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BamBam!!

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Everything posted by BamBam!!

  1. While I appreciate your response and assistance, if someone comes here and says the rules from the book don’t make sense to them? They’re asking for an alternative explanation, not regurgitation. Thank you for your time.
  2. Per the description of the cost calculator, that’s exactly what the math says. I just figured factoring a negative as a multiplier rather than a divisor would make more sense considering the descriptive term is “limitation” and is depicted as being a negative. The examples given for additive multipliers shows what I’d expect, where a +1/4 multiplier on a 40 point power becomes 50. That math makes sense to me. How, then, does the inverse calculate differently? Do negative multipliers not follow the same rules as positive? Can you explain how a multiplier of -0.5 equates to an actual change of -33% while a +0.25 still equates to +25%? This is where I’m lost. Sourcing from “Calculating Costs” on page 94 of The Champions PDF.
  3. I couldn’t find a relevant post, but I apologize if this has already been discussed in another thread. According to my understanding of he math for calculating the Real Cost of a power, the formula is as follow: Active Cost / (1 + total value of limitations). Example: Resistant Energy Reduction, Base cost 30 Always On, limitation, -1/2 cost Should the math not work out as (30/(1 - 0.5))=15? Hero Designer has it coming out as (30/(1 - 0.5))=20 and I find myself very confused. Other examples for the same power/base cost: + 0.5 advantage = 37 - 0.5 limitation = 24 - 1.0 limitation = 15 The math just isn’t making sense to me for whatever formula HD is using. Am I just missing something super obvious here?
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