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cbat007

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Posts posted by cbat007

  1. 1 hour ago, Grailknight said:

     

    You need Indirect for any power to go thru walls because you can't perceive the area on the other side. Area of Effect powers are stopped by them unless they knock down the wall which your Mental powers won't do. You can't use Mental Powers against people inside an opaque Barrier. The wall having Mental Defense would only mean that it protects against Powers that do have Indirect or against Mind Scan which has Indirect built in.

    Well what if the villain can see through walls, i took LOS to mean as long as they can perceive the area they can target it, so if this villain can see the area he can target it, correct?

  2. @Ninja-Bear ok ill make that change i just wanted a way to represent if they leave the aoe set down then they lose the fear, and for the limiting only affected is just to represent that if the first power doesnt roll high enough to get your ego and comand the fear then you cant be affected by the negative downside of less OCV- now thats one power down :P thanks a ton for some of it im sure ill just have to embrace that but one of my players is super RAW and complains when things are done too differently so might have to get more experiance with this system

  3. @Ninja-Bear Thanks for all the help; so i have a rought write up:

     

    Power; Brodcast Fear

            -Mind control; 50cp - 10d6

              -AOE Radius (17-32m, non selective) +3/4

              -Only to inflict fear -1/2

              -Persistent +1/4

            -Environmental control; 15CP - -5OCV

              -Joint link -1/2

              -AOE Radius (17-32m, non selective) +3/4

              -DOT (5 base effect, 1/turn, until leave area) +5CP, +1X

              -Only able to affect those affected by first power -1/2

              -Persistent +1/4

              -Increase max range x2 (x4 max range) +1/2

     

    Does that all seem correct does this power work?

  4. @Ninja-Bear i like that idea, the control environment is it - to a specific skill or skills in gnereal? i mean i think any combat skills would be good penalty, so if i link it would it be a mind control "attack" that would then make them affected by the fear and therefor the negatives?

  5. @Sketchpad thanks

     

     

     @Ninja-Bear well im not sure how to handle it, i plan it will start out just making a bunch of civilian hostages in a bank cause panic and a hassle for the heros;
    other than that im not completely sure what an appropriate mechanicle effect might be; i assumed maybe a progressivly worse effect depending on how great a roll is on fear and it makes it harder to do anything directly against the villain, maybe to the point of running in terror. Would that be two seperate applications of fear?

    Thanks

  6. Ok so far this place has been a weath of knowledge and i thank you all; but im back again with another question;

    i want to make a villain who instils fear/confusion. Ill just describe how i envision the power

    Fear/confusion (Emotion control) Large AOE (Entire floor of an average building at least) slightless/rangeless (Can broadcast the power as long as he stimulates any sence, i.e. a speaker system) and possibly if there is a way the charactors cant pinpont the point of origin when the defend it.

     

    I was looking through the book (I only have Champions Complete) and i at first thought some form of mind control but i dont think that quite works, i then thought maybe a skill applied as a power with the appropriate adders and such but i cant quite figure it out. Can yall help me make this power?

    Thanks in advance!

  7. OK thanks everyone im sure we can figure that out; 

    side note - any general GM tips; how do i create villains and how do i balance them; what does a normal henchman look like; how do i run a session?

    Thanks for all the help everyone!

  8. Thanks everyone for the advice; i mentioned to the player the possibility of just using the variable power pool and putting most of their points into it; 

     

    But the transform power can bring things into being, if they wanted to bring a wall in how would that be handled, i mean it could just be the barrior power i understand that but they could also just pt a wall somewhere would that act different?

    and ya we are all new to this game however, this player has had ths idea from his favorite book serise -  the amber series - where like in the book changing shadows as they walk and a hill becoms flat and a forest becoms a town or so on; would this be possible to do here? i think the variable power pool and a barior for a wall and so on could work; but this player has been trying to make this charactor idea in every game and its difficult to portray.

    Thanks for all the help everyone so far!

     

    @steriaca @Ninja-Bear @Sveta8 @IndianaJoe3 @Jhamin

  9. Ok so i just picked this game up and im learning it i have a player's idea i think i know how to impliment it and i think it could be awesome, maybe powerful however i feel it can be bound in a reasonable way;

    Player's idea - A character who can affect the world on the quantum level and make reality completely different around him; i.e. "there is a wall in front of us" and a wall would appear, or "That is a gun turret platform" and a nearby tree may become a shooters nest they can use. The player says that rality doesnt like this so depending on the length he "holds" the reality his way or the scope of it there could be backlash to him.

     

    My initial idea - The transform power has the caviate to create stuff out of nothing, i.e the wall idea, but also could turn the tree into a watchpost for them; so would the player take two uses of that power; one being the create stuff, the other alter stuff; anything into anything with a limiter that he couldnt target other creatures;

    Next -  What would this mean and what rolls may it imply? like i saw a roll for the wall idea and based on how good the roll is they would be granted cover to a degree for a short while.

    Any thoughts? as well as any help for a new GM would be helpfull, still learning combat but i got the idea of the game down!

    Thanks!

  10. 3 minutes ago, Ninja-Bear said:

    @cbat007, lol I don’t recognize those Video characters cause I’m old. 

    Lol well, doom guy from the original dooms is the same; I plan on a big list of random charactors they might encounter on their adventures including link; donkey kong; samas aran; maybe some mortal combat charactors; it can be anything

  11. On 9/23/2020 at 1:49 PM, Ninja-Bear said:

    Glad to help! Btw since these are villains, you don’t have to have everything worked out to a T.  I’m glad then I suggested Multiform because hen you have a separate sheet for each form of the character which I feel is easier at times then trying to remember what adds and when.  Also don’t be afraid to write up something and say “this is how it works”. I myself (am getting better) have gotten so hung up on getting it right that it can steal the joy outta this game. Anyways have fun!


    Btw what video games are your villain using?

    Im planning on a few video games; Overwatche's Mercy when the villain's minions get low around him; final fantasy will deffinetaly be used; i dont know the finer details yet a few more battles, but then the big climactic battle with this guy im thinking Doomslayer as at least the main form in the big boss encounter

  12. I want a villain who "absorbs" video game charactos and transforms himself into them; he will be a powerful boss recurring villain i think; he also has his gang members, cosplayers, that he has the power to give them the power of the charactor they dress as.

    what is the best way to represent this villain in this game?

    Thanks

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