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rjcurrie

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  1. Like
    rjcurrie got a reaction from Hermit in Paradise City: Building a superhero setting with songs!   
    The main railroad line through Paradise City is pretty much the dividing point between the good and bad parts of town and is often simply called "The Line". There have been many reported sightings of the Man in Black striding along those tracks.
  2. Haha
    rjcurrie got a reaction from DentArthurDent in How to do a Three-Legged Race?   
    And don't forget to factor in PS: Three-legged Racing for those participants who have it. 🤪
  3. Like
    rjcurrie got a reaction from LoneWolf in Which is Better, Figured Characteristics or No Figured Characteristics?   
    I wonder if the difference between liking and not liking figured characteristics depends upon how you build characters. I, for example, always looked at every characteristic, figure door non-figured add determined what it value should be. As a result, I'd basically say no difference, except in how I figure out the cost of the former figured characteristics. But I can see that for those who seldom modified their figured characteristics, suddenly having to look at what each value should be, would be a major difference.
  4. Like
    rjcurrie got a reaction from Ninja-Bear in Which is Better, Figured Characteristics or No Figured Characteristics?   
    I wonder if the difference between liking and not liking figured characteristics depends upon how you build characters. I, for example, always looked at every characteristic, figure door non-figured add determined what it value should be. As a result, I'd basically say no difference, except in how I figure out the cost of the former figured characteristics. But I can see that for those who seldom modified their figured characteristics, suddenly having to look at what each value should be, would be a major difference.
  5. Like
    rjcurrie got a reaction from Lawnmower Boy in Darren Watts In Hospital   
    Posted this on Facebook but I'll share it here too.
     
    I knew Darren Watts for just over 20 years. I first met him in person in line for a burger at the convention center food court the night before Origins 2002. At the time, I was regularly GMing Hero System games at Gen Con (and sometimes Origins). That night, he invited me to join him and Steve Long at their table and from that point on, I felt like I was part of the HERO family.
     
    But that was Darren. He had a knack for making people feel welcome, in a way that felt geniune not schmoozy. Hanging out with Darren (and the rest of the Hero folk) becam a cherished part of my convention-going experiences. When he and Diane moved from San Franccisco to New York and Darren got involved with the Double Exposure conventions in NJ, I started attending those cons regualrly. In fact, since I have an aunt who lives in Manhattan, it was not uncommon for me to fly in a couple of days before a Double Exposure con to spend time with my aunt, wander New York City, grab a Tuesday night dinner with Darren before guest starring his current campaign, and then meeting up with him to take the train out to Morristown for the con.
     
    I always enjoyed my chats with Darren.And we always seemed to find something to talk about: RPGs and HERO System in particular, the game industry, baseball, comic books, Jeopardy!, movies, musical theater, various TV shows, and more. And every once in a while, those chats would become deeper and more serious. He introduced me to Scoresheet Baseball, a sophisticated fantasy baseball simulation and to Learned League, an ongoing trivia league featuring many Jeopardy! champs and other top trivia players. And while I have never become a fan of Lucha wrestling or Lucha movies, I gained an appreciation for the genre, thanks to Darren.
     
    Darren also played a role in getting my game Last Word Standing published. I was having trouble finding a publisher for the game and Darren was doing some consulting work for Chronicle Books' game division. He asked me if I wanted him to talk to Chronicle about the game, I said yes, and they ended up publishing it.
     
    In short, Darren Watts had a large impact on my life and his passing has left a huge hole in it. It's hard to believe that there will be no great meals togetherat Chef Fredy's Table, no more drinking Rum Swizzles together at the Hyatt bar, no more texting Darren if I want more info on a player that the Jays have just acquired, no more listening to Darren expound on comic book history on the Explain This, Comics Guys podcast, and most disturbingly, no more Darren.
     
    I don't think Darren believed in an afterlife and neither do I, but right now, I kind of hope that we are both wrong. Good-bye, Darren. My life was definitely better for having known you.
     
    EDIT: Corrected Origins 2022 to Origins 2002.
     
  6. Like
    rjcurrie got a reaction from Ninja-Bear in Darren Watts In Hospital   
    Posted this on Facebook but I'll share it here too.
     
