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Omegaprime02

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  1. After thirty minutes of internally screaming I found them. Mod whom checks my comments, you can lock or delete this thread at your discretion. Thank you for your time. P.S. For anyone wondering, the files are in the main directory under file names Main, Heroic6E, and Vehicle6E with the hdt file type.
  2. I have now been fumbling around trying to build a vehicle template that includes support for mental stats, I've figured out how to build the stats themselves (I think), but I have no idea if I'm going to need to rebuild entire pages to get them to work properly and figure a good way to check would be refrencing the templates I'm extending. Problem: I can't find where the built-in templates are located. My worst fear is that they're locked inside the Jar and, while I do have a tool that can rip it open, I would really rather not have to go hunting. So I'm asking for help with one of three things; finding where the built-ins are in the files, where they are in the Jar, or a peek at the templates themselves. Any help would be appreciated.
  3. Ok, I think I have everything I need to build this character, now I'm off to try and break the designer over my knee to build a proper template to support such a character. Thank you all, I'd still be fumbling around in the dark without you guys.
  4. Flavor text wise? They're controlled simultaneously by an object called a Union Core (basically a quantum computer on steroids). Game play wise? Ship if I could get away with it, using clariaudience like Doc Democracy recommends. Otherwise I'll be using a character with the ship attached as a vehicle.
  5. This is what I want to do, I just can't figure out how for the life of me, I looked at the Clairsence power and dismissed it, mainly because I need the avatar to be able to interact with the world, I didn't realize that I could make it fully physical. How would you go about starting down this rabbit hole?
  6. Ok, thank you all for the pointers, question on the SFX attack: Can you have the range for such an attack increase if the character is physically on the ship? I'd like to be able to play mailman for the party if I'm on the ship or something.
  7. So, I'm relatively new to the system, built a few characters focusing on covering any holes that the party had in it like I usually do, and want to take a character that people in my group won't expect. If you've ever seen or read Arpeggio of Blue Steel you can probably guess what I want to build already, granted I'm going to need a few extra things to be useful to my party To start with, I'm trying to build a character with a mind-linked autonomous ship off shore that can hammer targets with artillery and some limited flight or ground movement capabilities for if the party moves inland for as close to 300 CP as possible (My GM is letting me squint to get as close as possible since I'm the guy that has always played the party's support) I'm wanting to end up with a character, at the end of the campaign, that is a ship, with an drone cleverly disguised as a human, particle cannons as a primary armament with missile massacre in reserve, some kind of omni-directional energy shielding (I figure the Wave Force Armor is probably unattainable), capable of regenerating damage using what is effectively nanotechnology (son). I'm trying to get A to be as close to B as I can, and currently falling back on how I'd build a similar character in Shadowrun, as an AI with a custom housing (that looks suspiciously like a gutted Knox Class Frigate and a humanoid mecha the size of a person). My GM is allowing me to evolve the ship as time moves on, so I don't need it to have everything all at once. I've already dealt with all the complications, so I'm now focused solely on building this character up. And pointers would be greatly appreciated.
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