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cycosurgeon

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  1. I saw those traps and most of them are immobile wall traps.
  2. Would "recoverable" be valid since if someone hits a landmine type trap ( fire trap in fantasy ) they explode. But if they don't hit it then it is recoverable. Would traps that destroy them selves have feedback on them?
  3. Not very many examples of portable traps anywhere in the Hero system rules. You figure there would be some since gadgeteering and fantasy Rogues is a thing in Hero System. Seems like a major overlook by the book writers. Anyone have examples of portable and recoverable traps a rogue could use?
  4. I couldn't figure it out so when I was designing her and Jabberrock's daughter i made it be can't see through reflective or black materials.
  5. Does anyone know what Spectra's N-ray vision limitation material was?
  6. I figured if they never reappeared they were due to the splitting up of people over the time. I was just hoping someone would know something besides what was stated in Enemies III. Or maybe something was posted in Digital Hero. I sometimes read on here that certain characters were dead in the Champions universe, like Death Commando, and was always curious where this information came from besides maybe other villain or hero origin stories in newer books.
  7. Anyone know what officially happened to Jabberrock and Spectra in the Champions annuals of time? Don't think I ever saw them mentioned past 1st edition? Anyone ever seen Professor Pomegranate stat'ed out in any official book? If anyone has any info on them, it would be great. I am thinking about rebuilding Jabberrock in 6th and want to expand his rando mystic "Eyes of Flame" and 60 CON to make him more sinister after him having to watch Spectra go berserk and literately dissolve herself to death in front of him.
  8. Noticed that if you make a 6th Ed super with Resistant Protection (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group) when you export to pdf, DEFENSES section says Normal PD 2/3 Resistant PD 0/1 Normal ED 2/3 Resistant ED 0/1 Mental Defense 1 Power Defense 1 Flash Defense blank but the powers list does say Resistant Protection (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group) if I add a power like Sight Group Flash Defense then the export has Flash Defense 1 ( Sight Group ) Figured it was worth mentioning
  9. I tried it a couple times and everything works fine now! I even added a few powers to the MP and it still worked fine. Thanks Simon!
  10. Downloaded the new version and tried multiple times ( 4 ) and got the same issue every time.
  11. okay, on Windows 7. sorry I didn't mention that before
  12. I tried adding the Linked MP to my character in the newly downloaded HERO Designer 6 Build 20190825 but the Powers tab still gets in a bad state. Is it possible my character save file is corrupted?
  13. That was super fast! Sorry to interrupt your weekend but thanks!
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