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ZombiePope

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Everything posted by ZombiePope

  1. Re: Vampires AND disease? This was done in Eberron, those descended from weres were called... something. Ic an't remember. They did have limited, yet moar controlled, shapeshifting.
  2. Re: Vampires AND disease? The vampire can't even be a carrier for the disease, since it needs nourishment to multiply, and cannot gain that from undead flesh.
  3. Re: Star Fantasy, some ideas please? I;ve been looking for that, but haven't found it.
  4. Re: Star Fantasy, some ideas please? Ships will be based on real-world sailing ships, but with a more fantastic bent, and will sail the currents of Aether. The Elves will have living, sentient ships that they grow from special seeds (like the Weatherlight from Magic the Gathering) These are the most advanced ships commonly available. Humans would have fairly standard pseudo-age of sail ships, but this would depend on the civilisation. Dwarves, though they have made most of their fortunes in space mining asteroids, could give a damn about flying through space, and live in hewn-out rocks the size of mountains. and so on from there. Tech level... I'll get back to you on that. this isn't steampunk or science fiction, however. This is pure fantasy. As for power level, individual characters can't take on ships. You need another ship to do that.
  5. Re: Star Fantasy, some ideas please? thanks! that should give me some good material.
  6. I've got the idea to create an interstellar fantasy universe (I've never played Spelljammer or own any of the books, but I've seen some of the material). Humans, elves, dwarves, and some others have formed a society that rules or influences about 1/4 of the galaxy. the Drakine, who in my universe are stoic, honor-obsessed warriors, have formed an uneasy alliance with them (yes, like the Klingons). As you can see, Star Trek has influenced me a lot. I'm trying create some of the other major interstellar civilisations, especially villanous ones. I've come up with two, the Gol (magickal version of the Borg) and the the Ythgarl-oloom (somehwat like the Jophur from Uplift, but with a more Lovecraftian bent). And this is before I get to the ominous task of worlds-building. has anyone ever done this sort of thing before? some help would be appreciated.
  7. I found on the internet, a long time ago, a table for determining how many DC's of attack would represent a certain amount of energy, and also how to determine how much damage a certain amount of explosive would do. Unfotunately, I didn't save a copy of it, and I've been looking all over the internets for it and can't seem to remember where it is. Can anyone tell me where to find it?
  8. Re: 7 heroes summoned through time: who are they? yeahhh... soon as I get a job I'll get DH. As for your advice regarding Conan, yeah, I'll nix him. The Wall of Eternity (created by Oremesh the Archmage to prevent Takofanes from summoning Turakian demons) would ban him anyways. I will playing this whole bunch a little larger-than-life, however.
  9. Re: 7 heroes summoned through time: who are they? crap, I don;t have a subscription to Digital Hero
  10. Re: 7 heroes summoned through time: who are they? yeah, Sparticus would work
  11. Re: 7 heroes summoned through time: who are they? yeah, Sparticus would work. but what if I'm Sparticus?
  12. Re: 7 heroes summoned through time: who are they? Yeah, I was a bit vague. I'm working off the assumption that Conan was a real person, but figures like King Arthur, Sherlock Holmes and Robin Hood were based on real people, but they have been changed far by oral storytelling from their original forms.
  13. Re: 7 heroes summoned through time: who are they?
  14. Re: 7 heroes summoned through time: who are they? I don't wont this to be Super Best Friends. Jesus was cool, but he was a pacifist.
  15. I've got this idea for a group of NPCs. A coven of warlocks accidentally summons 7 heroes from earth's past into the present. They posess the bodies they had in their prime, but all the memories of their life up to death. escaping, they discover the world is far different, and putting aside any cultural differences they may have, decide to band together to fight the forces of darkness, as well as acclimate to this strange new age (providing some comic relief) I've got no idea who to use. I know Conan is going to be there (The Hyborean age occured in my campaign's past, and he's fricken cool) but who among our past were paragons of justice who dedicated their lives to fighting evil (or their nations enemies, and maybe a few innocents... I know none of these people were so perfect)? has anyone done anything like this? I'm thinking something like the League of Extraordinary Gentlemen, but from different time periods, and in the modern world. with superheroes, so they'll be relatively low-powered.
  16. Re: my setting (in progress) I imagine there are other cities like this, and vast wastelands of ruined biosphere full of motorcycle savages. However, I don't think I'll be concerning myself much with stuff outside, cuz the city is so freakin huge. as for arcologies... I'll have to look. I took my inspiration from the Hive Cities of Necromunda, huge spire-shaped cities where pretty much everything is built on top of everything for milleninia. At the top there's the Spire, where the royal class and other rich types live, then the region beneath where middle class lives, then the Underhive, where gangs fight their endless wars in the abandoned urban sectors, then finally the some region beneath that gathers all the trickle-down nastiness, where few dare go due to the horrible abominations and corruption. If this is greater than a city... what would I call it? GLad you like it, though, take it and adapt it however you like. I'll post more info as I work it out.
