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Sicarius

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  1. That's one way to handle it! Make them speak German and you could sell it to Netflix. ๐Ÿ˜‰
  2. That sounds good especially cause I don't know if you're allowed to shoot whooping savages anymore๐Ÿ˜ƒ Once upon a time we played a lot of boot Hill and had a lot of fun
  3. My post is in response to a ongoing rant in favor of criminals over police. The child is a minor point. Haha! See what I did there? Once again, we do know what was going on with that kid so neither you or I can speak intelligently about what the police should have done. I have no idea why that was done so I'll reserve judgement. Right now its is just an emotional reaction based upon a visual image and untrustworthy news outlets. For all I know she had just slit the throat of her baby sister. Time enough to roast them, if warranted, when you have the facts.
  4. I would say no to the first and I'll have to look into the second.
  5. Odd how I started this post and now I have no idea what it's on about.๐Ÿค”
  6. I guess I was thinking more along the lines of a partial Transfer rather than godlike levels. For example: You attack someones 12d6 Blast power with your 10d6 transfer and roll 30. So you drain 6d6 of his Blast for the drain duration. His Blast is now 6d6 and you gain that 6d6 Blast. As he regains it you loose it. Each 5 points return 1d6 from you to him. Perhaps you can only transfer as many character points in abilities as you spent on Transfer. Make the cost something like 10 or 15 character points for 1d6 of Transfer and limit him that way. Or maybe a 10d6 Transfer power w
  7. Unless I am missing something Aid says specifically that it cannot give one powers or abilities they don't have. For that use Transform. So Aid and Drain do not seem to combine correctly for this usage. Maybe Stormbringer because it really does not give Elric abilities he does not have but I'm thinking of a Leach who drains an ability and gains it for themselves. For example. The Suckerfish drains the torch of x amount of Fire Blast and now can use this power himself for the duration of the drain. As the target recovers he loses an identical amount. Later he drains the Thing of
  8. Odd. Its such a staple of fantasy and sci fi to have a Leach or Transfer power that splitting them seems more like dividing chicken noodle soup into ingredients and calling it a simplification. I do get the desire to break everything into basic building blocks yet some things are better left whole. Like Time Travel broken into: Time Travel Power A -Make a Time Door using Time Mastery power. B- Link Time Door to Open Door power C-Link to Movement-Walk power If you want carrots or peas in your chicken noodle soup you can use an Advantage and if you don'
  9. Thank you. I have yet to get to the link rules but remember something like that from 4th ed.
  10. Likely I'm blind and certainly I still ignorant of Hero as a whole. I am looking for an attack which directly drains some characteristic or power and adds it to yourself/user. Absorption seem to only act against an attack and Drain doesn't transfer it to the attacker. Unless I'm missing something. Thinking Rogue, Elric's Stormbringer, etc; Thanks for the help!
  11. I might suggest that any game system coming in at somewhere around...oh...2000 pages, (HR1,HR2,APG,AGP2,etc), is fertile ground for the would be rules-lawyer.
  12. Legal shemgal. Take a page from the politicians and do whatever you want safe in the knowledge you will not be prosecuted. Prostituted most definitely. But never prosecuted. ๐Ÿค
  13. I think your right. Like a D&D starter kit or GURPS boxed fantasy set. Right now Hero is not really geared towards the casual or new player. It is geared towards a subset of the most aloft, egotistical, megamonicial control freaks in the rpg community who want mastery of every nook and cranny of the universe in question. BWAHHH Haha... where did that come from? ๐Ÿ˜ฏ
  14. Ya! Exactly what I was thinking. ๐Ÿค”
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