Hello,
I've been lurking in this forum for some time now and I never bothered to create an account. But my group and I finally get around to start our first Champions game next week.
I'm the GM and my Champions Universe is a mixture of the written Universe and the City of Heroes Universe (mostly for enemy groups like the Skulls Gang and the Malta Group which I find much more interesting than the Champions gangs and corporations). The major difference is that almost all heroes besides the low powered one like Silver Avenger Sanchez just mysteriously vanish due to a plan of the still presumed to be dead Dr. Destroyer. But I want to make use of several established Champions characters:
Black Paladin and Entropy are the first Master Villains behind the Skulls with the Monster as their premier enforcer. Black Paladin is much weaker right now because he is still in the process of regaining his weaponry and armor. This is also the plot hook for the first story arc I planned.
Warlord and the Warmachine as a constant threat looming over their heads. Warlord threshes the group during their first encounters but gets much more mangeable over time as they grow in strength.
Dr. Destroyer is the big bad in the background. His time is about to finally run out (he has just 24 hours of life time left, so he spends almost all time in stasis) and he made basically every noteworthy hero disappear in a mysterious way. So he gains free reign at achieving immortality.
Molnya and a less cruel but funnier Beek start out as enemies and allies of Warlord but become rather dependable frienemies of the group over the course of the campaign.
Blackguard, Cateran and Bulldozer are recurring and rather light-hearted opponents who are supposed to be comic relief or even romantic interests (well, not Bulldozer, he's just there for the laughs 😂) for the group.
Panzer, Garguntua and the Ultimates are supposed to have major guest appereances but not necessarily in combat encounters/arcs.
I have 6 players and our campaigns tend to run for 5+ years if we stick with a game so I plan accordingly. The players are all very genre savvy and put a big emphasize on teamwork without going down the minmax route. We all like to start small and grow strong over time.
The lineup so far is mystic Weaponmaster with teleportation, superstrong mind reader with low toughness, mystical standard Brick, energy projector with a water flavor and some healing powers, force field projector for defense and offense, gadgeteer with a focus on information gathering and scouting.
What would be an appropriate CP value for such a group? I'm not spoiling the numbers I've got in my mind so I get your unbiased responses. 😃
Also: What is a good starting CP value if you want to play Champions (6th Edition - "Complete") "by the book" where even Alpha- and Beta-Level villains (with some mook support) pose a threat for a group of seasoned players.