  17. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Intarnets HERO LOLOMGWTFROFL piraets totally pwn ninjas forevar!!1!!1!oneone OH AND CAPS LOCK HERO
  18. I wasn't sure where to put this, as it seems to be Dark Champions with aspects of Fantasy and Star Hero. I put it here, tho, cuz its in the future. My influences come from pretty much any cyberpunk (its NOT cyberpunk, though), Necromunda, Fray, and many other sources I can't remember. off the bat. Imagine a city, it could be almost any city on Earth. It builds upon itself, layer upon layer, glittering multi-kilometer skyscrapers doing their damnest to breach the heavens. Technological wonders of every sort develop, and billionaires are almost commonplace. Below, however, are dark spaces, forgotten by these urbane souls, smothered and shadowed by the city above, where people live, kill each other, and die, usually violently. Wondrous devices sometimes filter down, but generally available technology is little changed from the late 20th century. Humanity has reached the stars, but what's that matter to a person who's never seen the sky in his life? Just to complicate things, the Numinus Boom (don't ask me what that is) has restored Earth's almost-dormant magic. The upper escheleons can utilize arcane knowledge and artifice as well as technology. Devils tempt humans, high or low, so they may use their souls in the afterlife for food, soldiers, or other such unpleasent things. Demons, spawn of humanity's collective Id, ravage and eat everything they can. While the forces of Hell (Devils) turn their attention to pretty much everyone, the Abyss (demons) finds it easier to manifest in the darkness and corruption of the Undercity, slowly working its way up to consume Humanity in death and horror, at the behest of their masters, the unimaginable Abominations. (remember season 7 of Buffy? "from beneath you it devours") Yet these wretched, foul offspring of fiends are often passed off as mutants or helldust hallucinations. The world is bleak, but far from hopeless. The Sons of the Presence, whose faith descends from the Abrahamic religions, bring the Word to these endless streets, tunnels, and sewers. They have several ministries, each of which focuses on a certain divine aspect of the Supreme, and since the Numinus Boom, can use divine magics relating to their ministry. these ministries include, but are not limited to: -the Ministry of the Shepard (who focus on protecting, and bringing the word to, the poor and defenseless) -the Ministry of Shadow (they help people decide the right thing to do in a world so blurred with shades of gray. Seems to attract ex-thieves, so they may posess stealth and other thievish skills, in addition to shadow magics ) -the Light (who focus on healing, peace, and hope) -the Word (Who spread the word via any channel, and posess the gifts of influencing people. They too often, however, manipulate human affairs, as they are after all master puppeteers. They are also masters of memetic engineering) -The Rock (who preach steadfastness and courage) -Hellfire (ever listened to a Hellfire preacher? you got the idea. They warn of the immediate and eternal consequences of sin, and help sinners perform acts of contrition. they see fire as a purifying influence) -Living Water (who focus on healing, and feeding, clothing, and generally helping the poor) -Bringers of Final Respite- Care for the faithful and repentant who are near death, and help those who are dying find a peaceful afterlife. They can tell what afterlife a person is destined for (taking into account the person's actions and thoughts up to that time, they can change), just as Death himself is said to be able to do. They wield powers of death, but in the service of God. Religious type characters (clerics and paladins) are just as likely to be good, evil or selfish, but as long as they can justify to themselves they are doing God's work, they do not lose their powers. There are other faiths which can grant abilities, like the Enlightened Brothers (Buddhism), and the Church of the Horned God (satanism, not to offend anyone who might actually worship a horned god), but I havent worked them out yet. I've even found a system for simulating the corrupting, dangerous influence of really, really evil objects, places, and creatures have on people (kind of like evil radiation poisoning) which I can easily adapt to Hero, called Taint (probably will rename it for my game, though, cuz they'll have no end of laughs at that). One who spends too much time around stuff that emits Taint will experience degenrative effects (like Chaos from Warhammer,or the effects of the One Ring on Smeagol, as much as I hate LotR), even taking physical damage and dying, to rise as some nasty undead. They can, however, embrace a path that derives power from this Taint and gain great physical or mystical prowess, at the expense of their sanity (think the Reavers, or the lunatic cultists from any number of Lovecraft stories). places and objects of great sanctification, like springs (in the undercity? pfft, not likely), a holy symbol carven of white oak and sanctified by a Shepard, a sheet of vellum from a year-old lamb, or a staff of lightning struck oak can all help to absorb one's taint. Some beings, like angels, the Slayer, or demons/devils (who are, after, all, incarnate evil) are immune to taint. This, as I stated, is NOT cyberpunk. The world is crappy and filled with rotten people, moral ambiguity is everywhere, and Evil is eternal, but there are good people who can do great things, and fight evil without (usually) resorting to evil themselves. One can truly Be a Hero. Not TL;DR, I hope? it's far from completely worked out.
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