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tweigel

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  1. Obviously, including every HERO supplement optional rule is not going to be possible, but HERO Martial Arts offers the option of 6-point and 7-point Maneuvers, so I thought I would ask. Is there any way in HeroDesigner to allow 6-point or 7-point Maneuvers? Or is the 5-point limit hard-coded in an inaccessible way?
  2. Thank you for responding. I apologize, but I don't actually understand how this isn't a bug: it appears to be giving an incorrect warning. I have 15 points. I've spent 11. The program responds with: I totally understand if it won't be fixed, or if it's low priority because ultimately, this doesn't break the character, it just means I get a warning pop-up that I have to close every time I add a power to a Multipower. It's a quality of life issue, not a "can't use at all" issue. But it still looks like a bug to me.
  3. Steps to recreate: 1. Create a brand new character (6E, Heroic or Superheroic, 15 points, 0 matching complications). 2. Add a Multipower framework. Set it at 10 active points (which costs 10 points of the 15). 3. Add a 2d6 Blast (Fixed, no modifications), which is 10 active points and 1 real points, for a total character cost of 11 points. At this point, it gives a warning about the character exceeding the points available. Presumably, this is because the AP of the Multipower and the AP of the slot add up to more than 15 points, even though the actual points spent does not.
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