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JCR

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  1. Like
    JCR reacted to zslane in New Game System?   
    I think it is worth pointing out that in that particular case, the plaintiff was trying to argue that the "things the characters do in the game" (via game mechanics) are part of the copyrightable "expression" (of the characters), which the court dismissed in its judgment. This was ultimately a copyright infringement case, which the plaintiff lost (as they should have), and not a patent challenge for the game mechanics. The game mechanics only figured into the case tangentially, and ultimately, irrelevantly.
  2. Thanks
    JCR reacted to Dr.Device in New Game System?   
    Here's one.
  3. Thanks
    JCR reacted to Dr.Device in New Game System?   
    If you change all the character names and place names, as well as the names of any events then you have a decent chance of getting away with that.  See Fifty Shades of Grey (or don't, if you value your sanity).
     
    But it's not really relevant because game mechanics are excluded from copyright by long-established case law. On the other hand, any part of the game beyond pure mechanics may well be subject to copyright, and I don't know of any cases involving RPGS that firmly establish where the line is between mechanics and theme/setting/etc.
     
    Further, as mentioned above, just because you might win in the end, all other things being equal, that doesn't mean that you couldn't be bankrupted by a law suit before you could prevail. 
  4. Thanks
    JCR reacted to zslane in New Game System?   
    When it comes to game rules, copyrights only exist for a specific written text of rules. So if you completely re-write the rules to any game you are not in copyright violation. Copyrights do not protect ideas or game mechanics. When it comes to game mechanics, the only IP framework that can potentially cover them is a patent, and patents for game systems are extraordinarily rare. I seriously doubt that any of the material you are using was previously patented by anyone.
     
    I am confident that you are safe from any legal challenge, at least in terms of how the judgment would go. If you think anyone is litigious enough to take it to court (even though they would lose), you would still have to consider the cost of legally defending your work.
  5. Like
    JCR got a reaction from Gary Miles in dark champions was...   
    Definitely the example I will use to explain the difference between a vigilante and a superhero: "Vigilantes are basically like Arrow, and superheros are more like Flash..."
  6. Like
    JCR got a reaction from Tom Cowan in Getting Equipment to Appear on the PDF   
    It does record active points and notes in pdfs, you just need to set the options for it in the designer. I am very visual oriented thus I will add 2 pics of where to find them. 1 is the window when you are creating/editing powers (for example as in pic 1) and the other is when creating a note (in same power for example).


  7. Thanks
    JCR got a reaction from Tywyll in Getting Equipment to Appear on the PDF   
    No idea if this helps, but I did once find one that the format uses word, maybe there's a way to alter that if it allows you to edit it in word. It's certainly worth a try. Also, its not the easiest way of doing it, but since I know you can copy things from the designer (highlight section then ctrl+c) and paste in other places (ctrl+v) you can probably make a character sheet of your own in word and after taking the long time and effort of copy/paste, you can edit and make your own. Its time consuming, but it might be worth the effort if your really particular about your character sheets.
  8. Like
    JCR got a reaction from Vanguard in In a game i don't like because a friend is running it   
    Oh no, this is not only a recipe for disaster, why should anyone put themselves thru having a bad time to please someone else (unless its your significant other or your child, for those its ok)? Don't get me wrong every once in a while, sure, but every game nite?! heck no, life is too short. I was a part of a group for a long time that constantly wanted to play games that were fun to them and not me, and neither they or me had any problems w/ me finding something else to do meanwhile. I even recently had to walk away from a game being run by a friend because it just had a very disruptive player that made things very boring and annoying to me (and later on the rest of the group) and I just couldn't keep wasting my free time on something that made me miserable. I explained to my friend and he was ok w/ it as he understood why I was not having fun and had to walk from the table, no problems, no drama, and I was able to use the time for more entertaining/productive things.
  9. Like
    JCR got a reaction from Duke Bushido in Looking for Appropriate Adventure Module   
    Well I do appreciate the suggestion(s). Dunno if it will actually end up helping, but it does get me thinking so it might just spark something up.
  10. Thanks
    JCR reacted to Lord Liaden in Does A Character Need A Registration To Be Superhero?   
    Here's info from CU p. 45 regarding heroes who are "sanctioned" by the American government, distinct from working for it directly:
     
    Superheroes not directly employed by the federal government may apply to the Department of Justice for sanction, which grants law enforcement powers roughly equivalent to those possessed by agents of the FBI. A grant of sanction may be temporary or permanent; permanent sanction is subject to periodic review at the government’s discretion.
     
