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  1. Hi all. When does a piece of equipment generally need to be paid for in a Fantasy Hero setting? I’m putting together my game word and want to do it right is it relative to starting character power level? Can I have a powerful character find an item, powerful or otherwise, without paying for it?
  2. Hi guys. Something over Google chat, VC or otherwise. and something to handle the file sharing. Then also something where dice rolls are done in a fair, observable way. Details! lol Papnpiper, what's your game? Hero fascinates me as the scalability is *almost* perfect. I haven't seen it more ably done in an Old School Resurgence game than Hero. That being said, FUDGE looks amazing. That's next. However, Hero and Champs is still my personal gold standard and I'd like to run a game. I love low fantasy with high fantasy elements. Sci-fi can be fun but the "hand-wavium" kills me sometimes. I like 4th ed a lot. One rule book with logical add-ons. Hero 5 is when the book explosion that hero 6 is started. However I have Hero Designer and am not at all smart enough to get Hero Maker working on my Windows 10 machine 😄 As a result I've been making some 6e Champs villains that are, well, pretty scary. Amazon's "The Boys" was in mind. There's an edge to that world which is very appealing. Characters should be fleshed out. A healthy backstory makes for all kind of wonderful character hooks. Lots of prattling Sorry guys. So... What about Champions Complete? Streamlined 6e rules so it works well with Hero Designer and old folks like me. Setting could be a dark (sometimes!) but certainly powerful place. Ideas? .
  3. Greeting all. Player / GM in Ontario, Canada looking for a group for on-line play. Sounds like half a Craigslist ad! Anyway, old school Champs player looking to reconnect. Respond here and let's talk! -Sean
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