    I knew Darren Watts for just over 20 years. I first met him in person in line for a burger at the convention center food court the night before Origins 2002. At the time, I was regularly GMing Hero System games at Gen Con (and sometimes Origins). That night, he invited me to join him and Steve Long at their table and from that point on, I felt like I was part of the HERO family.
     
    But that was Darren. He had a knack for making people feel welcome, in a way that felt geniune not schmoozy. Hanging out with Darren (and the rest of the Hero folk) becam a cherished part of my convention-going experiences. When he and Diane moved from San Franccisco to New York and Darren got involved with the Double Exposure conventions in NJ, I started attending those cons regualrly. In fact, since I have an aunt who lives in Manhattan, it was not uncommon for me to fly in a couple of days before a Double Exposure con to spend time with my aunt, wander New York City, grab a Tuesday night dinner with Darren before guest starring his current campaign, and then meeting up with him to take the train out to Morristown for the con.
     
    I always enjoyed my chats with Darren.And we always seemed to find something to talk about: RPGs and HERO System in particular, the game industry, baseball, comic books, Jeopardy!, movies, musical theater, various TV shows, and more. And every once in a while, those chats would become deeper and more serious. He introduced me to Scoresheet Baseball, a sophisticated fantasy baseball simulation and to Learned League, an ongoing trivia league featuring many Jeopardy! champs and other top trivia players. And while I have never become a fan of Lucha wrestling or Lucha movies, I gained an appreciation for the genre, thanks to Darren.
     
    Darren also played a role in getting my game Last Word Standing published. I was having trouble finding a publisher for the game and Darren was doing some consulting work for Chronicle Books' game division. He asked me if I wanted him to talk to Chronicle about the game, I said yes, and they ended up publishing it.
     
    In short, Darren Watts had a large impact on my life and his passing has left a huge hole in it. It's hard to believe that there will be no great meals togetherat Chef Fredy's Table, no more drinking Rum Swizzles together at the Hyatt bar, no more texting Darren if I want more info on a player that the Jays have just acquired, no more listening to Darren expound on comic book history on the Explain This, Comics Guys podcast, and most disturbingly, no more Darren.
     
    I don't think Darren believed in an afterlife and neither do I, but right now, I kind of hope that we are both wrong. Good-bye, Darren. My life was definitely better for having known you.
     
    EDIT: Corrected Origins 2022 to Origins 2002.
     
  7. Like
    rjcurrie got a reaction from BigJackBrass in Darren Watts In Hospital   
    Posted this on Facebook but I'll share it here too.
     
    I knew Darren Watts for just over 20 years. I first met him in person in line for a burger at the convention center food court the night before Origins 2002. At the time, I was regularly GMing Hero System games at Gen Con (and sometimes Origins). That night, he invited me to join him and Steve Long at their table and from that point on, I felt like I was part of the HERO family.
     
    But that was Darren. He had a knack for making people feel welcome, in a way that felt geniune not schmoozy. Hanging out with Darren (and the rest of the Hero folk) becam a cherished part of my convention-going experiences. When he and Diane moved from San Franccisco to New York and Darren got involved with the Double Exposure conventions in NJ, I started attending those cons regualrly. In fact, since I have an aunt who lives in Manhattan, it was not uncommon for me to fly in a couple of days before a Double Exposure con to spend time with my aunt, wander New York City, grab a Tuesday night dinner with Darren before guest starring his current campaign, and then meeting up with him to take the train out to Morristown for the con.
     
    I always enjoyed my chats with Darren.And we always seemed to find something to talk about: RPGs and HERO System in particular, the game industry, baseball, comic books, Jeopardy!, movies, musical theater, various TV shows, and more. And every once in a while, those chats would become deeper and more serious. He introduced me to Scoresheet Baseball, a sophisticated fantasy baseball simulation and to Learned League, an ongoing trivia league featuring many Jeopardy! champs and other top trivia players. And while I have never become a fan of Lucha wrestling or Lucha movies, I gained an appreciation for the genre, thanks to Darren.
     
