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FrancoScarramucci

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  1. There is no .jar file its all .class files and I don't even know what a .class file is.
  2. There are all these files and I cannot find the program to run to use the HERO Designer to make heroes. Do you know what it is called?
  3. Those are some good thoughts. So it seems like people prefer it to overt like a Luck multipower maybe for Offensive stuff and a Luck Unified Power for Perks and Defense and Utility? I see what you mean.
  4. Those are all great ideas, but what about the Luck power specifically? Could a damaging shot be represented as No Normal Defense and what would be good normal defense against that? Power Defense? Possessing Luck themselves?
  5. I was reading the description of the Luck power and it says is supposed to be a fun, fringe benefit thing and not to be a hero or villain's bread and butter schtick. It says things like, "Luck should never rule a situation. The GM has full control over Luck. If it is necessary for something to happen, it happens regardless of how much Luck Power a person has. The GM should not feel compelled to let Luck save someone. Luck should not come into play often and should be a pleasant surprise." But what if somebody wants that Luck power to be a hero or villain's signature thing, the same way somebody might spend 60, 70, 80+ points on a blasting powers suite, Power Armor, Martial Arts, stuff like that. That is, have it be featured very prominently many times per combat and day and challenging scenario? I am looking at a supervillain, Hazard, and he has a significant investment in the Luck skill, 60 points. How exactly would that be adjudicated? Do you have some pointers for how to use Luck? I like the description of him as a good Hunter or Rival for a player who has given their character a Hunted or Rivalry complication. I looked in another book and I like the idea of Cumulative Luck rather than d6 for somebody who is going to spend a lot of points into Luck with an advantage. You add the point total up and divide by 6 to get results rather than count 6s. But this means that Hazard would get 2, 3 and 4+ better Luck results very routinely. How would that look in game if a character got crazy, superheroic luck happen to them and crazy, supervillainous bad luck happen to their rivals?
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