Everyone has been very helpful haha! My other question now would fall into the skills/perks/talents and also the gear/powers section. What typically be useful? Like lets a PC wants to specify in being a computer whiz/hacker. Would not having the Hacker skill make him unable to do hacking or does it just boost it a bunch? Or is that all decided from the GM?
I still dont know where as the GM I am supposed to start at making a campaign, so im trying to learn what I can but the BR doesnt seem to be super helpful in that sense. I learn in the way of WHY the HOW works if that makes sense. Like I said in the original post, our starting campaign is going to be along the lines of a group of “heroes” that go around and fight crime, help save people around the city, etc. My general idea of characters was around the area of Black Widow, Jason Bourne, and James Bond kind of style. Nothing that unrealistic but not super normal either.