I have taken your advice on this forum after playing for a year plus and understanding the game and power creep more. Here are the limitations I am going to put on my campaign to keep it manageable and not have the "arms race"
OCV, DCV, OMCV, DMCV= 6 CAP
DC= 6 CAP
Skill Cap=13
Armor Tiring Rules=Home Brew
Magic system will be the Fantasy Codex rules
PD, ED, rPD, rED= 8 cap (is this too high)?
I have one question, with these caps do you still allow purchasing of maneuvers from fighting styles and martial arts which pushes it beyond the cap or not?
Any more insight as to rabbit holes and traps I need to watch out for?