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About GreaterThanOne

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    Advanced Member
  • Birthday May 15

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    History, reading, cooking, TTRPG's, Video Games, programming.
  • Biography
    I played from 1985 to ~1998 and recently came back.

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  1. Interestingly enough, one of the players decided to join the "the other guys". It is making things much more chaotic and fun! I really like free-form gaming even if it can put strain on my GMing abilities. This is turning out to be very fun!
  2. "You keep using that word, I do not think it means what you think it means." ~ Inigo Montoya
  3. Thank you to everyone for the information. I am reading as quickly as possible both on Mechanics and World Building but I am definitely going to get the Updated Version first. If only because, for all intents and purposes I am relearning the rules from scratch. I am certain things have changed but its been so long that I can't see the differences. I don't want to awaken memories that might affect my fluidity with 6E as a GM. I'll almost for sure get the original later anyways.
  4. Help a guy out. What is the difference between that version and the $20: Aaron Allston'sStrike Force PDF aside from price of course.
  5. The Sith were originally a race. They were defeated but their Philosophy became like a religion. So Sith were warrior monks based on might and power. The third "version" is a revival like The Third Reich or MAGA.
  6. This is the introduction to a new world I am creating for a Supers Campaign. I have an extensive background because I am also using it for a setting for a few short stories. Let me know what you think or if you see any serious problems or even if you just think something would be "cooler". Anything constructive is appreciated. I do not have a name for the setting yet so its just world setting. I have some ideas but I am waiting for an Ah-Ha moment. So here it is: The adventures will take place at a time of great upheaval. The Character’s lives will develop in the immediate aftermath of an immense and continuous bombardment of Earth by Extreme Energy Cosmic Rays originating from a Supermassive Blackhole in the Ursa Major Cluster. A blackhole with a mass 9 billion times that of our sun in the center of that galaxy, rotating at 85% the speed of light has been spraying Cosmic Rays towards the center of our own Milky Way galaxy for nearly a billion years like a colossal woodchipper launching a spray of hyper-accelerated, deionized nucleons instead of bits of wood. . As our solar system gyrates around the galactic core as part of one of its spiral arms, we cross paths with these enormous waves of Cosmic Rays like driving around an enormous water sprinkler with the window down on an undulating road. These rays and their sub-particles bombard Earth through its magnetic barrier, the heliosphere, causing mutations and activating passive adaptations hidden in the DNA of nearly all forms of life on the planet from bacteria and virus floating in the upper limits of the atmosphere to strange life forms adapted to a life without light, leeching the energy to survive and replicate from the chemical vents in the deepest depths of the oceans. Plants and animals can exhibit traits from species far back in their genetic tree often regressing nearly entirely and other times only exhibiting a few minor throw-back traits. Other creatures blend genetics into strange hybrids, many familiar to us through legends and mythology. Monsters like dragons, giant apes, and even unicorns have their basis in Affected animals in bygone years during past Events. Often these traits are spread broadly or were spread by particularly successful species like humans. A few of these life forms can inter-breed with local life and completely new species often emerge in generations rather than millennia or ages. On the other side of the coin, entire Genus and Families of creatures annihilated almost overnight as ancient mosses, algae and fungi alter local ecosystems often after wreaking havoc on local life or by creating new alpha predators that decimate local plant or animal populations. Previous Events have caused mass extinctions and a particularly long Event was responsible for the Cambrian Explosion 55 million years ago. The effects have also ensured that no animal has successfully evolved to use radio or higher frequency organs on Earth as the cyclical nature of The Events cuts their branch short before it ever has a chance to be useful. Until now... Humans, in their inexhaustible curiosity and exploration have altered the very climate of Earth in great part fueled by the advances in electronic and communications technology including the use of high frequency radio and the harnessing of sub-atomic particles. Our technology allows us to store knowledge and communicate information across the globe in microseconds. It is the technology behind intercontinental ballistic missiles and The Internet. It has allowed us to gain dominance over the entire planet as measured by sheer impact like no other species before. Except... Without our tools, we are not much more than very curious, very weak, little monkeys. The average medium sized domestic canine could very likely kill the average, unassisted and unarmed owner if they decided to turn against them fearlessly. Forget about the average 21st century human fighting off a predator of any size alone and unarmed. But we don’t lose access to all of our tools, our species has survived and clambered to the top of the food chain on a trail of blood and fire littered with the carcasses of the species that have caused us fear and even more of those plants and animals that are resources, food or labor. We are not a peaceful species and we will not go out without a fight. Another of our greatest assets as a species is our ability to adapt to the most hostile environments, we find a way to cling to life and eventually to dominate it at times against seemingly impossible odds. Even without radio, electricity or computers we are still far from declawed. Firearms, explosives, Kevlar, RPG’s, and napalm all still level the playing field in our favor against these Monsters, and we are going to need it because... This Event is different in more than one way. For