Re: Your "2007" Pet Gaming Projects
Revising Armor and the Strength Table.
I know that the formula for "How much can I carry if my strength is ...." more or less works, but the numbers can be a little clumsy.
Now, using the idea that +17 STR means x10 Carrying capacity, +33 STR means x100 and +50 STR means x1000, and "64x2 = 125" makes life a little easier.
Then we only need to rate carrying capacity vs STR for STR -23 (1kg) to STR 50 (1000kg), then apply the modifiers for x10, x100, x1000, or indeed, x1/10 (-17), x1/100 (-33) and x1/1000 (-50), to work out carrying capacities at the extremes.
How does this afffect rules for Armor?
Keeping the formulae under my hat for now, but my prototype Armor rules allow GMs and players to work out, for example, how much a pair of DEF 5 gauntlets will weigh, and even factor in levels of growth and shrinking, to work the weight of armor (or armor pieces) for a giant or a dwarf.
The "final" product will have tables to help GMs and players work out what they need, and will even help look up how much DEF the walls of a stronghold will have, given the density and thickness of the stuff from which the walls are made.
So, do you think I have too much time on my hands?