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JCR

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  1. Like
    JCR got a reaction from Nekkidcarpenter in LF more Players/Gm's Orlando FL   
    Greetings! We are a 3 member group looking for 1-2 more members for our weekly game. The group usually meets in the Orlando (FL) Winter Garden area (the middle point between all the current members). We have been playing consistently now for over 4 months once per week w/o any sign of stopping any time soon, which is great if you are looking for a steady group.

    We play champions w/ a twist and a bit more gritty and deadly than average (vigilantes welcome). Currently we meet every Thursday between 7pm and 12ish (we will also be trying to get a Palladium Fantasy or Rifts game same day 2pm to 6:30pm or Fridays or Saturday after 3pm). Also, the adventure is built in such a way that all members can take turns running the game w/o having to change setting or characters; though we do get to visit other dimensions from time to time and these places range anywhere from magic and fantasy to space age. This also allows you the opportunity to 'switch alts' between adventures if you so wish.

    Your character can be as immature or insane as you wish, but the group prefers mature players (no this doesn't mean old, lol).
  2. Thanks
    JCR reacted to Lord Liaden in Need Assistance Creating Character Complications...   
    Take a look at Champions Villains Volume Three: Solo Villains. The Living Sphinx is tailor-made for this. 
  3. Like
    JCR reacted to fdw3773 in Need Assistance Creating Character Complications...   
    Some complications for your consideration:
     
    "Fight or Flight" - After a certain amount of damage is sustained (e.g. 25% STUN or BODY), the player has to make an EGO roll. If successful, the player continues the battle. If unsuccessful, the bio-armor takes over and tries to make the player leave out of survival instinct, or worse yet, deactivates into an inert state, sort of like when an animal pretends to be dead when threatened. This would also require the player to reactivate it (skill roll or something along those lines).
     
    "Primal Instincts" - On the flipside, the bio-armor could automatically activate and rush-in full-tilt and fight to the death when a child or offspring is threatened as a variation on the Enraged or Berserk complication out of an innate instinct, comparable to the "Mama Bear" that will fight to protect her cubs.
     
    "Touchy Digestive System" - This is a continuation of the aforementioned complication where the player must consume double the amount of food to sustain the bio-armor. You can add in that certain foods (yet to be discovered when eaten or you can come up with a tentative list) cause a random mutation, comparable to how red Kryptonite created a random mutation on Superman. This is comparable to how some people break out in hives due to certain foods and some may even go into anaphylactic shock and require medication intervention. It's up to you to make the complication serious (e.g. anaphylactic shock requiring some type of boost) or humorous (e.g. food needs to be taken out a.s.a.p. through purgative or diuretic drugs that the player carries in case of an emergency)
     
     
  4. Thanks
    JCR reacted to pinecone in Need Assistance Creating Character Complications...   
    Hunted: Target on forehead: Any magicial foe will target character first, non foes find you insufferable. (Magic stink)
  5. Thanks
    JCR reacted to BNakagawa in Need Assistance Creating Character Complications...   
    my favorite: Magically Delicious. Physical Limitation. Any magically oriented predator will be drawn to the PC because whatever they think is the most tasty, nutritious or whatever motivates them to hunt, the PC is the best prey they have ever encountered.
  6. Thanks
    JCR reacted to Hugh Neilson in Need Assistance Creating Character Complications...   
    Sucker for a Pretty Face: Vulnerable:  2x effect from PRE attacks from attractive females
  7. Like
    JCR got a reaction from Nekkidcarpenter in Looking for Player(s); Game is in Altamonte Springs FL (NOT online, in game shop)   
    New Version Of Player Recruitment (in store game, Altamonte Springs FL if anyone is interested)!!! Feel free to critique 🙂

  8. Like
    JCR reacted to HeroGM in Need Assistance Creating Character Complications...   
    I'd make it Side Effects of the Armor depending on if this is a found/cursed item or what.
  9. Like
    JCR reacted to Asperion in Need Assistance Creating Character Complications...   
    For the second complication,  I would go for a simple solution. 
     
    Physical  - Requires twice the food of a normal human- Frequently,  Major 
     
    This could be adjusted to suit the need of the character and how much the armor actually consumes. 
  10. Thanks
    JCR reacted to assault in Need Assistance Creating Character Complications...   
    Since you mention Complications, rather than Disadvantages, I assume you are using Sixth Edition.
     
    Genre and setting matter when choosing Complications. This is how you integrate the character into the setting.
     
     
    How many points worth do you need?

    Generally speaking, some Complications involving other people are a good idea. Hunteds, DNPCs, Rivalries...

    Psych Limitations help establish who your character is. What is their motivation? What do they want to do?

