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Hastur

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  1. To clarify: yes this Fate is the anime not the RPG. Thanks for the suggestion, that's probably the best solution. As for GM permission, none of the powers here are for me, the GM was having me help him build powers for NPCs and make other players powers more accurate to the setting, so for the most part it should be ok as long as it makes the power work the way its supposed to and it functions in the confines of HERO. I built a character that has no innate magic with the intent of side stepping my lack of knowledge about the setting, he's just a super intelligent person that discovered "mana" called it "Metaphasic Radiation" and thinks he can use it to make the world a better place... Long description short the GM let me make a Power Ranger... After the first session though, it was realized my character seemed a lot stronger than everyone else's, and I asked to go over someone's character sheet to compare and see if i missed something, and I ended up going over their stats and powers and showing them and the GM how they could build the same character effectively but saving over 100 points for new stuff. And henceforth, I have been helping the GM tool abilities for stuff.
  2. I should start by saying I'm not the GM of this campaign, I'm just the person whose picked up the rules the fastest and the most completely, I also don't actually know much about the Fate setting beyond what I've been conveyed by the GM and other players (I joined the game mostly because I had never tried the HERO system before and was interested). Anyway, we are all new to the HERO system, and I managed to pick up the rules the fastest, so I've been helping the other players and the GM find ways to build their powers so they comply with the logic of the Fate setting and function within the HERO system, but in doing this I ran into a few road blocks: - We've been trying to figure out if it's possible to make attack powers that don't require a roll to hit. Specifically in relation to "Mystic Eyes of Distortion" which we've had trouble trying to build in a way that doesn't cost a massive amount of points. For the time being we have build it as a Multi-Power with a handful of abilities related to twisting a region of space in ones line of sight (using a combination of Deflection, reflection, a highly limited Telekinesis that can only rotate things and not move them in any other way), but the biggest problem has been figuring out how to make it work as an attack. It was decided that it should probably be an RKA of some kind (what with it being able to twist any limbs or body parts around a single axis, breaking bones, etc.), but the issue has been that the power, according to the GM and other people that understand it the best, doesn't really "miss" which has lead to many hours of pouring over power adders and advantages seeing if there is some way to make a power hit automatically, without requiring a to hit roll. Is such a thing possible, or would it have to be house rule in some way? - Next we had a slight issue with making a power related to something called the Imaginary Numbers dimension. The way I had it described to me was that the character can open holes into "Imaginary Numbers" space, where time does not exist, and store objects (and potentially people). I built it using a Dimensional Travel that used the Gates option to stuff objects into or pull them out of wherever he leaves them. It works for the most part, but the GM wanted to have the power work as follows: The character should theoretically be able to make an extremely large opening, but the larger the opening the longer it takes to open it. For the time being I suggested buying the max AOE for what it could open to and using the Extra Time for the max time it took to open that size, and just say that it takes less time for smaller holes, but I was wondering if there was an easier way to do this. There might be more that I'm forgetting (will post more if the GM reminds me) but for now those are the big two off the top of my head.
  3. I've been working on a particular power, which is a bit hard to explain in its entirety, but I have most of it down, the only issue is this: Ideally I would like to make the power variable in such a way that the AOE can be increased or decreased, but the time to use the power also increases as the AOE increases (and vice versa). Is there a way to build the power like this? I would think to use Variable Advantage/Limitation but the hope would be for the Limitation to not always be the same value and for it to decrease in strength with the AOE advantage. I'm relatively new, so I'm not completely familiar with all the options, but I can't seem to find a way to do this.
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