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cycosurgeon

HERO Member
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Everything posted by cycosurgeon

  1. I saw those traps and most of them are immobile wall traps.
  2. Would "recoverable" be valid since if someone hits a landmine type trap ( fire trap in fantasy ) they explode. But if they don't hit it then it is recoverable. Would traps that destroy them selves have feedback on them?
  3. Not very many examples of portable traps anywhere in the Hero system rules. You figure there would be some since gadgeteering and fantasy Rogues is a thing in Hero System. Seems like a major overlook by the book writers. Anyone have examples of portable and recoverable traps a rogue could use?
  4. I couldn't figure it out so when I was designing her and Jabberrock's daughter i made it be can't see through reflective or black materials.
  5. Does anyone know what Spectra's N-ray vision limitation material was?
  6. I figured if they never reappeared they were due to the splitting up of people over the time. I was just hoping someone would know something besides what was stated in Enemies III. Or maybe something was posted in Digital Hero. I sometimes read on here that certain characters were dead in the Champions universe, like Death Commando, and was always curious where this information came from besides maybe other villain or hero origin stories in newer books.
  7. Anyone know what officially happened to Jabberrock and Spectra in the Champions annuals of time? Don't think I ever saw them mentioned past 1st edition? Anyone ever seen Professor Pomegranate stat'ed out in any official book? If anyone has any info on them, it would be great. I am thinking about rebuilding Jabberrock in 6th and want to expand his rando mystic "Eyes of Flame" and 60 CON to make him more sinister after him having to watch Spectra go berserk and literately dissolve herself to death in front of him.
  8. Noticed that if you make a 6th Ed super with Resistant Protection (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group) when you export to pdf, DEFENSES section says Normal PD 2/3 Resistant PD 0/1 Normal ED 2/3 Resistant ED 0/1 Mental Defense 1 Power Defense 1 Flash Defense blank but the powers list does say Resistant Protection (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group) if I add a power like Sight Group Flash Defense then the export has Flash Defense 1 ( Sight Group ) Figured it was worth mentioning
  9. I tried it a couple times and everything works fine now! I even added a few powers to the MP and it still worked fine. Thanks Simon!
  10. Downloaded the new version and tried multiple times ( 4 ) and got the same issue every time.
  11. okay, on Windows 7. sorry I didn't mention that before
  12. I tried adding the Linked MP to my character in the newly downloaded HERO Designer 6 Build 20190825 but the Powers tab still gets in a bad state. Is it possible my character save file is corrupted?
  13. That was super fast! Sorry to interrupt your weekend but thanks!
  14. And I even DL'ed the newest version from end of July and it still happens in it.
  15. 1.So I built a power..... "Techno isikhwili, attacking stick,: Hand-To-Hand Attack +4d6, Variable Special Effects (Limited Group of SFX; +1/4) (25 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4)" 2. added a New and blank Separator after it. 3. Then I added a MP Framework with common modifiers... "Pheromones sprays: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1), No Range (-1/2)" 4. added a power to the MP "Fear Pheromones: Drain PRE 4 1/2d6 (45 Active Points); OAF (-1), No Range (-1/2)" 5. notice the Powers tab ( you can select powers and go to different tabs and come back and everything seems normal )and saving works fine. 6. Now open "Pheromones sprays: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1), No Range (-1/2)" and now add a common limitation Linked and select the ""Techno isikhwili, attacking stick" power 7. Watch for the powers tab to start being weird, not adding the linked mod to the list, not being able to select different powers, then click another tab like background and try to go back to the powers tab. 8. Try to save character and note savings is broken also. Try closing Hero Designer too, sometimes HD won't close, but sometimes it will close like normal.
  16. I found a bug that breaks the powers tab and prevents saving everytime I do it. Is there a way I can get some console data or an error log so I can add it to this post?
  17. Is there a way to make the character sheet exports not automagically add characteristics you bought? For example, I have a 4 speed or 4 PD, and I buy +1 speed or +1 PD that has an activation roll that mostly fails, but my character sheet adds it if it was always on. So the character sheet says 5 speed and 5 PD, is there a way to make character sheet show 4 speed and 4 PD instead?
  18. Cool app, thanks for the time and effort you put into making it!
  19. I live near downtown and I have played mostly played 4th and 5th Champions. Marysville is sadly out of my range though.
  20. Just bought the hero designer and noticed that all the websites that the program opens up for stuff under the Tools features no longer exist! Is there a new location for them that I didn't see when I was snooping around? For example: Tools>Get New Character Template goes to... https://www.herogames.com/forums/files/category/4-templates/ The page you requested does not exist Error code: 1S160/2
  21. Did this Seattle group ever get off the ground? If so I might be interested!
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