Re: Active Points For Spell Builds
Active point limits are tricky, in some cases a relativly harmless spell can have a high active point cost, while effective spells can have a relativly low active point cost. DC limits are a better gauge of how powerful a spell is. Most important is that as a game master you must decide what the scope of magic is, and either design all the magic in the campaign, or use exisiting published material and limit spells based on weak, average, or strong versions of the spells that are availiable in your campaign.