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Korren9

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Posts posted by Korren9

  1. Oh! I just thought of another thing that may have been intended!! Not to muddle the waters further! LoL

     

    OK 35 AP in 7d6 Flurmle, Drained down to 15 AP, then hit with a Suppress that dispels (lets say) 20 AP of the Flurmle power. If the Suppress is maintained long enough that 5 points of the Drain 'fade' so the Flurmle goes back up to 20AP, it STILL is Suppressed because it's under the initial roll! Once 5 more points of Drain fade, then the Flurmle will be up to 25 AP and can finally be reactivated (at 25 AP worth) even if the END for the Suppress is still being paid!

     

    That makes sense to me!

  2. That perfectly explains the first (and less important) part of the problem. 

     

    However, it completely ignores the Second (and more important part) that Simon tried to explain ignoring the same basic rule.

     

    Now, if they were talking about Suppress (which is continuing), it makes a bit more sense. But Suppress has it's own name, just like Flight and Gliding, STR and HA, etc.

  3. I read a strange section of the description of Dispel in 6E1 194 and, since it's not in Errata, I assume I'm reading it wrong. It seems like it was copy/pasted from Drain or something and not edited for content in Dispel.

     

    "Adjustment Powers: In the case of a Characteristic or power that’s been negatively Adjusted (via Drain, for example), a Dispel takes effect if it exceeds the current (Adjusted) Active Point total of the Characteristic or power. However, the character whose Characteristic or power is Dispelled must make note of the total on the Dispel dice and compare it to the Active Point total of his power as the Adjustment Power wears off. As soon as the Characteristic or power regains enough points

    so that its current Active Point total exceeds the Dispel’s effect, the Characteristic or power returns to the character (at its current, Adjusted but partly recovered, level)."

     

    First, Dispel isn't supposed to work against Characteristics. Second, Dispel is an instant power, so it shouldn't continue to affect the power (unless it's bought with Constant, which would then make it much more like Drain than is reasonable)

     

    Let me make an example. LadyBug has Flight 40m. Someone used Drain to lower it to 30m. I have Dispel Flight and roll 32. Her flight turns off. Next round, she should be able to turn it back on, but only at 30m.

     

    Thanks,

    Corey

  4. On 5/16/2020 at 11:30 AM, Panpiper said:

    Starting characters are 175 points including 50 points of matching complications.

     

    Does this mean we get 175 for free and can spend 225 points? Or get 125 for free and can spend 175 points?

     

    Just curious. It's been awhile since I've talked to anyone (that I haven't taught!) about the game.

     

    Thanks,

    Corey

     

    P.S. Finally managed to get the HD software running!

  5. After figuring out what the hell a launchpad and a Terminal was (thank you, Google!), it gives me this error:

     

    Error: dl failure on line 558

    Error: failed /Library/Java/JavaVirtualMachines/jdk-14.0.1.jdk/Contents/Home/lib/server/libjvm.dylib, because dlopen(/Library/Java/JavaVirtualMachines/jdk-14.0.1.jdk/Contents/Home/lib/server/libjvm.dylib, 10): no suitable image found.  Did find:

    /Library/Java/JavaVirtualMachines/jdk-14.0.1.jdk/Contents/Home/lib/server/libjvm.dylib: code signature invalid for '/Library/Java/JavaVirtualMachines/jdk-14.0.1.jdk/Contents/Home/lib/server/libjvm.dylib'

  6. Thanks to both Simon and Brian, but neither of those solutions worked. I know about the "Unidentified Creator" and I typed in admin password to bypass that. After doing that the first time, it said it needed JDK and wouldn't do anything and sent me to the Oracle site to download it. (I'd uninstall it, if I knew how, just to get the error message screenshot!)

     

    I'm running OS X Yosemite v 10.10.5 on a MacBook Air (13-inch, Early 2015)

    I don't know which version of Java I'm running, though. Where do I look that up? I know there's no Java "Program" to start up, otherwise I'd select Open File and try to find the HD software from there!

     

    Thanks,

    Corey

  7. I downloaded the ZIP (after paying for it!) and Unzipped it and opened the .JAR file (on Mac AirBook) and it told me I need the JDK (Java Developers' Kit) so I downloaded and installed THAT, now when I open the .JAR file absolutely nothing happens. I mean, it makes the little animation like it's starting a program, but nothing is showing up, anywhere. {sigh}

  8. On 5/16/2020 at 11:30 AM, Panpiper said:

    Magic is bought straight up as powers, no frameworks, with as many limitations as are appropriate and thematic. Any character who spends more than 50 points in powers gains the right to apply an additional 'Custom Modifier' called 'Initiate' that is worth a -1/2 limitation on any and all their powers. This represents their effort devoted to their craft. Taking 75 points in powers changes that to 'Adept' and is worth a -1 limitation to any powers. Taking a full 100 points in powers changes that to 'Wizard' and is worth a whopping -2 limitation. Players may at their discretion use different words to describe this. It is the limitation granted by the devotion to magic that counts, not the label.

     

    Is that 50/75/100 Active Points (before Limitations reduce the cost?) or actual CP/XP spent on a spell?

     

    Like, if I buy 100 points of Energy Blast but only pay 30 XP to get it, is it OK if one of the Limits is Wizard?

     

    (it's been a long time since I've played, so sorry if this is a silly question!)

     

    Thanks,

    Corey

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