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JCR

HERO Member
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Posts posted by JCR

  1. On 6/27/2022 at 2:21 PM, pinecone said:

    Hunted: Target on forehead: Any magicial foe will target character first, non foes find you insufferable. (Magic stink)

    Whoa! sounds interesting since I gave the character a "Thrillseeker" complication.

     

    On 6/27/2022 at 4:33 PM, BNakagawa said:

    my favorite: Magically Delicious. Physical Limitation. Any magically oriented predator will be drawn to the PC because whatever they think is the most tasty, nutritious or whatever motivates them to hunt, the PC is the best prey they have ever encountered.

    Also interesting!

     

    On 6/27/2022 at 7:30 PM, Hugh Neilson said:

    Sucker for a Pretty Face: Vulnerable:  2x effect from PRE attacks from attractive females

    Never heard of it before and though it doesn't work w/ current character I think its excellent and definitely makes sense even for non-powered characters of all genres!

  2. On 5/28/2022 at 10:22 PM, Lord Liaden said:

    I'm not sure if this will be of any direct help to the OP, but you might find something else of interest, and the topic title will probably prompt general curiosity.

     

    Years ago, Jack "Worldmaker" Butler maintained an online database resource for Hero gamers of Fourth and Fifth Edition, "The Master List of Limitations," with a huge number of original "Limitations," which as assault mentions above, are under 6E called "Complications," contributed to by many Herophiles. Mechanically and point-cost-wise those Limitations are practically identical to Complications. They're broken down into lists of Physical, Psychological, Social, and Distinctive Features.

     

    IIRC Worldmaker sadly passed away, and his original Master List website passed on as well. Other attempts to host it online also appear to have disappeared. But I saved the last version of the list in fully searchable HTML format, and this seems like a good place to attach it again. (I think I'll upload it to the free file downloads on this website, too.)

    The Master List Of Limitations - A Resource For Hero System .htm 1.22 MB · 4 downloads


    Uber useful!!! Thanks again! Useful for current, past, and future builds!!!

    Thanks everyone for the assistance and information!

  3. Greetings!

    No idea where the appropriate thread would be for this, thus I posted it here in this section. Dunno if there's a specific section for "character creation" in general or its a s genre specific post in forums. Personally I just create characters using the Hero System and never really think of a genre when creating them (its to me the beauty of the system).

    To the point at hand:

    Looking for some assistance creating some complications for a character. I would like to come up w/ some interesting complications for my new version a character that uses a PA (Power Armor) Focus. The PA is an alien prototype of biological-mechanical-magical nature. Imagine a bio-mechanical PA that uses a magic artifact as its power source.

    EXAMPLES:

    -becomes linked w/ the armor in such a way that he cannot survive too long w/o wearing it or something along those lines, but not measured in phases or turns or minutes per se.

    -Needs to consume twice the amount of food as the armor's biological side consumes nutrients from his contact to it (non-visual effects).

    Any and all ideas are appreciated!

  4. Awesome! Thanks for the opinions and information everyone!

    Perhaps I am at least headed in the right direction it seems because I am not using any of the game's original terminology or mechanics and zero of its setting material. Its more of an amalgam of house rules inspired by different GM's we had in our group which ended up becoming our own rule-set to play the game.

    Thanks again!

  5. Greetings!

    Is anyone familiar w/ RPG gaming copyright laws (legal technical terms are very confusing to me)?

    Very curious if I can call it a rule set of my own, legally speaking.


    After playing for many many years using the same fantasy game system (not D&D in case you are wondering) and collecting a stack of house rules on top of house rules as more and more people I played with became GM's themselves, I ran into another fan's version of the same game system but cosmically condensed, altered, and simplified. I was immediately inspired to attempt the same; this was about 5-6 years ago.

    After a wild roller coaster of marriage, divorce, a taste of homelessness, and covid induced isolation I recently dusted off and re-edited my version of said rule set; taking into account the original but replacing around 90-95% of it w/ my collection of house rules (50-55%), that fan's condensed rule set ideas (10%), and custom made on the spot ideas (30%). Thus far I have actually only been able to play test about a good 70% of it a few years back with a group of 4 people.

    P.S. I hope am posting this in the correct section of the forums (its been a while since I last posted something).

  6. 8 hours ago, Tywyll said:

    ...I noticed another issue with the export to PDF...it doesn't record Active Points nor does it print any Notes you write... 😢 That makes it functionally unusable for me...


    It does record active points and notes in pdfs, you just need to set the options for it in the designer. I am very visual oriented thus I will add 2 pics of where to find them. 1 is the window when you are creating/editing powers (for example as in pic 1) and the other is when creating a note (in same power for example).

    Active Points.PNG

    Notes.PNG

  7. No idea if this helps, but I did once find one that the format uses word, maybe there's a way to alter that if it allows you to edit it in word. It's certainly worth a try. Also, its not the easiest way of doing it, but since I know you can copy things from the designer (highlight section then ctrl+c) and paste in other places (ctrl+v) you can probably make a character sheet of your own in word and after taking the long time and effort of copy/paste, you can edit and make your own. Its time consuming, but it might be worth the effort if your really particular about your character sheets.

  8. 58 minutes ago, Manic Typist said:

    I actually find it extremely distasteful on several fronts. I was excited by the cleverness of it when I first saw it, but when I actually read it and learned more about the sketch practices of Wendy's - such that one one the RPG designers quit as a result.

     

    So, I think it's unfortunate that such a clever idea was executed by this company, and that it was executed in a way that's against the spirit of what we do.


    Care to elaborate please? Its like you just entered the room and looked at the person in the middle and said, "I know what you did you bastard, I know!", and just exited the room leaving the rest of us wondering, "what the heck was that guy talking about?".

  9. Looking for an appropriate adventure module to run and I will be as clear as possible on what I seek as I am NOT familiar w/ any adventure modules except Sand of Time.

    1) What I Need: Adventure module that can be adjusted easily into the Extinction Event setting. I need the module to be as detailed as possible and should include maps.
    2) What we Have: A three member superhero team based on Millennium City


    I have yet to read the Extinction Event Book (just bought it), but it sounds like my favorite type of game setting (post-apocalyptic mess). The reason I post here instead of the star hero section is because our campaign is champions based as well as our characters and I highly doubt the group will want to stick around this alternate earth once the adventure is over.

  10. Good to know. Also, thanks for sending me to the book, made me read a bit further in and found some very cool info there.

    I miss the days I could just sit and read a book for hours. I seem to have developed in my 30's some type of psych complication that doesn't normally allow me to read a book for more that a few pages or I get all kinds of anxious and lose all focus and attention and have to stop trying to read because I notice am lost in my head and have no idea what I just read for the past page or two.

  11. I am wondering if according to the book rules does a character need to be registered somewhere to be able to operate freely as a superhero w/in a city/country. If not, would the characters be considered vigilantes? I know a GM can decide what to choose, but what I am looking for if there's a game official stance on this subject.

    For example, as it stands on my current group we are working as superheroes in millennium city, but are part of UNTIL as to avoid being considered vigilantes as we are part of an actual law abiding organization, but we are constantly wondering about going as an independent superhero group instead.

  12. On 9/23/2019 at 1:37 PM, Psillias said:

    Have you tried Sci-Fi City near 50 and 436?  They've been around forever and have a locator board up. 


    I forgot it even existed because I went a bit over a year there w/ and friend and the people there were not helpful at all. I remember even asking for some info and all I got was a very dismissive "just check our facebook" reply. I will have to pass by again and check it out, maybe I will have better luck this time. Thanks for suggestion.

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