    The United States is glad to work with responsible, upstanding superheroes, but it won’t grant sanction to just anyone. It reviews each candidate thoroughly to ensure he won’t abuse the privilege and is suitable for it. Only candidates who comply with the American Superhuman and Paranormal Registration Act are considered, and the candidate must submit himself for psychological testing as well. Superteams requesting sanction must have a charter and other indications of stability. The applicant’s record of conduct — his ability to work well with the authorities, his respect for the government, the nature and extent of his crimefighting activities, and his past successes as an adventurer — all factor into the decision.

    Superheroes granted sanction buy the National Police Powers Perk (if the sanction is only temporary, characters don’t have to pay points for it). The government often exacts concessions from heroes in exchange for a grant of sanction. The agreement of superteams to include a government liaison among their employees, the sharing of technological secrets, or a solemn oath to turn over captured devices or data to the government are all among the concessions often obtained.
     
  11. Like
    JCR reacted to Ternaugh in Currency System in Fantasy Hero System?   
    I had gamed with Kimberly Chapman about a decade ago when she and her husband lived here in Las Vegas. Lots of fond memories (and yummy cakes and treats--see her food blog http://www.eat-the-evidence.com/ for some of her recipes/creations, like this: http://www.eat-the-evidence.com/2015/12/22/bb-8-all-the-cake/).
     
    Back on subject, a very comprehensive list of equipment is the book, ...And a 10-Foot Pole. It's written for the Rolemaster system, but is easily adaptable. The book is organized by era, and includes basic information on weight and cost, as well as time to make for many of the items. It is out of print, but available from Amazon and various after-market sources (my copy was bought through Noble Knight).
  12. Like
    JCR got a reaction from Psillias in Anyone know where to find local game groups?   
    I forgot it even existed because I went a bit over a year there w/ and friend and the people there were not helpful at all. I remember even asking for some info and all I got was a very dismissive "just check our facebook" reply. I will have to pass by again and check it out, maybe I will have better luck this time. Thanks for suggestion.
  13. Like
    JCR reacted to Lord Liaden in Hero system 7 ideas   
    What I would do with a hypothetical Seventh Edition is avoid it like the plague.
     
    By this point the rules have been combed through, deconstructed, revised, game-balanced, clarified, optionized, and hair-split to within an inch of their lives. There are no more pressing problems in the system that need to be addressed. Any further modifications would simply reflect the personal opinions and preferences of whoever was given responsibility for creating a new edition; and we all already modify the RAW to suit our preferences anyway. For alternative ways of doing things, we have earlier editions to draw from.
     
    I see no need and feel no desire to invest time and money learning yet another iteration of Hero.
  14. Thanks
    JCR got a reaction from Duke Bushido in Mystery Damage   
    I am sorry to hear that friend and I hope everyone is fine and can recover fast and well.

    Now as for your examples, if it works for you and your group and everyone has fun its all fine and good and excellent. That's the bottom line: have fun!

    As for me following your examples, if the city gets destroyed, oh well, doesn't mean I will auto-kill em, just means the world and story takes a different turn and they have to deal w/ the consequences regardless of their fault or not. The story just takes a different turn instead than the one I had expected (a welcome surprise to me as a GM most of the time). As a player, oh well, shoot, we kinda failed and the city got smashed, I just roll w/ it and actually look forward as this unexpected turn and learn from the experience.

    If a fight is going badly for the players, it happens, the players I usually play w/ know when to actually call a retreat or use some teamwork tactics to stay alive and/or triumph. Me and my group actually prefer going into a battle have a real fear of death and having to make a new character, but its not for everyone (only 1 death in 1 year and due to extremely unlucky rolls in a row and some very very poor choices. Its not an extreme game; though we have had near deaths a few times).

    At the end of the day I think we may agree that whatever works for whatever group one is a part of and everyone has fun IS the correct answer, regardless if it doesn't work for a completely different group elsewhere.

    Again, I wish u best of luck and a speedy recovery from the accident.
  15. Like
    JCR got a reaction from drunkonduty in Mystery Damage   
    I NEVER tell the players how much of these a bad guy has at ANY point, but I always let them know both how effective their attack seems to have been, "seems you just grazed him", "yup he reels back w/ a growl as he grimace's in pain", as well as how bad a shape the bad guy is in in general, "he spits a glob blood as the smoking scorch marks on his upper body smell just as bad as they look", and seems to have been working for decades w/ different groups. The only exception I can think of was that one time the group fought a specific magic automaton monster that seemed to look pristine until it fell to pieces destroyed.

     

    As a player personally I cannot stress enough how much I absolutely abhor how much I hate it when a GM custom alters a bad guy on the spot just to avoid the characters from whooping its arse! In the process you are not only punishing the players for having the good sense to create good characters, make interesting (to them at least) choices, but it also steals away and invalidates any 'lucky' rolls they may have gotten to make it to that point.

