Hi there everyone. Short-time lurker, first time poster. I am planning on running not one but two Hero System 6e campaigns in the coming months, both of them in different high fantasy settings. Something I'd like to be able to do in them is allow my players to acquire magic items much like they might expect to in Dungeons & Dragons, while trying to keep in mind the difference in feel caused by using the Hero System (or any points-based power-based system, for that matter)
I've read through the item creation rules in Fantasy Hero, and the idea of just paying character points to get a new power in the form of a magic item seems redundant. On the other hand, letting players just accumulate magic items without end seems not in the spirit of the system.
So, the compromise I've come up with (that I'd like feedback on) is an attunement system, in the form of players buying a VPP with some heavy limitations, (Only to wield magic items, Can only be changed after resting for at least an hour) and then only being able to use some combination of items if they can fit in the framework.
Additionally, points for creating magic items would likely come primarily from materials, as described in Fantasy Hero. I might let a player who wants to become an artificer follow the alternate enchanted item creation rules, but any creation they make would still need to be fit in a framework. Any thoughts?