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Gandalf970

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  1. Thanks
    Gandalf970 reacted to Alcamtar in Naked strength limitations   
    In 6E1 page 178 there is an example of exactly what you describe: +40 STR, Reduced END, Only to Lift Objects. Computed as if it were any other power.
     
  2. Thanks
    Gandalf970 reacted to Amorkca in Naked strength limitations   
    Buy reduced Endurance on his Str. +1/4 for half end; +1/2 for 0 End
  3. Thanks
    Gandalf970 reacted to archer in Limiting Prescence   
    The first thing that comes to mind is to not buy skills like conversation, charm, and such.
  4. Thanks
    Gandalf970 reacted to steph in Limiting Prescence   
    In my opinion the big presence of a troll is for make presence attack only .... A troll has nothing charming or nothing very tempting to want to converse with. So Charm or conversation or High Society does not work with his presence on the contrary.
     
    Troll presence +15 (Only to make presence attack -1) real cost 8
     
    Steph
     
     
  5. Thanks
    Gandalf970 reacted to Grailknight in Limiting Prescence   
    Don't pigeonhole Striking Appearance as beauty, this is what it was made for. Buy several levels of Striking Appearance with the SFX of "Scary-looking Troll". This will give the appropriate pluses and minuses to the situation.
  6. Thanks
    Gandalf970 reacted to Tom Cowan in Limiting Prescence   
    hmm, PRE also is the Def for PRE attacks 
    Don't mess with the troll, PRE +10 (not useful for conversation, charm and such skills -1/4) real cost 7
    Still get most of the use of the PRE. maybe -1/2 if you are running high society campaign
  7. Thanks
    Gandalf970 reacted to mallet in Limiting Prescence   
    Would also depend on who he is interacting with.
    Being a big, powerful troll might be a good thing when trying to Charm a lady Troll or have a Conversation with another troll or a goblin or Orc or a dragon. So I say keep it as is, and take a complication or other "limitation" so that it is not as effective with those skills vs Humans and other "delicate" species. 
  8. Thanks
    Gandalf970 reacted to Scott Ruggels in A couple of questions   
    Crits are rolled 3s. No for Magic. Yes mirrors Work for night vision.  
  9. Thanks
    Gandalf970 reacted to Ternaugh in A couple of questions   
    3 scores a Critical Hit, but that's defined as a situational bonus. It might be extra DCs or AP (or other appropriate Advantage) for the hit. This does apply to magic in the campaign.
  10. Thanks
    Gandalf970 reacted to Chris Goodwin in A couple of questions   
    Per 6e2 p. 118, a critical hit is less than half of what you need to roll to hit.  So if your to hit roll is 13-, you'd critical hit on (13 / 2 = 6.5) 6 or less, while if your to hit roll is 11- or 12-, you'd critical hit on a 5 or less.  
  11. Thanks
    Gandalf970 reacted to Ninja-Bear in A couple of questions   
    We always used rolled 3 Ones and you get to do max damage (or other cool effect) that applies to anything. So yes magic is involved. Conversely roll 3 sixes and something bad happens. Example when a Mook rolls this then his buddy gets shot! 
     
    Overpowered? [shrugs shoulders?] Fun and memorable? Yes! 
     
    Night Vision and mirror? I don’t see why not.
  12. Like
    Gandalf970 got a reaction from Khas in Great story going in Ptolus   
    Many years ago I bought Ptolus and my group really wasn't into it.  The DnD version just didn't strike them as they couldn't do "what they wanted" with the classes, spells and story etc.  My group is really about having the mechanics support the roleplaying they do.  So I started a new campaign and decided Ptolus Fantasy Hero Version would be the meal.  
     
    They are so in love with it and have really went crazy with Hero and Ptolus.  One is a rogueish type with decent skills and got his first follower.  He runs atop the rooftops and is a half-elf who only needs to sleep 3 hours a day.  He is super active and came from the Warrens (a slum type district). 
     