    Yeah sure its easier to cheat them w/o their knowledge just for you to keep doing what you want to do instead than have them obliterate that really awesome bad guy you thought was gonna give em hell and the really cool story you had planned behind him. Selfish and abusive!

    The best darn 3yr irl campaign i ever been a part of started w/ my character running a steak thru the heart of the big bad vampire lord who was supposed to be the bad guy for the entire campaign. Instead of completely ignoring my reality-breaking natural rolls and cheating his way to life just to keep his bad guy and story alive, GM simply went w/ it and the game still lasted almost 3yrs irl.

    Last month i ran my 1st champions scenario and the heroes just steamrolled thru the bad guys and the boss, I simply added more story, picked new better bad guys for the new story and new boss. They had fun kicking butt then and now still have the same amount of fun finally having a challenge. They're actually worried about being beaten in the current scenario, which is a real possibility, but if they do get beat, the story doesn't end and I will definitely wont be readjusting stats to make it easier or harder on them. The story will continue regardless, should they triumph they will be happy, should they fail, they will learn and will make their next encounter all the more sweeter should they be victorious then.

    Yes players and GMs like a challenge, heck yeah, BUT adjusting on the fly simply means I shouldn't bother w/ character creation or making plans since you will already adjust on the spot to defeat or invalidate me or my choices on the spot no matter what I do or what I roll(s) I make.

    P.S. no, am not accusing you specifically, I guess its could be considered a pet peeve and since I am in bed after surgery bored out of my wits I may have gone into a small rant. Also, I had to stand many years of abusive and unfair DMs to drive a mind flayer insane.
  16. Thanks
    JCR got a reaction from Scott Ruggels in Mystery Damage   
    I NEVER tell the players how much of these a bad guy has at ANY point, but I always let them know both how effective their attack seems to have been, "seems you just grazed him", "yup he reels back w/ a growl as he grimace's in pain", as well as how bad a shape the bad guy is in in general, "he spits a glob blood as the smoking scorch marks on his upper body smell just as bad as they look", and seems to have been working for decades w/ different groups. The only exception I can think of was that one time the group fought a specific magic automaton monster that seemed to look pristine until it fell to pieces destroyed.

     

    As a player personally I cannot stress enough how much I absolutely abhor how much I hate it when a GM custom alters a bad guy on the spot just to avoid the characters from whooping its arse! In the process you are not only punishing the players for having the good sense to create good characters, make interesting (to them at least) choices, but it also steals away and invalidates any 'lucky' rolls they may have gotten to make it to that point.

    Yeah sure its easier to cheat them w/o their knowledge just for you to keep doing what you want to do instead than have them obliterate that really awesome bad guy you thought was gonna give em hell and the really cool story you had planned behind him. Selfish and abusive!

    The best darn 3yr irl campaign i ever been a part of started w/ my character running a steak thru the heart of the big bad vampire lord who was supposed to be the bad guy for the entire campaign. Instead of completely ignoring my reality-breaking natural rolls and cheating his way to life just to keep his bad guy and story alive, GM simply went w/ it and the game still lasted almost 3yrs irl.

    Last month i ran my 1st champions scenario and the heroes just steamrolled thru the bad guys and the boss, I simply added more story, picked new better bad guys for the new story and new boss. They had fun kicking butt then and now still have the same amount of fun finally having a challenge. They're actually worried about being beaten in the current scenario, which is a real possibility, but if they do get beat, the story doesn't end and I will definitely wont be readjusting stats to make it easier or harder on them. The story will continue regardless, should they triumph they will be happy, should they fail, they will learn and will make their next encounter all the more sweeter should they be victorious then.

    Yes players and GMs like a challenge, heck yeah, BUT adjusting on the fly simply means I shouldn't bother w/ character creation or making plans since you will already adjust on the spot to defeat or invalidate me or my choices on the spot no matter what I do or what I roll(s) I make.

    P.S. no, am not accusing you specifically, I guess its could be considered a pet peeve and since I am in bed after surgery bored out of my wits I may have gone into a small rant. Also, I had to stand many years of abusive and unfair DMs to drive a mind flayer insane.
  17. Like
    JCR reacted to archer in Mystery Damage   
    Thank goodness for that. I'm in a mood and would rip you a new one.
     
    Or two.
  18. Thanks
    JCR reacted to Trechriron10 in Hero-Champions-RPG Discord Server   
    I have stood up a new Discord Server called Hero-Champions-RPG.
     
