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Mosswood17

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  1. Hey! Had an idea to create a vampire with an Endurance Reserve ("Blood Tank") and was wondering if you can use a reserve like this with a Multipower? I didn't see it specifically mentioned so my guess is that it is legal?
  2. So one of the pitches I have to get one of my friends to try HERO (he isn't much of a Supers fan) was that we are Druids, tasked with protecting the natural world against incursions by mythological and demonic creatures, possibly even of divine origin. We are given large, powerful mecha that have a sentient Core that powers them. Using your mech causes Rot, but the Core regenerates your mecha at variable rates. I wanted to use an Endurance Reserve to model the power of the Core. Utilizing powers and movement both cost Endurance from this reserve. My question is, are powers that are linked to an Endurance Reserve discounted at all? I don't think they are but wanted to be sure before I settle on this as a core mechanical component of this game.
  3. My vision was another villain power that he uses on captives. Yeah, I've focused a LOT of my reading on the Power Advantages & Limitations so far because I think everything makes a lot more sense when you start understanding the modifiers. I would need to beef up telepathy a LOT more, but I like the idea of it being Cumulative more. It would probably be a shorter-term thing, but I kinda like the idea of wrapping some mechanics around memories as a really complex system for psionics would be pretty awesome if I wanted to do a telepath campaign along the lines of Babylon 5. @LoneWolf, forgive me as I am new! Are you talking about a Transform power that affects the user of Steal Memory to basically "transform" their mind into the mind of the other person?
  4. So I'm on a mad rampage of Power Creation (+1.5, Variable Advantage x2) limited only by being Gainfully Employed (-4). For this power, I wanted a power that literally leaches the memories out of the target. I thought it'd be sweet to have it require a roll using the stolen INT points to activate it! So the more of a person't INT you steal the easier it is to read memories. Steal Memory: Drain INT 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (60 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4), Cost: 34 Read Drain Memory: Telepathy 3d6 (15 Active Points); Requires A Roll (Skill roll; Roll based on Stolen INT; -1/2), Linked (Steal Memory; -1/2), Cost: 7
  5. Okay, just picked up Hero Designer and I'm pretty excited once I got it up and running! I'm digging on the idea of a Heal power linked to my Endurance Reserve, allowing those points to go to the Reserve and not drain away again. This is the first iteration. I'm probably going to make it into a Charges power, too. The Drain part as I created it in Hero Designer: Entropic Skin: Drain BODY 3d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Damage Over Time (6 damage increments, damage occurs every 5 Minutes, can be negated by Holy Implements; +1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); Always On (-1/2*). Cost: 40 This is the part that puts it into the Pool: Power Leach: Healing Pool of Darkness 3d6, Expanded Effect (x2 Characteristics, Body & Pool of Darkness) (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points); Linked (Entropic Skin; Lesser Power can only be used when character uses greater Power at full value; -3/4). Cost: 34 HERO Designer is pretty AWESOME.
  6. @LoneWolf, that's a pretty sweet alternative and I'm going to have to look it over. This probably works better in that those points that are dropped into the Endurance Reserve don't go away. It lets my evil Necromancer "fill up" (ewww...) and then unload on people later. Thanks for the alternative plan! HERO really makes my brain happy like a really satisfying Excel spreadsheet (I know...NERD!) because there are multiple options to get you to where you want to go! @Grailknight, First, I didn't put Delayed Return Rate on this because on pg. 331 under Recovering in the DOT power, it says "In most cases, the victim of a Damage Over Time attack cannot Recover any of the damage sustained until the Damage Over Time has entirely run its course." I assume this is so that poisons that kill you slowly actually kill you slowly and don't let people just naturally heal faster than the poison's effect. This was a power I came up with for a villain, too! I'm still in the building bits and bobs, haven't even gotten to the character creation stuff yet! But the idea of having an evil Necromancer who walks into town and sucks the life force out of all the people and whose very touch is enough to kill normal people just seemed like a really cool thing to stat up!
  7. Relatively new to Hero and was hoping to get some help for an idea I had. I am going for a pretty standard Drain power. It's by touch (any skin contact with the Necromancer triggers this). It's a 3d6 Body Damage drain (30 points) with an Area of Effect - Damage Shield (+1/4), Damage Over Time (Every 5 minutes, 6 Damage Increments), it's Always On (=1) and costs no Endurance to use (+1/2). So far so good, I think! But the next part is where I'm hitting some difficulty. How do I have it be that the damage this Necromancer Drains from a target gets added to an Endurance Reservoir to allow it to cast magical spells? I've got one solution below that I found. Under Endurance Reservoir, it has a limitation, Limited Recovery (-2). I figured that would likely be enough to justify recovering END equal to the Body Damage that the Drain power kicks in. I'm debating if this the correct way to do this, and if I should drop a Linked on the Endurance Reservoir to attach it to the Drain power. It seemed like the Limited Recovery should take care of that, though? Any and all help is appreciated!
  8. Hello! Relatively new to Hero and had a question about how to do a thing! Apologies if it's been asked 800 times before! I want a Drain power that sucks Body from the victim, but want the points drained to be able to do add to an Endurance Reservoir. How do I do this? It feels like a pretty standard iteration of Absorb that is linked (perhaps jointly) to the Drain. Any help is much appreciated! Nick
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