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h-leqin

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  1. Dear Steve, regarding the Block Throw Maneuver... (http://www.herogames.com/forums/showthread.php?s=&threadid=13347) the all or nothing part... there's a partial maneuver paragraph in the UMA; and regarding this information it would be possible to use parts of the maneuver regularily not "in that case, that should be the exception, not the rule"; so I'm a little bit confused now - how should a maneuver with different elements be handled? thanx
  2. Hello fellaws... as I've got a NONO from SL about building a special MA. maneuver with the response element [uMA] to create a interrupt move, I'm looking for input to create other ways to interrupt the attack of the opponent (like in the movies - Jet Li, Bruce Lee...) thanx in advance for input...
  3. Dear Steve, again related to the UMA: „Response: This Restrictive Element is applied to maneuvers which can only follow a specific maneuver used by one’s opponent“ quote from UMA (p115) now the question is: is it sufficient for the response, that the opponent starts the maneuver, or has he to complete the maneuver? The idea is to design a maneuver seen in some bruce lee and jet li movies to hit the opponent just before they hit...
  4. Dear Steve, I've a question regarding the dodge: is it possible to combine a dodge with target falls? the effect would be sidesteping the attack (dodge) and tripping the opponent (target falls) [similiar to the defensive trow - block, target falls) thanx in advance
  5. Dear Steve, here's a question regarding MA. Maneuvers: If a character got for example a block-throw or block-grab maneuver, does he need to throw or grab or could he throw or grab? meaning: does the effect target falls, grab one limb automatically happen, or could the character decide? what about an attack maneuver doing damage (thereby unbalancing the opponent) and by only a small push the opponnt lands on the floor - does the character need to make the last push? thanks for answering
  6. Hello everybody and hopefully saviors as a standard human has 6 running and 2 swimming, these are 14 points (2points for 1'' of running; 1 point for 1'' of swimming) spent already - like they have 10 STR etc. As most humans run OR swim, e.g. don't do this all at the same time, this was the point the idea for a movement multipower was born. Other ways of movement are of course leaping, flight, gliding, teleport etc. So why don't get them all into a multipower 'cause you're only using one at a time to move. Now the question for me is: is it allowed to take the base 14 points to calculate the Multipower (sell them back into the Multipower pool) and make ultras out of the movement powers? thanx for any (constructive) answers and or clarification in advance Ciao h-leqin
  7. Hy Andreas(2) also greetings - as you see alibear already read the comment but anyway - this MP ultra is somehow hard to create... the Effect should be a numbing - paralyzing pain (the thing I thought at first the term "Nerve Strike" would describe) and there're as always far too less points to create.... so still I'm thinking about this power, 'cause I've still not been able to use the power in an adventure have a nice weekend guys
  8. Hello badger3K, thanx a lot for the input - the negative skill-lvl power must have escaped my attention... very good idea... you need not be more specific
  9. Hello, I've question regarding a (30 AP)MP I try to create: I want to have an "disabling Blow" ... sample powers are already: a Flash (hitting the eyes) Stretching IPE 4'' to hit "the wind" (like the chinese Movies) Problem is I don't want to add Damage.. it should be something more stylish... my idea would be something like a minor transform to "disable" the rolled hit location (mor or less automatically) thanx in advance for the input h-leqin
  10. Hello... Question: What happens if a character with a force-field connected to an END-Reserve gets unconscious? many thanx in advance
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