    The next player chose a Necromancer type player who was using Vampiric Touch (heal by draining body).  He learned later that he was gaining corruption from doing this and decided to find religion.  We created something called the Sisters of Mercy where the third sister was the sister of retribution and justice.  He has been able to heal the corruption by doing good deeds for the church and gives me another plot hook.
     
    The last player is a face man who is a gambler who took 25 points of luck.  He likes to flip a coin and decide what to do, great fun.
     
    Thank you to the forums for the ideas about the story.  I used many and they are working for a Demon named Deimos, they haven't put it all together yet.  They have been collecting items for him to make a huge summons and after about 20 sessions are now starting to see the light. 
     
    Three of the four in my group have been gaming together for 40 years the other about 20.  I think the combination of this system and our experience have made this one of the best campaigns we have ever played.  We are all dreaming about it and really really roleplaying.  One of the guys really was a min/maxer and that was all he cared about, but now he is really doing some cool things.
     
    We are using the hard recovery where they only get recovery of body every two weeks.  It makes the game grittier and they don't charge into many combats.  Also the Prescence mechanic and social combat have been unbelievably well received.  Can't say enough about how much we are loving this game.  We all looked at each other the other night and said, "I wish we had started playing this game years ago"!
     
    Thanks again.  If you interested in more I can post more info.  If you looking for a great City to adventure in for Hero, Ptolus is the way!
     
  13. Thanks
    Gandalf970 got a reaction from Killer Shrike in Great story going in Ptolus   
    Ptolus is a huge city built upon many cities that were destroyed in the past.  Thus it has dungeons if that is what the players want and huge underground network.  The City is hugely detailed with districts, organizations, history and religion.  Of course you don't have to use any of this, but having it when you need it helps.  They also have a lifestyle to the districts on what the people eat, entertainment and such.  There are at least a 1000 businesses detailed with personality for the NPC's as well.  When it came out in 2006 it was so big they had to load much of it on CD-ROM!  It is over 700 pages with the maps and two extra adventures from the PDF!
     
    It was a setting for all the game designers to play in and does have a high fantasy feel, but it is easy to push that aside if that isn't your speed.  I would recommend anyone buy the pdf just for reference.  The city is really cosmopolitan in that they like adventurers and actually have a Delver's Guild that explores the ruins below the city.  There are orcs, bugbears, ogres and even demons that walk amongst others in the city.  The people are not so freaked out by the occasional magic casting, but one still needs to be careful.    
     
    More on my campaign, the players have purchased a mortuary so the Necromancer has easy access to bodies.  Also this is in the Warrens and slum-like area where there hasn't been anyone to get rid of bodies for a while.  The city has negotiated a contract to take bodies so they are using bureaucratics a lot and negotiations.  Now they are planning on becoming a gang in the Warrens as there are twelve other small disorganized gangs they need to quell or be run over.  Soon the Necromancer will be able to create a Vampire so that will add another element to the game.
  14. Thanks
    Gandalf970 reacted to Jkeown in Fantasy HERO Stuff   
    This vile collection of gears, springs, bellows, and terrible flame strides toward you on cloven brass hooves. Its war cry is accompanied by a blast of steam and a glare of malice. It is knowledge and technological progress bound up with hate and betrayal. It has inspired steampunk horrors, devastating siege engines, and weapons of mass destruction. It is the bane of tinkers and workers of both intricate brass and unbreakable steel.   
    Cog Demon.pdf
    Cog Demon.hdc
  15. Thanks
    Gandalf970 reacted to Jkeown in Fantasy HERO Stuff   
    I should have been more clear... 
    When the Cog Demon reaches 10 BODY, 1d6 is added to the axe's HKA.
     
    Might be a better way of doing it. I'm always open to suggestions if you think there's a better way to simulate it. Bolding that plus might have helped.  
     
    Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (½ END; +¼), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Half BODY; +½)
  16. Thanks
    Gandalf970 reacted to Jkeown in Fantasy HERO Stuff   
    Fantasy HERO Formulary.pdf
     
    Downloads section isn't visited much, is it? Here's my Alchemy Guide. A work in progress.  
  17. Like
    Gandalf970 got a reaction from bluesguy in Great story going in Ptolus   
    Ptolus is a huge city built upon many cities that were destroyed in the past.  Thus it has dungeons if that is what the players want and huge underground network.  The City is hugely detailed with districts, organizations, history and religion.  Of course you don't have to use any of this, but having it when you need it helps.  They also have a lifestyle to the districts on what the people eat, entertainment and such.  There are at least a 1000 businesses detailed with personality for the NPC's as well.  When it came out in 2006 it was so big they had to load much of it on CD-ROM!  It is over 700 pages with the maps and two extra adventures from the PDF!
     
    It was a setting for all the game designers to play in and does have a high fantasy feel, but it is easy to push that aside if that isn't your speed.  I would recommend anyone buy the pdf just for reference.  The city is really cosmopolitan in that they like adventurers and actually have a Delver's Guild that explores the ruins below the city.  There are orcs, bugbears, ogres and even demons that walk amongst others in the city.  The people are not so freaked out by the occasional magic casting, but one still needs to be careful.    
     
    More on my campaign, the players have purchased a mortuary so the Necromancer has easy access to bodies.  Also this is in the Warrens and slum-like area where there hasn't been anyone to get rid of bodies for a while.  The city has negotiated a contract to take bodies so they are using bureaucratics a lot and negotiations.  Now they are planning on becoming a gang in the Warrens as there are twelve other small disorganized gangs they need to quell or be run over.  Soon the Necromancer will be able to create a Vampire so that will add another element to the game.
  18. Like
    Gandalf970 got a reaction from Ninja-Bear in Great story going in Ptolus   
    Ptolus is a huge city built upon many cities that were destroyed in the past.  Thus it has dungeons if that is what the players want and huge underground network.  The City is hugely detailed with districts, organizations, history and religion.  Of course you don't have to use any of this, but having it when you need it helps.  They also have a lifestyle to the districts on what the people eat, entertainment and such.  There are at least a 1000 businesses detailed with personality for the NPC's as well.  When it came out in 2006 it was so big they had to load much of it on CD-ROM!  It is over 700 pages with the maps and two extra adventures from the PDF!
     
    It was a setting for all the game designers to play in and does have a high fantasy feel, but it is easy to push that aside if that isn't your speed.  I would recommend anyone buy the pdf just for reference.  The city is really cosmopolitan in that they like adventurers and actually have a Delver's Guild that explores the ruins below the city.  There are orcs, bugbears, ogres and even demons that walk amongst others in the city.  The people are not so freaked out by the occasional magic casting, but one still needs to be careful.    
     
    More on my campaign, the players have purchased a mortuary so the Necromancer has easy access to bodies.  Also this is in the Warrens and slum-like area where there hasn't been anyone to get rid of bodies for a while.  The city has negotiated a contract to take bodies so they are using bureaucratics a lot and negotiations.  Now they are planning on becoming a gang in the Warrens as there are twelve other small disorganized gangs they need to quell or be run over.  Soon the Necromancer will be able to create a Vampire so that will add another element to the game.
  19. Like
    Gandalf970 got a reaction from Panpiper in Great story going in Ptolus   
    Many years ago I bought Ptolus and my group really wasn't into it.  The DnD version just didn't strike them as they couldn't do "what they wanted" with the classes, spells and story etc.  My group is really about having the mechanics support the roleplaying they do.  So I started a new campaign and decided Ptolus Fantasy Hero Version would be the meal.  
     
    They are so in love with it and have really went crazy with Hero and Ptolus.  One is a rogueish type with decent skills and got his first follower.  He runs atop the rooftops and is a half-elf who only needs to sleep 3 hours a day.  He is super active and came from the Warrens (a slum type district). 
     
    The next player chose a Necromancer type player who was using Vampiric Touch (heal by draining body).  He learned later that he was gaining corruption from doing this and decided to find religion.  We created something called the Sisters of Mercy where the third sister was the sister of retribution and justice.  He has been able to heal the corruption by doing good deeds for the church and gives me another plot hook.
     
    The last player is a face man who is a gambler who took 25 points of luck.  He likes to flip a coin and decide what to do, great fun.
     
