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Doug McCrae

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Everything posted by Doug McCrae

  1. As I understand it, the damage of Move By and Move Through type maneuvers is based on velocity, so it would be an issue for a leaping character using them. Currently I'm working on a jedi PC for a Star Wars game that has Leap 40m and Passing Strike. Without Combat Acceleration/Deceleration, the PC would have to be at least 8m away from a target to deal full damage.
  2. In Hero 6e, does a leaping character continue to accelerate once they are airborne? "Acceleration with Leaping, whether it’s a single-Phase or multiple-Phase Leap, is the same as for any other form of movement." - page 243, Volume 1: Character Creation "A character can add or subtract up to 5m velocity per meter he moves, up to his full Combat Movement velocity." - page 156, Volume 1: Character Creation So would a character with Leap 40m need to travel a distance of 8m before reaching maximum combat velocity? This doesn't square with my conception of how jumping typically works, where all acceleration occurs at the start, before leaving the ground.
  3. Re: Villainess Romance Appeal? Evil is sexy
  4. Re: A good character addition to a team, or just too 'wierd' for a team? There's nothing inherently wrong with the concept. After all, the first superhero, Superman, is an alien who fell to Earth. Your character is not that different from Warlock, formerly of the New Mutants. The problem I see is with his personality. He doesn't seem much of a team player and not just because of the berserk. Why would the other PCs invite this guy to join a superhero team? Now probably they will, because players usually observe the 'PC halo' and are kind that way. But it seems pretty obvious you're relying on that.
  5. Re: Military Eye for the Civilian Gal
  6. Re: Military Eye for the Civilian Gal Yes
  7. Re: Military Eye for the Civilian Gal SimComm, you've taken on the US military! You got some stones, girl. Respect.
  8. Re: Real World Books in Fictional Libraries I'd prefer to use imaginary or legendary books. Great stuff here - List of fictional books. Wikipedia is getting more and more awesome. A Treatise on the Binomial Theorem, by Professor James Moriarty At Long Last Lust by Daphne Farquitt The Sigsand Manuscript The Conversation with the Man Called Al-Mu'tasim: A Game of Shifting Mirrors by Mir Bahadur Ali -- Illustrated version A General History of Labyrinths by Silas Haslam Axaxaxas Mlo The last three are from Jorge Luis Borges. I think his imaginary books sound particularly weird and wonderful.
  9. Re: How does your world handle Magic/Psi? Maybe because John W Campbell coined the term in 1956.
  10. Are these guys cool or what? "time-travelling micro-city of the Morlockoi" - beautiful poetry
  11. Re: How to make the Loner feel not so Lonely? You say that like it's a bad thing.
  12. Re: How does your world handle Magic/Psi? I guess my world is much like the Marvel/DC universe. The general public know superheroes, super-science, aliens, other dimensions and weird terrestrial species like the moloids (mine are called the Sub-Men) exist, but don't believe in ancient gods, ghosts and magic. The PCs defeated a J-horror ghost early on in my campaign. They didn't call it a ghost at the press conference though, I think they termed it an 'extra-dimensional entity'. You have an interesting idea there, of a secret world within the standard superhero universe, it does look quite V:tM-y. Ultimately though aren't capabilities much more important than sources? If a crazed loon is flying thru Manhattan destroying buildings with his energy blasts, then does it really matter whether his power source is magic or genetic engineering? Either way the authorities will try to stop him.
  13. Re: A Dark Golden Age game Check out these Captain America covers from the WW2 period. There's a really leering, lurid quality to many of them. Lots of bondage and torture implements. Cap's girlfriend is tied up, being threatened with a brand in #15 and #23. #28 has some wonderfully OTT torture devices. The depiction of the Japanese as inhuman monsters is, of course, deeply racist, but it gives an insight into the darker side of the GA.
