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rjcurrie

HERO Member
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About rjcurrie

  • Birthday 07/15/1961

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    http://www.supersquadamerica.com

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    Male
  • Location
    Waterloo, ON

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  1. It still just feels like a Physical Complication to me. People are overcomplicating it.
  2. You could also use a Custom Complication and set the cost to 0.
  3. Should non-combat sports be resolved using the combat system or by using Professional Skills? Actually, perhaps even combat sports like boxing and fencing should be resolved with Professional Skills, since boxing or fencing to score a point can be different from boxing or fencing in a real combat.
  4. And don't forget to factor in PS: Three-legged Racing for those participants who have it. 🤪
  5. I wonder if the difference between liking and not liking figured characteristics depends upon how you build characters. I, for example, always looked at every characteristic, figure door non-figured add determined what it value should be. As a result, I'd basically say no difference, except in how I figure out the cost of the former figured characteristics. But I can see that for those who seldom modified their figured characteristics, suddenly having to look at what each value should be, would be a major difference.
  6. Assuming that the contract was insured, they’ll be paying less than that.
  7. For prefabs, I just load and unload them as needed. Once you’ve added an Ability from a prefab, you no longer need it loaded.
  8. Posted this on Facebook but I'll share it here too. I knew Darren Watts for just over 20 years. I first met him in person in line for a burger at the convention center food court the night before Origins 2002. At the time, I was regularly GMing Hero System games at Gen Con (and sometimes Origins). That night, he invited me to join him and Steve Long at their table and from that point on, I felt like I was part of the HERO family. But that was Darren. He had a knack for making people feel welcome, in a way that felt geniune not schmoozy. Hanging out with Darren (and the rest of the Hero folk) becam a cherished part of my convention-going experiences. When he and Diane moved from San Franccisco to New York and Darren got involved with the Double Exposure conventions in NJ, I started attending those cons regualrly. In fact, since I have an aunt who lives in Manhattan, it was not uncommon for me to fly in a couple of days before a Double Exposure con to spend time with my aunt, wander New York City, grab a Tuesday night dinner with Darren before guest starring his current campaign, and then meeting up with him to take the train out to Morristown for the con. I always enjoyed my chats with Darren.And we always seemed to find something to talk about: RPGs and HERO System in particular, the game industry, baseball, comic books, Jeopardy!, movies, musical theater, various TV shows, and more. And every once in a while, those chats would become deeper and more serious. He introduced me to Scoresheet Baseball, a sophisticated fantasy baseball simulation and to Learned League, an ongoing trivia league featuring many Jeopardy! champs and other top trivia players. And while I have never become a fan of Lucha wrestling or Lucha movies, I gained an appreciation for the genre, thanks to Darren. Darren also played a role in getting my game Last Word Standing published. I was having trouble finding a publisher for the game and Darren was doing some consulting work for Chronicle Books' game division. He asked me if I wanted him to talk to Chronicle about the game, I said yes, and they ended up publishing it. In short, Darren Watts had a large impact on my life and his passing has left a huge hole in it. It's hard to believe that there will be no great meals togetherat Chef Fredy's Table, no more drinking Rum Swizzles together at the Hyatt bar, no more texting Darren if I want more info on a player that the Jays have just acquired, no more listening to Darren expound on comic book history on the Explain This, Comics Guys podcast, and most disturbingly, no more Darren. I don't think Darren believed in an afterlife and neither do I, but right now, I kind of hope that we are both wrong. Good-bye, Darren. My life was definitely better for having known you. EDIT: Corrected Origins 2022 to Origins 2002.
  9. So, if I understand correctly, the idea is that the ninja only communicates through looks and body language and no other way. Also, anybody can understand the ninja’s ‘communication’ even if they have never met or seen the ninja before. if this is indeed the case, I might just take a 5 point Physical Complication of “Must be seen to communicate.” Oops. I didn’t notice your post when I made my similar suggestion. Great minds think alike.
  10. Probably the most fun convention game that I had a part in running was the Champions 30th Anniversary that I co-ran with Dave Mattingly at Origins 2011. In addition to the 6 slots for regular players (playing the Champions), there were 3 special players: Steve Long playing Robert Caliburn, Darren Watts playing Doctor Silverback, and Jason Walters playing Caveman Cortez (from Lucha Hero). Steve, Darren, and Jason chose which of their characters they’d play. Foxbat had come to the conclusion that he was a character in the Champions RPG and traveled back in time to Origins 1981 to kidnap the game’s creators and have them rewrite the universe to make him a hero. In the rewritten universe, the Champions were now Foxbat’s Amazing Friends and the players had a lot of fun with the idea that Foxbat was now the world’s greatest hero. Meanwhile, in Vibora Bay, Robert Caliburn sensed the rewritten universe and along with Caveman Cortez, who had just finished helping him wrap up an adventure, headed to Millennium City. The heroes eventually figured out what was going on and thanks to the genius of Doctor Silverback, they all headed back in time to Origins 1981. There they found Foxbat and a team of villains from Enemies 1 that had not yet appeared in another Hero book standing over the unconscious bodies of the Guardians. The heroes defeated the villains, preventing the kidnapping of George MacDonald, Steve Peterson, and Ray Greer and restoring the timeline.
  11. It’s just 6E specifics updated, maybe some errata fixes. In fact, it wasn’t even reorganized to put Charm (the renamed Seduction) in its correct place alphabetically.
  12. There is a fully searchable PDF (HDDocs.pdf) included with Hero Designer that explains things like this.
  13. As LoneWolf suggested, I would use the Power skill and edit the Display to Divination. I would then use Custom Adders to add the Divinination method, using a cost of 0 for the three (one primary, two secondary).The one oddity is that you cannot create a 1/2 point Custom Adder; however,as explicitly stated in the Hero System Skills (aka The Ultimate Skill), buying one extravsecondary divinition method costs 1 (minimum Hero System cost), it's not much of an issue. If you buy one extra secondary, you buy a 1 point adder. If you buy 2 extra secondary methods, buy one adder with a cost of 1 and the other with a cost of 0. Alternatively, you could combine multiple primaries or secondaries on one line using the total cost for those methods.
  14. If a player takes such a Limitation, they and the GM should have a discussion about how and why the Limitation works. If I was the GM of a campaign with a character with this Limitation, I would be thinking about villains who can suppress or dispel magic, areas where magic does not work, etc. Also, once the character becomes known at all, villains may start to take specific actions against. For example, perhaps recurring villain Evil Tech Guy, having had large amount of damage done to his operations by Super Magic Guy, teams up with the mystical Artificer to create defended against those magics,
  15. To expand a bit on what others were saying, you select Skill Levels and then on the Skill Levels dialog, select either "with one mode of Movement" or "with all modes of Movement" from the Options dropdown.
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