    Darren also played a role in getting my game Last Word Standing published. I was having trouble finding a publisher for the game and Darren was doing some consulting work for Chronicle Books' game division. He asked me if I wanted him to talk to Chronicle about the game, I said yes, and they ended up publishing it.
     
    In short, Darren Watts had a large impact on my life and his passing has left a huge hole in it. It's hard to believe that there will be no great meals togetherat Chef Fredy's Table, no more drinking Rum Swizzles together at the Hyatt bar, no more texting Darren if I want more info on a player that the Jays have just acquired, no more listening to Darren expound on comic book history on the Explain This, Comics Guys podcast, and most disturbingly, no more Darren.
     
    I don't think Darren believed in an afterlife and neither do I, but right now, I kind of hope that we are both wrong. Good-bye, Darren. My life was definitely better for having known you.
     
    EDIT: Corrected Origins 2022 to Origins 2002.
     
  8. Thanks
    rjcurrie got a reaction from Cygnia in Darren Watts In Hospital   
    Posted this on Facebook but I'll share it here too.
     
    I knew Darren Watts for just over 20 years. I first met him in person in line for a burger at the convention center food court the night before Origins 2002. At the time, I was regularly GMing Hero System games at Gen Con (and sometimes Origins). That night, he invited me to join him and Steve Long at their table and from that point on, I felt like I was part of the HERO family.
     
    But that was Darren. He had a knack for making people feel welcome, in a way that felt geniune not schmoozy. Hanging out with Darren (and the rest of the Hero folk) becam a cherished part of my convention-going experiences. When he and Diane moved from San Franccisco to New York and Darren got involved with the Double Exposure conventions in NJ, I started attending those cons regualrly. In fact, since I have an aunt who lives in Manhattan, it was not uncommon for me to fly in a couple of days before a Double Exposure con to spend time with my aunt, wander New York City, grab a Tuesday night dinner with Darren before guest starring his current campaign, and then meeting up with him to take the train out to Morristown for the con.
     
    I always enjoyed my chats with Darren.And we always seemed to find something to talk about: RPGs and HERO System in particular, the game industry, baseball, comic books, Jeopardy!, movies, musical theater, various TV shows, and more. And every once in a while, those chats would become deeper and more serious. He introduced me to Scoresheet Baseball, a sophisticated fantasy baseball simulation and to Learned League, an ongoing trivia league featuring many Jeopardy! champs and other top trivia players. And while I have never become a fan of Lucha wrestling or Lucha movies, I gained an appreciation for the genre, thanks to Darren.
     
    Darren also played a role in getting my game Last Word Standing published. I was having trouble finding a publisher for the game and Darren was doing some consulting work for Chronicle Books' game division. He asked me if I wanted him to talk to Chronicle about the game, I said yes, and they ended up publishing it.
     
    In short, Darren Watts had a large impact on my life and his passing has left a huge hole in it. It's hard to believe that there will be no great meals togetherat Chef Fredy's Table, no more drinking Rum Swizzles together at the Hyatt bar, no more texting Darren if I want more info on a player that the Jays have just acquired, no more listening to Darren expound on comic book history on the Explain This, Comics Guys podcast, and most disturbingly, no more Darren.
     
    I don't think Darren believed in an afterlife and neither do I, but right now, I kind of hope that we are both wrong. Good-bye, Darren. My life was definitely better for having known you.
     
    EDIT: Corrected Origins 2022 to Origins 2002.
     
  9. Like
    rjcurrie got a reaction from David Blue in What are the differences with the Ultimate Skill (5th Edition) and the 6th Edition version?   
    It’s just 6E specifics updated, maybe some errata fixes. In fact, it wasn’t even reorganized to put Charm (the renamed Seduction) in its correct place alphabetically.
  10. Like
    rjcurrie reacted to BoloOfEarth in Scrying Resistance   
    In a past Champions campaign of mine, a player character (Nexus) had precognitive and retrocognitive Clairsentience (Sight and Hearing).  The players got to rely on that a little too much ... to the point that a DEMON Morbane created a "no-scrying powder" to block her visions - Darkness to Clairsentience.  So when the heroes were investigating a murder and Nexus used her "Spirt Sense" to try to watch the murder and see who the murderer was...  she was rewarded with a view of static from a few minutes before the murder until a few minutes afterward.
     