  14. Re: A Dark Golden Age game You could certainly set an Iron Age game during the GA period, 38-50. It might be easier to get an IA feel outside the WW2 segment because during WW2 there's a strong feeling of togetherness, everyone together against the nazis, and a certainty about what's right and wrong. IA has Gray and Black morality. The nazis are obviously Black. The PCs could be Gray by making them Dirty Dozen style criminals, or possible former nazis. Make the PCs nasty, nasty people. They break the rules of war, torture, kill prisoners and enemy civilians. But they're still the 'good guys' cause the japanazis are ten times worse, depicted as almost literally inhuman monsters. There were actually a surprising number of IA-style killer vigilantes during the GA, such as the Purple Mask and the Witness. Much like the pulp heroes such as the Spider they weren't that distant from.
  15. Re: How to make the Loner feel not so Lonely? The player kind of sounds like a dick, tbh. He's only interested in violence and sex. He sounds like he's got a mental age of 14. The sort of person who really likes Wolverine because he goes snickety-snick and reads Gor books. He reminds me of Beavis & Butthead or Jay & Silent Bob.
  16. Re: Female/Male Super-Forms Femme On!
  17. Re: How to make the Loner feel not so Lonely?
  18. Re: How to make the Loner feel not so Lonely?
  19. Re: My PCs are made of GLASS!
  20. Re: Npc overload!! The obvious solution is to suggest the 25% of players who aren't happy leave. Tbh I don't think they are a good fit for your style, everyone would be better off. Then you can just stop worrying about keeping people who only like combat happy.
  21. Re: My PCs are made of GLASS! Just make sure Psi-girl never gets attacked by anything that does BODY damage - any decent NA or KA could kill the PC in one hit afaics. BloodClaw doesn't look like a problem, his CVs aren't that much higher than the rest of the party. His PD and ED aren't too high, but he has lots of 'hit points' and regen. That's actually really good because he can be damaged, which helps make it feel like a challenge, but not go down. BloodClaw's player obviously likes combat, wants to fight, wants to be good at it. So let him. It's not a prob at all if he takes out 2 or 3 villains and the other PCs only take out 1 each. You can have BloodClaw attacked more often or double or triple teamed if you think it's necessary. For example if there are 6 PCs, have them attacked by 8 villains of roughly equal power and three go for BloodClaw. Overall I don't think there's much of a problem tbh. I've seen parties that were *massively* more unbalanced than this. Like a group where some PCs had 30d6 attacks and PD/ED of 70 and some had 10d6 and PD/ED of 10. (I was the GM.)
  22. Re: Paths Not Taken In one of the most unexpected plot developments of all time, Aunt May turns out to be cross-dresser, Richard Stanton.
  23. Re: Female/Male Super-Forms Cross-dressing was very Golden Age. Red Tornado Madame Fatal
  24. Re: Teen Hero Names Or go one step further, MindRape. Teenagers don't know where the boundaries are. Their names should get right in people's faces, like they do. Tbh if 30-somethings like me aren't offended, it's not a teen hero name.
  25. Re: Paths Not Taken Engineering genius Tony Stark experiences inspiration so intense it is almost madness. He labours for months until he has constructed an impossible object - the Cosmic Cube. Once the madness has passed, Tony studies the device. His experiments result in many bizarre phenomena on Earth and he concludes that the Cube is too powerful - it must be destroyed. However it has developed a will of its own and escapes its creator. Elektra al Ghul is the daughter of the infamous criminal mastermind Ra's al Ghul. Brutally trained from birth by her father and his League of Assassins she became the perfect assassin, the ultimate biological weapon. However the death of her father and his unexpected failure to resurrect via the Lazarus Pit have shaken her confidence in the rightness of his cause. She is no longer the relentless killer she once was and has even formed a romantic relationship with her father's old foe, the Batman. She-Wolf - After the death of her father, mutant Elektra Natchios was filled with despair and hatred. She volunteered for an experiment which bonded adamantium to her bones and gave her a set of metal claws, becoming a almost unkillable force of fury and death. Abbot Abomination - In a future ravaged by nuclear armageddon, the Gamma Ray Church worship the bomb. Followers expose themselves to radiation in the hopes of gaining divine favor. One such follower was Emil Blonsky who achieved great power and status. He volunteered to travel into the past to thwart Bruce Banner's efforts to prevent World War Three.
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