    You can join with this (permanent) link -->  Hero-Champions-RPG
     
    Goals:
    A discord server focused on the HERO RPG and genre books; past, present and future. A place where folks can schedule and run online discord games. A place where HERO can announce new releases. A place where 3rd Party Publishers can announce new releases. A place where people can share or announce Kickstarter projects relevant to HERO gamers. A discord server that comes up in searches, focused on this awesome RPG!  
    Let me know if you want to be a Mod! I'm happy to add any HERO games peeps as Admins as well (obviously).
  19. Like
    JCR reacted to Trechriron10 in Hero-Champions-RPG Discord Server   
    Discord is super popular!
     
    When I went to look for a Discord server for HERO I found a small server focused on a superhero setting that discussed a bunch of RPGs. Not exactly HERO-related. Having a Twitter account doesn't mean I hate Facebook. I use a bunch of different social media platforms. I feel like the goal here is to meet people where they are at. It doesn't hurt to have a presence on every platform. Did you know there is a /r/Champions and /r/herosystem Reddit forums? A Facebook fangroup?
     
    To wit: when I upload something to the downloads here, I link to it in other places - to encourage people to come look here! The goal is to generate buzz, find people where they are at and then share stuff with those interested. One of the big issues with non-current-D&D RPGs is keeping the presence up to those looking for something else. I believe having a Discord server could help on that front. Think of it as screaming into the room from under the 800lb gorilla...
  20. Thanks
    JCR reacted to Tech in Currency System in Champions   
    Taken from the PDF of San Angelo Enemies villain, Dr. Talos: "The autoblaster will cost $25,000. Come back in three weeks."  etc. From the 1993 Viper book, here's a few costs: VP-01A Fang Blaster Pistol $500, VR-02a Light Blaster Carbine $1000, Minotaur Exo-Skeleton Armor $20,000.
     
    Hope that helps.
  21. Haha
    JCR reacted to steriaca in Currency System in Champions   
    "But honestly, Mr. FBI guy, I was researching the prices of a Ladyboy prostitute, rabbed wombats, and a nuclear bomb for my roleplaying game session tonight. I didn't know looking up prices were illegal sir."
  22. Like
    JCR reacted to BoloOfEarth in Currency System in Champions   
    In my game, I do allow characters to purchase real-world things that do damage (e.g. regular firearms) or can affect combat (e.g. smoke grenades)  with money rather than CP - though these all come with a "real world" limitation.  The team members all have walkie talkies to communicate?  Well, they probably don't work as well as the CP-paid radio headset (interference, and maybe batteries dying at inconvenient times) and are definitely much more fragile.  ("You fell five stories after Green Dragon threw you off the roof.  Due to your high PD you don't take any damage, but your walkie talkie suffered some deceleration trauma.")
     
    Also, depending on what something is, buying it might incur some in-game complications. 
     
    As to looking up real-world prices - that will work fine until you start getting into things that aren't readily available on Amazon or in stores.  How to price that tear gas grenade, for instance?  I suppose you could figure out the active points for the item, and then give it some multiplier (maybe a random number) to determine how much in-game money it costs. 
  23. Thanks
    JCR reacted to Lord Liaden in Currency System in Fantasy Hero System?   
    For your stated purposes, I would recommend the pricing system discussion and extensive example equipment and service price tables in Chapter Two of the 5E FH genre book, pp. 143- 48, which should cover nearly everything you'd want to reference for your game. They're designed to be "generic," not tied to a particular setting.
     
    (If you like what's in Terran Empire, I think you'll like this.)
  24. Like
    JCR got a reaction from Amorkca in Currency System in Champions   
    Uhm... I am not trying to be impolite, but sorry, I don't have to do that, all due respect, our group wants monetary system, we get one. Any given group can decide how their game is run and it doesn't have to adhere to anyone else's notion outside the group on how things should be done or not. A group is free to accept/disregard any rules/guidelines it wishes and agrees on, its their game after all and only affects them. Giving your opinions and views are always welcome, doesn't matter if we agree or not, trying to tell my group to do what you want us to do instead of what we want to do just doesn't help. What works for someone doesn't mean works for the person next to you. We as a group want a system to trade apart from CP that uses currency and are all in agreement, irregardless of what the system says. As long as we are in agreement and works for us and we have fun who cares if the system is supposed to work w/ CP only. I think even the creator of the book will tell you its dealers choice, he sells you the book, you use it however you want.
     

    This guy had the best idea and its what we will end up using as a currency system. Open browser look up item and done, price tag available, even includes 2-day deliver in most cases, haha!
  25. Thanks
    JCR reacted to Lord Liaden in Currency System in Star Hero   
    Short answer: Yes. Long answer: Hell yes.
     
    The price list covers over a hundred personal-use items, including laser, plasma and ion weapons, armor and force fields, computers, comm and sensory gear, antigrav equipment, medical and survival gear, cyberware and bioware. All of those items are described and 5E game-statted in the preceding two chapters of TE.
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