    Just these alone can fill up a typical character's sheet. Use the fancy stuff to fill up any points they don't cover. Or cut back on them if you have lots of fancy stuff in mind.
  11. Like
    JCR reacted to Lord Liaden in Need Assistance Creating Character Complications...   
    I'm not sure if this will be of any direct help to the OP, but you might find something else of interest, and the topic title will probably prompt general curiosity.
     
    Years ago, Jack "Worldmaker" Butler maintained an online database resource for Hero gamers of Fourth and Fifth Edition, "The Master List of Limitations," with a huge number of original "Limitations," which as assault mentions above, are under 6E called "Complications," contributed to by many Herophiles. Mechanically and point-cost-wise those Limitations are practically identical to Complications. They're broken down into lists of Physical, Psychological, Social, and Distinctive Features.
     
    IIRC Worldmaker sadly passed away, and his original Master List website passed on as well. Other attempts to host it online also appear to have disappeared. But I saved the last version of the list in fully searchable HTML format, and this seems like a good place to attach it again. (I think I'll upload it to the free file downloads on this website, too.)
    The Master List Of Limitations - A Resource For Hero System .htm
  12. Like
    JCR reacted to zslane in New Game System?   
    I think it is worth pointing out that in that particular case, the plaintiff was trying to argue that the "things the characters do in the game" (via game mechanics) are part of the copyrightable "expression" (of the characters), which the court dismissed in its judgment. This was ultimately a copyright infringement case, which the plaintiff lost (as they should have), and not a patent challenge for the game mechanics. The game mechanics only figured into the case tangentially, and ultimately, irrelevantly.
  13. Thanks
    JCR reacted to Dr.Device in New Game System?   
    Here's one.
  14. Thanks
    JCR reacted to Dr.Device in New Game System?   
    If you change all the character names and place names, as well as the names of any events then you have a decent chance of getting away with that.  See Fifty Shades of Grey (or don't, if you value your sanity).
     
    But it's not really relevant because game mechanics are excluded from copyright by long-established case law. On the other hand, any part of the game beyond pure mechanics may well be subject to copyright, and I don't know of any cases involving RPGS that firmly establish where the line is between mechanics and theme/setting/etc.
     
    Further, as mentioned above, just because you might win in the end, all other things being equal, that doesn't mean that you couldn't be bankrupted by a law suit before you could prevail. 
  15. Thanks
    JCR reacted to zslane in New Game System?   
    When it comes to game rules, copyrights only exist for a specific written text of rules. So if you completely re-write the rules to any game you are not in copyright violation. Copyrights do not protect ideas or game mechanics. When it comes to game mechanics, the only IP framework that can potentially cover them is a patent, and patents for game systems are extraordinarily rare. I seriously doubt that any of the material you are using was previously patented by anyone.
     
    I am confident that you are safe from any legal challenge, at least in terms of how the judgment would go. If you think anyone is litigious enough to take it to court (even though they would lose), you would still have to consider the cost of legally defending your work.
  16. Like
    JCR got a reaction from Gary Miles in dark champions was...   
    Definitely the example I will use to explain the difference between a vigilante and a superhero: "Vigilantes are basically like Arrow, and superheros are more like Flash..."
  17. Like
    JCR got a reaction from Tom Cowan in Getting Equipment to Appear on the PDF   
    It does record active points and notes in pdfs, you just need to set the options for it in the designer. I am very visual oriented thus I will add 2 pics of where to find them. 1 is the window when you are creating/editing powers (for example as in pic 1) and the other is when creating a note (in same power for example).


  18. Thanks
    JCR got a reaction from Tywyll in Getting Equipment to Appear on the PDF   
    No idea if this helps, but I did once find one that the format uses word, maybe there's a way to alter that if it allows you to edit it in word. It's certainly worth a try. Also, its not the easiest way of doing it, but since I know you can copy things from the designer (highlight section then ctrl+c) and paste in other places (ctrl+v) you can probably make a character sheet of your own in word and after taking the long time and effort of copy/paste, you can edit and make your own. Its time consuming, but it might be worth the effort if your really particular about your character sheets.
  19. Like
    JCR got a reaction from Vanguard in In a game i don't like because a friend is running it   
    Oh no, this is not only a recipe for disaster, why should anyone put themselves thru having a bad time to please someone else (unless its your significant other or your child, for those its ok)? Don't get me wrong every once in a while, sure, but every game nite?! heck no, life is too short. I was a part of a group for a long time that constantly wanted to play games that were fun to them and not me, and neither they or me had any problems w/ me finding something else to do meanwhile. I even recently had to walk away from a game being run by a friend because it just had a very disruptive player that made things very boring and annoying to me (and later on the rest of the group) and I just couldn't keep wasting my free time on something that made me miserable. I explained to my friend and he was ok w/ it as he understood why I was not having fun and had to walk from the table, no problems, no drama, and I was able to use the time for more entertaining/productive things.
  20. Like
    JCR got a reaction from Duke Bushido in Looking for Appropriate Adventure Module   
    Well I do appreciate the suggestion(s). Dunno if it will actually end up helping, but it does get me thinking so it might just spark something up.
  21. Thanks
    JCR reacted to Lord Liaden in Does A Character Need A Registration To Be Superhero?   
    Here's info from CU p. 45 regarding heroes who are "sanctioned" by the American government, distinct from working for it directly:
     