    He also created a false visions orb (Images to Clairsentience Sight and Hearing, AoE), basically showing her what happened at a given location but in an alternate universe (like in a post-apocalyptic wasteland, or in a world where dinosaurs survived and evolved).
     
    But the more irritating to her was when that same villain (knowing she was going to later scry the scene of several crimes) didn't block the visions but instead took breaks from doing the crimes to verbally taunt her.  (He also had a crystal that detected scrying, so he knew when she was tuning in.)   The fact that he could monologue at her and she couldn't respond... oh, it was delicious.  Man, she hated that guy!
     
    (Note that messing with her Clairsentience was not a frequent thing, just that one villain doing it during adventures involving him.  Doing that constantly to her would have been a *bleep* move on my part.)
  11. Like
    rjcurrie reacted to mattingly in Favorite games you have run at a convention   
    The whole table was running on all cylinders that night.
    It really came together perfectly. 
  12. Like
    rjcurrie got a reaction from Christougher in Favorite games you have run at a convention   
    Probably the most fun convention game that I had a part in running was the Champions 30th Anniversary that I co-ran with Dave Mattingly at Origins 2011. In addition to the 6 slots for regular players (playing the Champions), there were 3 special players: Steve Long playing Robert Caliburn, Darren Watts playing Doctor Silverback, and Jason Walters playing Caveman Cortez (from Lucha Hero). Steve, Darren, and Jason chose which of their characters they’d play. 
     
    Foxbat had come to the conclusion that he was a character in the Champions RPG and traveled back in time to Origins 1981 to kidnap the game’s creators and have them rewrite the universe to make him a hero.
     
    In the rewritten universe, the Champions were now Foxbat’s Amazing Friends and the players had a lot of fun with the idea that Foxbat was now the world’s greatest hero. Meanwhile, in Vibora Bay, Robert Caliburn sensed the rewritten universe and along with Caveman Cortez, who had just finished helping him wrap up an adventure, headed to Millennium City. 
     
    The heroes eventually figured out what was going on and thanks to the genius of Doctor Silverback, they all headed back in time to Origins 1981. There they found Foxbat and a team of villains from Enemies 1 that had not yet appeared in another Hero book standing over the unconscious bodies of the Guardians. The heroes defeated the villains, preventing the kidnapping of George MacDonald, Steve Peterson, and Ray Greer and restoring the timeline.
     
     
  13. Like
    rjcurrie got a reaction from mattingly in Favorite games you have run at a convention   
    Probably the most fun convention game that I had a part in running was the Champions 30th Anniversary that I co-ran with Dave Mattingly at Origins 2011. In addition to the 6 slots for regular players (playing the Champions), there were 3 special players: Steve Long playing Robert Caliburn, Darren Watts playing Doctor Silverback, and Jason Walters playing Caveman Cortez (from Lucha Hero). Steve, Darren, and Jason chose which of their characters they’d play. 
     
    Foxbat had come to the conclusion that he was a character in the Champions RPG and traveled back in time to Origins 1981 to kidnap the game’s creators and have them rewrite the universe to make him a hero.
     
    In the rewritten universe, the Champions were now Foxbat’s Amazing Friends and the players had a lot of fun with the idea that Foxbat was now the world’s greatest hero. Meanwhile, in Vibora Bay, Robert Caliburn sensed the rewritten universe and along with Caveman Cortez, who had just finished helping him wrap up an adventure, headed to Millennium City. 
     
    The heroes eventually figured out what was going on and thanks to the genius of Doctor Silverback, they all headed back in time to Origins 1981. There they found Foxbat and a team of villains from Enemies 1 that had not yet appeared in another Hero book standing over the unconscious bodies of the Guardians. The heroes defeated the villains, preventing the kidnapping of George MacDonald, Steve Peterson, and Ray Greer and restoring the timeline.
     