one, its duration will be measured in decades not years or weeks. As it continues the world will continue to evolve/devolve and chaos will start to play a part as permutations of permutations twists the world into something unrecognizable to those that live to see its effects. This event also differs in another important way. Amongst those Affected humans that exhibit strange god-like powers are some from previous ages. The eldest have lived millennia, immortals for all purposes and this time they have been waiting. Since time immemorial the Affected born fortunate enough to look Human have served “civilized” men until eventually and inevitably, they too are feared or envied and eventually killed. Our species only knows one cure for fear. From the besting of Enkidu by Gilgamesh to the theft and then blinding of Polyphemus by Odysseus, history repeated itself endlessly. The victors hailed as heroes for every creature slaughtered regardless of the threat it posed or how hard it tried to avoid contact with this xenophobic and genocidal primate. This time, the eldest and wisest, the survivors of these inevitable Monster Hunters and so-called Heroes have asked, “Why should a town of filthy, superstitious, ignorant fishmongers be granted more right to life than a unique and majestic Dragon that, if left alone, will live for millennia?” and the answer was, “They should not be.” They asked themselves, “What is the worth of a noble griffon in lives of men?” and the answer was, “A great many.” And when they asked, “Why should we let them hunt us one by one, alone, hiding in the deepest caves, in the most isolated corners and the furthest isles?” and the answer was, “We should not.” This time, they are prepared. Those able to infiltrate human society have gained positions and made fortunes. They have prepared supply lines and equipment that will not be affected by The Event. Their vision is a world where the leaders shepherd the planet instead of ravage it. That nature be allowed to run its course and that undesirable traits be restrained, trained or controlled by whatever means possible but that only in the direst cases are unique species to be destroyed. They wish to impose their will on the destructive humans like the days of old in Ancient Olympus, Ancient Sumer and Old India. Before this endlessly destructive Age of Man. But first they must bring man low. Shatter his pride and take his tools so that he will know his place at the feet of the gods. A war is coming which side are you on?
  7. Starring a Wood-Elf Dream Mage and his Dwarf Assistant?
  8. I joined this group and have gotten some absolutely incredible maps including animated maps for people that play on screen tables. This is just one was one that I am going to use and fairly time/genre generic but there are hundreds of all types. The Reddit group is r/battlemaps/ I am not in any way associated with the Patreon or even know who they are. I just grabbed one of the maps I downloaded and liked to show an example. Enjoy!
  9. I'm not familiar with the term. I asked a series of questions after the initial description and then after about a 30 minutes back and forth I left them with some Hard to Answer Questions and Food For Thought. Then on the day of the first run we completed the character. Except for the secret powers. I chose some "Secret" Complications for example he doesn't know it yet but his END requires that he drain electricity at least once a day and decided his girlfriend is a DNPC.
  10. Amen to that! One of the first things I tell the people that ask about the game is: "This is not a costume and cape game about super heroes. It is about normal people with extraordinary powers." I believe that creating a normal then saying "Now what happens when they get X power" provides the clearest route to understanding and produced results I just don't have actual "Rules" established which as the campaign goes on might help new players.
  11. I had forgotten about Heroes! I agree I am very much a "Simulationist" player with a strong, strong emphasis on character development. I will be sharing some of the Heroes and Villians here as we go on but I know not all players have these objectives. I want to ensure that if they want to spend game time collecting money, or food or conquering a city that is fine. My job as GM is to delve into the "Why" and "How" and provide the environment and conflict that their wishes will entail. I am a big believer in Consequences. I basically did as you mentioned and asked them to design the person and then very general idea of powers. it worked exceedingly well with the first player who is 12 years old but with the adults they may feel too constrained. sorry for the mess in the responses I haven't figured out how to erase a post yet.
  12. This is how I created the first player's character along with them. I then added in things like Extra Time, Concentration, RAR, No Conscious Control, X4 END etc. I want them to expand from these Powers by buying off the limitations or adding new Advantages. Exactly one of the issues I want to address. With high power games it often feels like a war of attrition against enemies. The Powers become the fastest and easiest way for Players to "Advance" at they become crutches that detract from the more mundane stories that often make TTRPG's so much more interesting when you can't simply "Hulk Smash" every problem. Essentially I want to have an outline of rules that delineate why you can't just "Get Some More Mental Defense" because they are being jacked around by mentalists. I would instead guide them to perhaps make a deal with a mad scientists in exchange for a mental defense helmet for some dubious mission or learn Ancient Mindfulness from an Old Taoist Priest to help protect from the effects. Do you feel that as the campaign advances player's resent/ed the GM control over their Powers? I am leaning strongly towards this "Heavy Hand" approach as I believe it will allow them the most focus on their person. Especially if they don't actually know the Powers only the "effect".
  13. I haven't used 6E enough to get the feel for END issues. I have read on some of the opinions. I will keep it in mind for the reasons you mention. I am building the powers myself right now but obviously I want the players to learn the system and That Way Min-Maxing Lies.
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