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rjcurrie

HERO Member
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Everything posted by rjcurrie

  1. Interesting that you equate wanting to BE a hero with wanting to LOOK LIKE a hero. They seem to be two different things to me.
  2. Yes. My comment was not in opposition to your argument. It was more or less agreeing with it. Perhaps I should have quoted your post and started mine with "I agree". Sorry for the confusion. I was simply trying to say that while there be something (for example, the speed force) that appears in both the comics and the TV series, they may not be the same. So, you cannot necessarily use information from the comics when discussing how the TV show version works. That's all I was saying.
  3. People should ignore comics when looking at the TV or movie versions of characters and vice versa. And who knows if the speed force was sentient or not? The whole thing may have simply been in Barry's mind as he worked through his issues -- essentially a dream.
  4. According to this article, she has changed her mind. http://www.tvfanatic.com/2016/05/supergirl-renewed-for-second-season-moving-to-the-cw/
  5. It's official. Supergirl is moving to the CW for season 2. http://tvline.com/2016/05/12/supergirl-renewed-season-2-moves-the-cw/
  6. That "renewal" article was from March and was based on a comment that Moonves made at the time which said something to the effect that CBS was looking at renewing all five new series they launched this season. So, some in the comic book/superhero media took the renewal as a done deal and reported it as such. Here's an article that better discusses the state of Supergirl's renewal (as of May 11, 2016): http://deadline.com/2016/05/supergirl-cw-move-cbs-renewal-decision-code-black-limitless-bubble-1201752684/
  7. He could have easily meant a reliable way to get to other words. Sure, he could keep running fast and hope he ends up on Earth 2 before ending up in a universe that either kills him or has no way of him getting back. But is that useful?
  8. So, do the people in this thread arguing about balance issues due to selling back OMCV really think that a 6 or 9 point (depending on whether or not the GM allows OMCV to be bought down to 1 or 0, respectively) difference in character points is going to be unbalancing? Do you honestly believe that the HERO System is that finally tuned? I certainly don't. I believe that character points can give you characters that are roughly around the same level of effectiveness (although CV levels and attack DC classes probably has more to do with that than total points). I also believe that the tactical abilities and creativity of a character's player also play a big part in the effectiveness of that character. So, frankly worrying about a small difference in points just doesn't make a lot of sense.
  9. Well, to be honest, it's an approach that needs to be made to players before the game. Basically, tell them that if they want something to show up in the game, put it on their sheet. If they don't want it to show up, don't put it on the sheet. For example, if you want a character to have a secret identity but don't want to deal with plot threads dealing with that secret identity, don't take the Complication. Similarly, if you take PS: Chef, then you're telling me that you want your skill as a chef to play a part in the game.
  10. As a GM, to me, a player's character sheet is an indication of the types of stories that player is interested in for that character. So, by buying back OMCV, the player is telling me that he wants stories about the character's weakness in offensive mental use. So, some kind of alien or ancient weapon or device that uses OMCV is bound to show up. And if the whole party sells back their OMCVs then it will probably be a major issue they will need to deal with. Also, as a GM, it's on me to make sure that my game's stats reflect my game's world. So, for example, if there are no mental powers of any kind, I should probably simply remove the stats from my game.
  11. There is no co-ownership. Cryptic/Perfect World owns the IP outright. Hero Games has a license in perpetuity to publish RPG products using the IP but like all licenses, such products need to be approved by the owner of the IP. Now, if the product does not use the Champions name or the Champions Universe IP, then I believe the product does not require Cryptic approval. Note, for example, that the Kickstarter material on Aaron Allston's Strike Force only mentions the Hero System not Champions. At least, that's my understanding of the situation but as I mentioned earlier, you probably want to clarify the situation with Jason Walters.
  12. You may want to avoid using the name Champions and any part of the Champions Universe such as UNTIL and VIPER. I believe any product using those would need to be approved by Cryptic Studios/Perfect World since they are the owners of those items. But I could be wrong about that -- you should probably check with Jason Walters about what does and does not require Cryptic approval.
  13. Shouldn't Fantastic Four be discussed in a different thread since this one is supposed to be about Marvel's Phase III movies?
  14. I think the Great and Powerful Turtle counts as a hero. The man has written more than Game of Thrones.
  15. Combat Luck would be a good ability for a solo character. Plus, it might be worth creating a "Hard to Stun" talent (4 points for a +5 CON [Only to prevent the character from being stunned, -1/4]).
  16. I still don't think you need Shapeshift. The change in appearance is simply the special effect of activating the given set of powers. Note that I am talking about the rules as written and not any house rule interpretations that you may use in your own campaign.
  17. Do you need the Always On? I believe that Persistent + No END accomplishes the desired effect.
  18. Yes, but isn't that the same thing with any physical change? If, when you activate your powers, you bring a polka dotted cat man, that's going to also affect other character's perceptions and expectations.
  19. In general, I agree with the two sets of powers (one in Male ID, one in Female ID) with no power needed for the gender switch. After all, changing genders is just the special effect of activating the appropriate set of powers. However, this assumes that the Complications are the same for both the male and female forms. If the Complications are different for the different forms then that would seem to call for Multiform.
  20. I'm still watching too, and like Hermit, it's my favorite of the current batch of superhero shows.
  21. The thing to remember with Traveller is that character generation took about only took a few minutes, so if you died, it wasn't that big a deal.
  22. Hunting someone is simply a Psych Lim.
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