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About GreaterThanOne

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    Advanced Member
  • Birthday May 15

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    History, reading, cooking, TTRPG's, Video Games, programming.
  • Biography
    I played from 1985 to ~1998 and recently came back.

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  1. Does anyone know if there is book, article, etc. for 6th Edition (or that I could adapt) that covers advanced hacking/programming such as for a Cyberpunk, Modern, or Near Future setting? If not, any suggestions on how to develop a system that would represent cyber 'Combat'? I'm thinking both Cryptography and Analyze: Network Security as complementary skills, but I am also thinking of perhaps a sort of mini-game element that might add to scenarios where the hacker is running in real time parallel to the 'action heroes' like in the movies. I am not opposed to adapting fr
  2. So funny, I just found this night before last on accident looking for Gaming Music. It is actually very enjoyable so far! Do you know what tools they are using for distance communication? Tools etc? +1 worth listening to.
  3. This. It doesn't matter how good the products look if no one buys or plays them. I personally believe the best thing at this point would be to make the system free and sell the modules, miniatures, etc. Using Unreal Engine as an example, they were able to quickly dominate the market because they a) Made a product that was easy to learn, hard to master, and b) they let everyone and their mom make mods, systems, games, add-on and plug-ins for free and retain a percentage. We are still following old models in a very much changed world but there are some excellent opportunities with long
  4. I agree with you. I worked in mining financing for years and its the same problem. There are dozens of quality mines with little or no funds for them and a few large Market Darlings. Capital or a hell of a lot of sweat equity will be required. What I meant to imply is that funding, planning and execution all require at least a few motivated persons. Financing nor motivation alone will solve the issues but I believe it is worth doing.
  5. I disagree. Never underestimate what a few highly motivated people can get done when they decide to. If we will decide to is a separate issue. I can say with almost absolute certainty that in some way shape or form HERO will continue to exist so long as people play RPG's because of the morale of the people here and a bunch of quiet individuals out there that understand why the D&D crowd doesn't know what they are missing. Not that D&D can't be fun, I have had fun playing some of the most terrible RPG systems ever! I don't know if it will be a financially successful or popular endeavor
  6. I could not agree with you more! Honestly, it is one of the biggest issues I have with HERO. The openness of the system seems to bring out the Power Gamer in a lot of people. I can't recall where I read it but "Not all the answers are on your character sheet" is a good mentality to keep in all TTRPGs. Your point total (within a certain range) is not what determines how effective you are in resolving conflict and shouldn't unduly affect your enjoyment but if it does tailor your campaign to that. The freedom of HERO can lead you down a lonely, boring road of Overpowered
  7. OK, so a little background. I have been playing RPG's since around 1985. I played Champions for a long time but, like many, had a difficult time finding groups and almost all HERO groups were Supers related. The common belief then was that Champions had the broadest creation system (it still does) and creation wasn't random (most still are). I took a nearly 2 decade break from TTRPG's but coming back has given me a lot more perspective on the hobby. I have a couple of dozen GURPS books in a box under my stairs including Man-to-man and a bunch of awesome world books that are all, wi
  8. Both Normal Defenses and Resistant Defenses defend against Killing Attack STUN damage. (HSV2 pg. 103) though you might have just mis-typed but just in case.
  9. Interestingly enough, one of the players decided to join the "the other guys". It is making things much more chaotic and fun! I really like free-form gaming even if it can put strain on my GMing abilities. This is turning out to be very fun!
  10. "You keep using that word, I do not think it means what you think it means." ~ Inigo Montoya
  11. Thank you to everyone for the information. I am reading as quickly as possible both on Mechanics and World Building but I am definitely going to get the Updated Version first. If only because, for all intents and purposes I am relearning the rules from scratch. I am certain things have changed but its been so long that I can't see the differences. I don't want to awaken memories that might affect my fluidity with 6E as a GM. I'll almost for sure get the original later anyways.
  12. Help a guy out. What is the difference between that version and the $20: Aaron Allston'sStrike Force PDF aside from price of course.
  13. The Sith were originally a race. They were defeated but their Philosophy became like a religion. So Sith were warrior monks based on might and power. The third "version" is a revival like The Third Reich or MAGA.
  14. This is the introduction to a new world I am creating for a Supers Campaign. I have an extensive background because I am also using it for a setting for a few short stories. Let me know what you think or if you see any serious problems or even if you just think something would be "cooler". Anything constructive is appreciated. I do not have a name for the setting yet so its just world setting. I have some ideas but I am waiting for an Ah-Ha moment. So here it is: The adventures will take place at a time of great upheaval. The Character’s lives will develop in the immediate a
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