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Everything posted by Dynamo

  1. Dynamo

    Super Names

    Re: Super Names Woo, '08 and '09 were busy years. A year of night classes, which led to a year of working at Microsoft Game Studios. I'm between contracts now and have some time to burn until January. Looks like we've had plenty of new suggestions. Let's see if I can't fit in a Round Up. Um... Step 1: Find my old Excel file. Watch this space.
  2. Re: PDFs on Kindle There may not be a more conservative industry than printing. Some printers have moved past PDFs to better, but some have yet to enter the digital age. The place I worked at the turn of the century HATED change. Both the management and the union fought technology improvements tooth and nail. (It's worth noting that they are long gone to the tar pits.)
  3. Re: PDFs on Kindle I did not know that. Coolness.
  4. Re: PDFs on Kindle I don't know what Andy's process is. There are dozens of ways to approach document design, even within one application. Thus, I don't know how trivially his process could be modified. I am saying that the tagging process itself is trivial. It takes more effort to determine the order and insertion points of the floating elements than the tagging process takes. That sort of design decision is where a professional like Andy earns his kibbles. The tagging itself could be handled by a temp except it would take just as long to communicate said design decisions as to jus
  5. Re: PDFs on Kindle Going back through a document would be a pain in the butt, no argument there. However, tagging as you go really is trivial. I believe Andy is using InDesign, which makes it super simple as of CS3, but I'll admit I don't know about prior versions. Afterthought: I wouldn't suggest going back through the PDF archive to tag for reflow. Not with 6e on the distant horizon. But 6e would be a nice place to start. I believe PDFs are the industry standard for file formats sent to a printer (my last job dealing with print publishing ended in 2000), not the relatively low fi
  6. Re: PDFs on Kindle Sorta... Last I checked, you had to submit your material over the Internet to be queued for conversion and either download them via the normal Kindle process for a small fee (very small) or download them over a wired Internet connection into the device via USB. Due to the vagarities of my computing situation, I don't always have immediate Internet access. I want these particular file formats natively supported, and I want to transfer them directly to the device. I'm not saying the Kindle is trash for not having this feature. In fact, I'm still strongly c
  7. Re: PDFs on Kindle Not precisely. The reflow tags don't affect the way the PDF prints. They are followed when a display interpreter wants to reflow the content to a simpler format, such as a small screen that really only display a single column, or a text reader for the visually impaired, essentially anything that needs to read the content in a strictly linear fashion. The tags specify the order that sidebars, pullouts, textboxes, tables, pictures, and the like should be interspersed into the text. Hero's books are exactly the kind of document that benefit most from reflow tagging.
  8. Re: PDFs on Kindle It's not that much more work. Adobe publishes a how-to document (as a PDF of course) that covers the internal tagging necessary to allow a document to be reflowed by the reader to "accessible" layouts as well as easier use by text readers for the visually impaired, etc... There really isn't much excuse not to do the work as the document is being created.
  9. Re: PDFs on Kindle The Kindle can hold hundred of books at a time. Hero PDFs tailored for the Kindle would definitely tip the final scales both on getting a Kindle and going all electronic for my Champions collection.
  10. Dynamo

    Quantum Powers

    Re: Quantum Powers
  11. Dynamo

    Quantum Powers

    Re: Quantum Powers Why does realism even come up in threads like this? I generally veto Power Pools except when the system lacks the ability to replicate the power concept, as in the case of power copying. Gadget pools with appropriate Limitations are my only regular exception to this rule. I consider the point cost of Multipower slots to represent the time and effort invested in learning a new power stunt. In fact, I'll normally permit a player with points saved up to come up with power stunts on the fly.
  12. Re: Game Design: Champions Online I tried to edit the main Subject line for this thread so I can continue to use it without getting it confused with the official Champions Online, but it didn't work. So aside from this bump, I'll let this thread die and start another referring back here when I get the urge to continue the topic. What? It's my thread. I can necropost it if I want.
  13. Re: Who's Who on the Champions Online forums? Managed to grab Dynamo. All I need now is my helmet smilie.
  14. Dynamo


    Re: Champion?? According to the article in this month's Game Informer, every power will be available to every character, but the cost of each will vary according to your chosen "class." The same paragraph in the article goes on with the example that any class can "tank" but each class will do it differently.
  15. Re: Every Myth Is Not True Here's my take: This is boring. Boring again. And back to interesting. Just pulling the fantastic elements out of legends is an interesting mental exercise but doesn't make for engaging backstory for an inherently fantastic genre. Unifying the fantastic elements in legends so that they support a single-source superpowered setting makes it engaging again. Whether the source of superpowers is mutations, genetic seeding by the "Ancients", magical surge, undead contagion, divine descent, or the Mazarin-Rashoud node (see Aberrant), tying it into
  16. Re: City of Heroes Some Thoughts On Making Hero Taste More Like CoH Take the CoH Archetypes and write them up like the Archetypes from Champions. Bricks are recast as Tanks or Scrappers; Energy Projectors and Egoists are split into Blasters, Defenders, and Controllers; Martial Artists become Scrappers. Encourage or mandate lower defenses on "squishies" perhaps by giving each Archetype its own sets of Caps. Do similarly with Origins from CoH, but maybe take it a step further and make them actually count for something in game, like making powers that work only on Mutants or don't
  17. Re: Gestalt: Is there anything you didn't like? There's always one player in every group running a published setting that just can't stand it when some element of said setting is altered by the GM. I used to avoid published settings for this very reason, but my A-hole identity has strengthened over the years so now I'll run and alter a published setting just make them cry.
  18. Re: Game Design: Champions Online
  19. That depends upon what we give them for aggro-management powers. If the opposition in instanced scenarios scales to team-size and Power Rank, then we have a large spawn of foes who may or may not decide they need to bash on the buffee. Foes in WoW already aggro nicely to buffers and healers. CoH has the ability in its aggro algorithm, but the values are zeroed out. Can you say Squishies? If play is balanced around a maximum buff value, the game becomes unsoloable. If I make a game like that, my wife has a small fund set aside to have me killed, since she hates teams larger than a duo.
  20. Re: Game Design: Champions Online While a turn-based Internet-capable game similar to Neverwinter Nights would be workable, I just don't see a turn-based MMO getting any market traction. I could be wrong. The Neverwinter Nights general model permits both GM-arbitrated and GM-less play based on a pre-written scenario. It can be played single-player or over any network connection to a hosted server, supports persistent environments, and can be linked to other servers to allow characters to pass between. As I mentioned above: So initial Power constructs would be pregenerated a la
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