     
  14. Like
    rjcurrie got a reaction from Derek Hiemforth in Favorite games you have run at a convention   
    Probably the most fun convention game that I had a part in running was the Champions 30th Anniversary that I co-ran with Dave Mattingly at Origins 2011. In addition to the 6 slots for regular players (playing the Champions), there were 3 special players: Steve Long playing Robert Caliburn, Darren Watts playing Doctor Silverback, and Jason Walters playing Caveman Cortez (from Lucha Hero). Steve, Darren, and Jason chose which of their characters they’d play. 
     
    Foxbat had come to the conclusion that he was a character in the Champions RPG and traveled back in time to Origins 1981 to kidnap the game’s creators and have them rewrite the universe to make him a hero.
     
    In the rewritten universe, the Champions were now Foxbat’s Amazing Friends and the players had a lot of fun with the idea that Foxbat was now the world’s greatest hero. Meanwhile, in Vibora Bay, Robert Caliburn sensed the rewritten universe and along with Caveman Cortez, who had just finished helping him wrap up an adventure, headed to Millennium City. 
     
    The heroes eventually figured out what was going on and thanks to the genius of Doctor Silverback, they all headed back in time to Origins 1981. There they found Foxbat and a team of villains from Enemies 1 that had not yet appeared in another Hero book standing over the unconscious bodies of the Guardians. The heroes defeated the villains, preventing the kidnapping of George MacDonald, Steve Peterson, and Ray Greer and restoring the timeline.
     
     
  15. Like
    rjcurrie got a reaction from Simon in Elemental Control   
    There is a fully searchable PDF (HDDocs.pdf) included with Hero Designer that explains things like this.
     
  16. Thanks
    rjcurrie got a reaction from Steve in Skills - Divination   
    As LoneWolf suggested, I would use the Power skill and edit the Display to Divination. I would then use Custom Adders to add the Divinination method, using a cost of 0 for the three (one primary, two secondary).The one oddity is that you cannot create a 1/2 point Custom Adder; however,as explicitly stated in the Hero System Skills (aka The Ultimate Skill), buying one extravsecondary divinition method costs 1 (minimum Hero System cost), it's not much of an issue. If you buy one extra secondary, you buy a 1 point adder. If you buy 2 extra secondary methods, buy one adder with a cost of 1 and the other with a cost of 0.  Alternatively, you could combine multiple primaries or secondaries on one line using the total cost for those methods.
     

     
     
     

  17. Like
    rjcurrie reacted to Derek Hiemforth in Should Summon and Multiform be re-priced?   
    No.
     
     

  18. Like
    rjcurrie got a reaction from Christopher R Taylor in VPP -1/4 limitation; "Only Magic"?   
    If a player takes such a Limitation, they and the GM should have a discussion about how and why the Limitation works.

    If I was the GM of a campaign with a character with this Limitation, I would be thinking about villains who can suppress or dispel magic, areas where magic does not work, etc. Also, once the character becomes known at all, villains may start to take specific actions against. For example, perhaps recurring villain Evil Tech Guy, having had large amount of damage done to his operations by Super Magic Guy, teams up with the mystical Artificer to create defended against those magics,
  19. Like
    rjcurrie got a reaction from Derek Hiemforth in VPP -1/4 limitation; "Only Magic"?   
    If a player takes such a Limitation, they and the GM should have a discussion about how and why the Limitation works.

    If I was the GM of a campaign with a character with this Limitation, I would be thinking about villains who can suppress or dispel magic, areas where magic does not work, etc. Also, once the character becomes known at all, villains may start to take specific actions against. For example, perhaps recurring villain Evil Tech Guy, having had large amount of damage done to his operations by Super Magic Guy, teams up with the mystical Artificer to create defended against those magics,
  20. Like
    rjcurrie got a reaction from Ninja-Bear in VPP -1/4 limitation; "Only Magic"?   
    If a player takes such a Limitation, they and the GM should have a discussion about how and why the Limitation works.