    Thank you to the forums for the ideas about the story.  I used many and they are working for a Demon named Deimos, they haven't put it all together yet.  They have been collecting items for him to make a huge summons and after about 20 sessions are now starting to see the light. 
     
    Three of the four in my group have been gaming together for 40 years the other about 20.  I think the combination of this system and our experience have made this one of the best campaigns we have ever played.  We are all dreaming about it and really really roleplaying.  One of the guys really was a min/maxer and that was all he cared about, but now he is really doing some cool things.
     
    We are using the hard recovery where they only get recovery of body every two weeks.  It makes the game grittier and they don't charge into many combats.  Also the Prescence mechanic and social combat have been unbelievably well received.  Can't say enough about how much we are loving this game.  We all looked at each other the other night and said, "I wish we had started playing this game years ago"!
     
    Thanks again.  If you interested in more I can post more info.  If you looking for a great City to adventure in for Hero, Ptolus is the way!
     
  20. Like
    Gandalf970 got a reaction from Scott Ruggels in Great story going in Ptolus   
    Many years ago I bought Ptolus and my group really wasn't into it.  The DnD version just didn't strike them as they couldn't do "what they wanted" with the classes, spells and story etc.  My group is really about having the mechanics support the roleplaying they do.  So I started a new campaign and decided Ptolus Fantasy Hero Version would be the meal.  
     
    They are so in love with it and have really went crazy with Hero and Ptolus.  One is a rogueish type with decent skills and got his first follower.  He runs atop the rooftops and is a half-elf who only needs to sleep 3 hours a day.  He is super active and came from the Warrens (a slum type district). 
     
    The next player chose a Necromancer type player who was using Vampiric Touch (heal by draining body).  He learned later that he was gaining corruption from doing this and decided to find religion.  We created something called the Sisters of Mercy where the third sister was the sister of retribution and justice.  He has been able to heal the corruption by doing good deeds for the church and gives me another plot hook.
     
    The last player is a face man who is a gambler who took 25 points of luck.  He likes to flip a coin and decide what to do, great fun.
     
    Thank you to the forums for the ideas about the story.  I used many and they are working for a Demon named Deimos, they haven't put it all together yet.  They have been collecting items for him to make a huge summons and after about 20 sessions are now starting to see the light. 
     
    Three of the four in my group have been gaming together for 40 years the other about 20.  I think the combination of this system and our experience have made this one of the best campaigns we have ever played.  We are all dreaming about it and really really roleplaying.  One of the guys really was a min/maxer and that was all he cared about, but now he is really doing some cool things.
     
    We are using the hard recovery where they only get recovery of body every two weeks.  It makes the game grittier and they don't charge into many combats.  Also the Prescence mechanic and social combat have been unbelievably well received.  Can't say enough about how much we are loving this game.  We all looked at each other the other night and said, "I wish we had started playing this game years ago"!
     
    Thanks again.  If you interested in more I can post more info.  If you looking for a great City to adventure in for Hero, Ptolus is the way!
     
  21. Like
    Gandalf970 got a reaction from HeroGM in How to build equipment with negative effects?   
    I used some of the options in Fantasy Hero by giving negatives to DCV and DEX until they bought off the penalties.  This stopped players from picking up armor that is for sure.  I will also add the movement penalty to future campaigns.
  22. Like
    Gandalf970 got a reaction from MK Blackout in Great story going in Ptolus   
    Many years ago I bought Ptolus and my group really wasn't into it.  The DnD version just didn't strike them as they couldn't do "what they wanted" with the classes, spells and story etc.  My group is really about having the mechanics support the roleplaying they do.  So I started a new campaign and decided Ptolus Fantasy Hero Version would be the meal.  
     
    They are so in love with it and have really went crazy with Hero and Ptolus.  One is a rogueish type with decent skills and got his first follower.  He runs atop the rooftops and is a half-elf who only needs to sleep 3 hours a day.  He is super active and came from the Warrens (a slum type district). 
     
