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Jim Thomson

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  1. What's the current rule on adapting an existing superhero adventure (one you own the copyright on, naturally) from some other game system to Champions and publishing it through through the Hall of Champions programs? I've got piles of adventures that I wrote for Savage Worlds and/or M+M that I'd love the community to be able to play.
  2. Red Cobra has arrived! Is no one safe?! You can pick up a copy over at: www.drivethrurpg.com/product/343476/Red-Cobra In the meantime, here's the premise. A notorious Cold War supervillain from the 1980s, who came to seem a little ridiculous after Communism fell, the Red Cobra hasn't been seen since 1992. She led bank robberies and armored car hijackings all across America, in an effort to soften the country up for the Soviets. Or that's what she said about herself, anyway. She was a champion gloater and monologist, in love with the sound of her own voice and she was completely open about her motives. She was here to weaken America, to shake its faith in its own superiority and destroy its morale. To rob its banks and loot its treasures, in preparation for the glorious red dawn of Communism. After the Iron Curtain fell, she continued her reign of crime. She stopped talking about Marxism and now claimed to vaguely represent "terrorism." Ten years later, that would have been a successful shtick. But the early '90s weren't really the golden age of terrorism. She looked silly and dated and soon retired from the supervillain game. They never caught her. Now she is writing a tell-all book about her days as a supervillain. This is a foolhardy move. Old foes and former allies will be coming out of the woodwork to kill her before the book sees print. Enter the Player Characters. Can the stop the ensuing chaos before the streets of their city run red?
  3. But what is this book, really? Red Cobra is a 101 page Champions adventure, in nine parts. It contains six entirely new supervillains, one extremely crooked new superhero (so bad that he might as well be a seventh villain) eight battlemaps and six knock-down, drag-out superbattles. It also features a plot that your PCs can complete in a number of different ways and a flowchart to keep track of them. Here's the book's cover (see the attached file).
  4. Coming soon, from Jim Thomson and Plain Brown Wrapper Games: A brand-new full-length Champions Adventure. Are you ready for..., RED COBRA? Here's the setup for the first scene. It's a beautiful day in Justice Park. A beautiful day... for murder! A funny-looking old man comes staggering across the park, wandering in a crooked zig-zag toward the Player Characters. His face is painted like a mime. And then he falls down. When the PCs rush over to see what is wrong he clutches at them and gasps the words "Red Cobra!" And then he dies. Someone has handcuffed a very sturdy looking briefcase to the dead man’s wrist. “Maybe I hit him too hard, that last time?” asks a female voice. She has a French accent. When they look up, the PCs see notorious French supervillain Madame Ultra walking across the park toward them. “Yes, I thought I did,” she adds, sounding just slightly regretful. “This is not such a good day for me, you know.” Then she attempts to blow a hole through the nearest Player Character. “Getting better though,” she adds. The first battle of the scenario is on!
  5. That's actually not a problem at all--lots of their licensees (including me) do alternate versions of our products. I've done variations for Mutants and Masterminds, for ICONS. But does the Hall of Champions permit this? I saw a commenter ask this same question, earlier in this thread and I never saw the answer.
  6. I have a superhero adventure that I wrote for Savage Worlds which I really think my fellow Champions fans might enjoy. I've got maps, illustrations, fake comic book ads, a page of platypus fun facts (really!) and of course all the text. The IP is all either mine or verifiably public domain (two public domain supervillains--most people wouldn't recognize their names). All I would have to do is convert the stats to 6th Edition Champions and it would be ready to release. My question is, does the license allow us to do that? Is it like the license for the Dungeon Master's Guild (which wouldn't) or the license for Genysis (which would). I'd love to show the whole community what I've got--people keep telling me that the book looks amazing in its Savage Worlds incarnation. My question is, can I?
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