on the Dive for Cover, but I will look further into it since it could be the cheaper points-wise way to go. - The most frustrating part of character creation for me is that the beauty of Hero System is the imagination is the limit, but am still forced to stick to preconceived notions of unofficial limits, regulations, and "must stick to a theme" type of thinking, starting by, but not limited to, official NPCs. And no, I never look to break the rules, but I do like to test its limits sometimes, its just part of the fun to me.
  20. Yup, the adrenaline shot is what I went with because it is meant to be a temporary pick-me-up to stay in the fight instead of spectating as a player because my character just got KOed for the rest of the fight (happens to me to often; including getting shot in the back in secret ID and barely surviving last time). I am surprised there's no way to avoid an AoE attack, this means there's no point in getting a good DCV! The points would be best invested in getting more PD/ED instead, dang! And before someone sez, "but a good DCV will protect against single attacks", my GM always gets AoE attacks as well as always recommend we get at least one exactly because its a DCV 3 to hit. This sounds really frustrating. Wait... now this just came to me, why not make all my single attacks AoE 1 meter thus completely ignoring an opponent's DCV?!? Hehe this is why the GM always tells me am always trying to "game the system", hahaha!
  21. I am wondering about another power. As I understand it, having a low or high DCV of any type doesn't help at all against an AoE attack (please enlighten me if I am wrong about this), thus I would I properly buy/get +DCV vs. AoE attacks only?
  22. OK, I took your advice and created it the following way: Adrenaline Boost Aid 9d6+1 STUN Only to Aid Self -1 Only Restores To Starting Values -1/2 Trigger - When Character's STUN Drops Below One +1/4 Focus OIF (its part of the PA powers) -1/2 Charges 1 every 24hrs -2 Active Points: 70 Real Cost: 14 As for the other one I just went the plain mental defense route since its better all-around protection
  23. Awesome! Working on the Designer at the moment so I will tinker w/ those versions now. Thank you!
  24. I believe one of the older edition books has 'brownie points' that you earn, but I can't remember if its just gives you certain perks w/ an organization you are part of or perks in general. We started using them in a super agent game we had going and managed to actually go as far as negative (yes negative) -29 when one of the group exploded the mass canisters of a nerve gas in order to avoid the bag guys from exploding it over a city, instead it just killed the bad guys, their henchmen, and around 100 other criminal civilians in a party on a island. Other than that the times we actually had them on the positive end I think we were able to use em to temporarily get special equipment otherwise unattainable by the characters. Something like this can surely be modified/altered to work w/ new editions
  25. Update: Seems trying again the game billboards at local shop paid off and at least got us 1 more member. Will not give up looking for more people. Thanks again for the help fellow heroes!
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