    The next player chose a Necromancer type player who was using Vampiric Touch (heal by draining body).  He learned later that he was gaining corruption from doing this and decided to find religion.  We created something called the Sisters of Mercy where the third sister was the sister of retribution and justice.  He has been able to heal the corruption by doing good deeds for the church and gives me another plot hook.
     
    The last player is a face man who is a gambler who took 25 points of luck.  He likes to flip a coin and decide what to do, great fun.
     
    Thank you to the forums for the ideas about the story.  I used many and they are working for a Demon named Deimos, they haven't put it all together yet.  They have been collecting items for him to make a huge summons and after about 20 sessions are now starting to see the light. 
     
    Three of the four in my group have been gaming together for 40 years the other about 20.  I think the combination of this system and our experience have made this one of the best campaigns we have ever played.  We are all dreaming about it and really really roleplaying.  One of the guys really was a min/maxer and that was all he cared about, but now he is really doing some cool things.
     
    We are using the hard recovery where they only get recovery of body every two weeks.  It makes the game grittier and they don't charge into many combats.  Also the Prescence mechanic and social combat have been unbelievably well received.  Can't say enough about how much we are loving this game.  We all looked at each other the other night and said, "I wish we had started playing this game years ago"!
     
    Thanks again.  If you interested in more I can post more info.  If you looking for a great City to adventure in for Hero, Ptolus is the way!
     
  23. Thanks
    Gandalf970 reacted to LoneWolf in Help with color on Export   
    More than likely it is the export format you have chosen.  Go into set export format and there should be some choices.  Choose one and see if it changes things, if it puts the color back just make sure to use that one.  You can also download some different export formats form the website.      
  24. Like
    Gandalf970 got a reaction from drunkonduty in The Five Rings (L5R)   
    I am trying to figure out how to represent the 5 Rings from Legend of the Five Rings in Fantasy Hero.  The five rings are Air, Earth, Fire, Water and Void.
     
    Air represents graceful, cunning and precise personality.  They are subtle or layered with nuance.  Eloquent, physically and socially deft and shrewed.
    Earth represents a steady thorough and grounded approach to problems.  Cautious and considerate with lack of risk.  Physically tough, mentally resilient and reliable.
    Fire represents a ferocious, direct and inventive personality.  There approach is explosive and intense.  Passionate, curious, physically quick, brusque and quick learning.
    Water represents an adaptable, powerful and perceptive approach.  Balanced and reversible.  Naturally affable, physically flexible, observant and easygoing.
    Void represents and unflinchable personality.  Spiritually sensitive, wise and introspective.
     
    I am wondering if I make a ring a multipower and allow players to invest in a ring with powers, skills and abilities with limitations when facing opposite rings.  
    I look forward to your thoughts on how YOU would bring these rings to add on to characters skills and powers.  Thank you in advance.
  25. Thanks
    Gandalf970 reacted to Lord Liaden in Fantasy Villain ideas   
    To make Deimos a longer-term fixture in your campaign, it could be helpful to craft a series of adventures he could send them on with a benevolent pretext, but which actually advance his hidden agenda; but leave clues your players may start piecing together. For example:
     
    Deimos tells the PCs a local government official is corrupt, and wants them to steal records from his home that will prove it, so that Deimos can expose him. The official is indeed corrupt, but Deimos wants the evidence to hold over him to force his compliance. The players may eventually notice that he was never removed.
     
    A local woman has been sentenced to be burned alive for witchcraft. Deimos assures the PCs the charge is false, and sends them to break her out of prison before the sentence. She actually is a witch who works for Deimos and knows who and what he is, and he wants her out before she tries to buy her life with what she knows. But she won't live long afterward -- her sloppiness in getting caught means Deimos considers her a liability.
     
    A plague is sweeping the PCs' home city. Deimos says he believes the plague was deliberately introduced by malevolent forces, and they must retrieve rare herbs/a hidden artifact/etc. from a dangerous place, in order to break it. Everything he says is true... but he omitted mentioning that he's the cause of the plague. After the plague is lifted rumors spread from unknown sources that Deimos was responsible for curing it, which greatly enhances his reputation in the city.
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