    Superheroes not directly employed by the federal government may apply to the Department of Justice for sanction, which grants law enforcement powers roughly equivalent to those possessed by agents of the FBI. A grant of sanction may be temporary or permanent; permanent sanction is subject to periodic review at the government’s discretion.
     
    The United States is glad to work with responsible, upstanding superheroes, but it won’t grant sanction to just anyone. It reviews each candidate thoroughly to ensure he won’t abuse the privilege and is suitable for it. Only candidates who comply with the American Superhuman and Paranormal Registration Act are considered, and the candidate must submit himself for psychological testing as well. Superteams requesting sanction must have a charter and other indications of stability. The applicant’s record of conduct — his ability to work well with the authorities, his respect for the government, the nature and extent of his crimefighting activities, and his past successes as an adventurer — all factor into the decision.

    Superheroes granted sanction buy the National Police Powers Perk (if the sanction is only temporary, characters don’t have to pay points for it). The government often exacts concessions from heroes in exchange for a grant of sanction. The agreement of superteams to include a government liaison among their employees, the sharing of technological secrets, or a solemn oath to turn over captured devices or data to the government are all among the concessions often obtained.
     
  22. Like
    JCR reacted to Ternaugh in Currency System in Fantasy Hero System?   
    I had gamed with Kimberly Chapman about a decade ago when she and her husband lived here in Las Vegas. Lots of fond memories (and yummy cakes and treats--see her food blog http://www.eat-the-evidence.com/ for some of her recipes/creations, like this: http://www.eat-the-evidence.com/2015/12/22/bb-8-all-the-cake/).
     
    Back on subject, a very comprehensive list of equipment is the book, ...And a 10-Foot Pole. It's written for the Rolemaster system, but is easily adaptable. The book is organized by era, and includes basic information on weight and cost, as well as time to make for many of the items. It is out of print, but available from Amazon and various after-market sources (my copy was bought through Noble Knight).
  23. Like
    JCR got a reaction from Psillias in Anyone know where to find local game groups?   
    I forgot it even existed because I went a bit over a year there w/ and friend and the people there were not helpful at all. I remember even asking for some info and all I got was a very dismissive "just check our facebook" reply. I will have to pass by again and check it out, maybe I will have better luck this time. Thanks for suggestion.
  24. Like
    JCR reacted to Lord Liaden in Hero system 7 ideas   
    What I would do with a hypothetical Seventh Edition is avoid it like the plague.
     
    By this point the rules have been combed through, deconstructed, revised, game-balanced, clarified, optionized, and hair-split to within an inch of their lives. There are no more pressing problems in the system that need to be addressed. Any further modifications would simply reflect the personal opinions and preferences of whoever was given responsibility for creating a new edition; and we all already modify the RAW to suit our preferences anyway. For alternative ways of doing things, we have earlier editions to draw from.
     
    I see no need and feel no desire to invest time and money learning yet another iteration of Hero.
  25. Thanks
    JCR got a reaction from Duke Bushido in Mystery Damage   
    I am sorry to hear that friend and I hope everyone is fine and can recover fast and well.

    Now as for your examples, if it works for you and your group and everyone has fun its all fine and good and excellent. That's the bottom line: have fun!

    As for me following your examples, if the city gets destroyed, oh well, doesn't mean I will auto-kill em, just means the world and story takes a different turn and they have to deal w/ the consequences regardless of their fault or not. The story just takes a different turn instead than the one I had expected (a welcome surprise to me as a GM most of the time). As a player, oh well, shoot, we kinda failed and the city got smashed, I just roll w/ it and actually look forward as this unexpected turn and learn from the experience.

    If a fight is going badly for the players, it happens, the players I usually play w/ know when to actually call a retreat or use some teamwork tactics to stay alive and/or triumph. Me and my group actually prefer going into a battle have a real fear of death and having to make a new character, but its not for everyone (only 1 death in 1 year and due to extremely unlucky rolls in a row and some very very poor choices. Its not an extreme game; though we have had near deaths a few times).

    At the end of the day I think we may agree that whatever works for whatever group one is a part of and everyone has fun IS the correct answer, regardless if it doesn't work for a completely different group elsewhere.

    Again, I wish u best of luck and a speedy recovery from the accident.
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