    If I was the GM of a campaign with a character with this Limitation, I would be thinking about villains who can suppress or dispel magic, areas where magic does not work, etc. Also, once the character becomes known at all, villains may start to take specific actions against. For example, perhaps recurring villain Evil Tech Guy, having had large amount of damage done to his operations by Super Magic Guy, teams up with the mystical Artificer to create defended against those magics,
  21. Like
    rjcurrie got a reaction from Lord Liaden in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    As someone with only a passing knowledge of comic book Thanos, I think the Death stuff could end up just making him look like a stooge of Death's. I also wouldn't be surprised if the idea of a guy killing half the universe to impress a girl made the creative team a little uncomfortable.

    But honestly, I don't see how not using Mistress Death as a motivation for Thanos ruins the possible introduction of other cosmic beings.
  22. Like
    rjcurrie reacted to zslane in Hero Games 2021 Update   
    Okay, then maybe I can sell you on the same idea, but just expressed differently. Rather than think of Action Hero as a rewrite/revamp of Dark Champions, consider publishing an entirely new genre book on the same level as Champions, Fantasy Hero, and Star Hero, but called Action Hero. It would cover the territory of action/adventure cinema: war, spy/espionage, counter-terror, martial arts, whatever Fast/Furious is, etc. That would leave Dark Champions 6e to focus more clearly on vigilante justice and "dark superheroes", freeing it from the burden of being an ad hoc catch-all for everything and anything action-oriented in a modern setting.
  23. Like
    rjcurrie got a reaction from Hermit in The Catholic Church's Super Team-The Virtues   
    Re: The Catholic Church's Super Team-The Virtues
     
    I used the seven deadly sins for the basis of SinSquad International, a supervillain team that made an appearance in my SuperSquad America convention game two years ago.
     
    Incidentally, I always remember the names of the seven deadly sins from a song parody we used in FASS (an annual musical-comedy at the University of Waterloo) 15 years or so ago when Hell was chosen as the theme of the show which was subsequently titled Another Damned FASS Show.
     
    The premise of the song actually came from the piano scene in Big -- except with a much bigger piano that contained a tortured soul in each key who when the key was leapt upon by a demon would sing the note. The song itself is the experienced demon Brutus explaining the concept to new demon Severian.


    Dough, Ray, Me
    (to the tune of "Doh, Re, Mi")
     
    BRUTUS:


    Let's start with Original Sinning,
    The very best place to start.
    When we first saw Eden
    there were Adam and Eve.
    Their first two sins were:
     
    SEVERIAN:
    Lust and Greed?
     
    BRUTUS:
    Greed and Lust.
    The first two sins are Greed and Lust
    Greed and Lust.
    Greed Lust Pride Anger Envy Sloth Gluttony
     
    (MR. MUSIC, PLEASE)
     
    When you know what key it's in,
    You can sing each Deadly Sin.
     
    (STOMPING ON EACH KEY AND INDICATINGTHAT THE SIN IS THAT OF THE KEY'S INHABITANT)
     
    Dough, or cash, the sin of greed,
    Ray, a man to lust about,
    Me, myself, the sin of pride,
    Fu--, an angry word to shout.
    So much envy I can see,
    Lazy is a word for sloth,
    Tea, a drink with gluttony,
    And that brings us back to dough, or greed or ...
     
    (REPEATED AS IN DOH MI MI, MI SOH SOH...)
    Note: I wish I could take credit for this song -- but I can't. It was written by one of the other writers.
  24. Thanks
    rjcurrie got a reaction from Old Man in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Gizmodo got the Thor: Love and Thunder release date wrong. It's actually Feb. 18, 2022.
     
    https://www.marvel.com/articles/movies/updated-marvel-studios-film-releases-includes-captain-marvel-2
  25. Like
    rjcurrie got a reaction from aylwin13 in Crisis on Infinite Earths   
    While the attempt to consolidate DC history into one timeline did not work out, I seem to recall the the original Crisis did reinvigorate a lot of DC's creative teams and I think the work turned out in the first few years following Crisis was much more interesting than the work that had preceded it.  
     
    And we don't know for sure if Jesse and Harrison Wells of Earth 2 were killed or not. I believe the last we heard of Jesse was that she was filling in Jay on Earth 3. 
     
    Isn't the best case scenario that we get entertaining TV out of the crossover?  After all, that's all any of this is. Entertainment. 
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