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CAL

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  1. My players manually entered toons last night. It went really well. Most don't know the Hero system. The two of us that know the system were able to talk them through it. Overall Everyone was very pleased with the experience. There were a couple of suggestions for improvement, but I can't remember the details off the top of my head. I'll double check and follow up with the players before reporting recommendations. Our biggest issue ended up being a player(user) error; we fixed him :-).
  2. In other sheets, I noticed confusion around item names in HDC. Several attributes/ fields can make up the name. Even in HD, there seems to be confusion. THE HD name is not required but tends to override the default descriptions. If you have the space, maybe you can keep all and decide later what to display. In my games, I put priority on the name because name is the special effect description for my toons and a short hand of the power. Bringing over Notes and such would be nice, but is there space? Just having access to the verbiage of each power / skill / item without any associated dice roll functions or system edits on game mechanics would be a win. Target numbers are way too complex, so plug in a default until the player can adjust. The game is far too complex to edit powers in roll20.
  3. Thanks for really nice looking form. We are using for new world. Was thinking if backing up to old version for load ability, but couldn't get that working. So, back to this version. A little worried about switching back and forth causing toon corruption, but too late now. Hope the import gets working for this newer version.
  4. I'm testing your hero vtt for our long running campaign. Even though we were new to Foundry, My friends had fun beating up thugs . They already have enthusiastic upgrade suggestions, but loved the first time. we Found some bugs. And submitted to github. I'm an old coder and working on some JS macros. Should be fun.
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