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1corpus christopher

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About 1corpus christopher

  • Birthday 02/20/1970

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    Interested in transcending my Self and this universe.
  • Occupation
    Sadly, an Earthling

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  1. P.S. You're paying attention if you noticed I failed to put the limitation (Always On -1/2) for the Thunder Roc's & Wendigo's Growth; and Kamama's Desolidification
  2. I recently watched a documentary series on Hulu called "Hitler: The Lost Tapes of the Third Reich" that came out this year, 2023. A couple excerts from this series: "I think it's hard for us to imagine someone being on trial for treason, and just less than a decade later, being made Chancellor of the country." Quote of an on-camera historical expert speaking about the appointment of Adolf Hitler as Chancellor of Germany by President Von Hindenburg in 1932. "We must make Germany Great again!" Common used slogan words of Adolf Hitler as he was rising to power during his speeches of the mid-1920s. i say, "No, it's not hard to imagine this Chancellor appointment today. And doesn't that slogan sound verrrry similar to someone we hear about today who's running for U.S. President again?" Hitler was thought of as a clown by many German Nazi Party opponents until 1934, and the "Night of Long Knives" occurs. And by much of the rest of the world until 1936, when he tears up the Versailles Treaty and re-militarizes the Rhineland. This is a phenomenon that historians call "The Underestimation Syndrome" My point being: Adolf Hitler did not make all those political moves on his own back in the 1920's and 30's. Nor of course the military maneuvers. November 8-9 is the 100th anniversary of the Beer Hall Putsch.
  3. I thought I would give you some errata on a couple more mis-types I did. Cleaning it up again. I reeally neeeed an editor sometimes. It gets weird in my old, fragile, eggshelled-mind going from inches, to hexes, to meters when I speak or type it, frequently. I never was a Math Mentalist. There is a bit of a plus to that rule change of 6th ed. The ‘keep it metric’ rule, no doubt. To better illustrate I’ll just post up a character: THUNDER ROC Value           Cost 60* STR      5     12d6  HTH damage, Lift 100 tons or 220,000 lbs 13  DEX      9        10 CON     0       OCV: 4 DCV: 1 ECV: 3     23  BODY   26 5  INT         -5       Phases: 3, 6, 9, 12 8  EGO     -4 35  PRE      25       PER roll 10- 7  COM       5      EGO roll 11- 15/10r# PD       2 18/10r# ED        5     Running: 6 hexes or 12 meters, Swimming: 2 hexes or 4 meters 4    SPD      17 23 REC      30 Leaping: 12 hexes or 24 meters forward, 6 hexes or 12 meters upward 80 * END      17 70*  STUN    0   *Growth stats added #Armor stats that are added CHARACTERISTICS TOTAL= 127   6 +2 OCV with Beak, Talons & “Fly-by Strike” 4 Navigation (Air, Dimensional, Land) 10- 1 Tactics Familiarity 8- 90 Huge Size: Growth (+45 STR, +6 BODY, +6 STUN, -6" or 12m KB, lift 51,200 kg or 113,00 lbs, -6 DCV, +6 PER Rolls to perceive character, 16 m tall, 8 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points) 36 Beak: Killing Attack - Hand-To-Hand 3d6HKA (6d6 w/STR) (45 Active Points); Reduced Penetration (-1/4) 6 END 18 Heavy ROC: Knockback Resistance -9" or18m 5 Infrared Perception (Sight Group) 7 Nightvision, +2 to PER Roll 6 +4 vs Range Modifiers for Sight Group 121 Reach: Stretching 11" or 22m, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect (2" or 4m radius; +3/4*) (151 Active Points); No Velocity Modifier to Combat Stretching (-1/4) 48 Talons: Killing Attack - Hand-To-Hand 4d6 (8d6 w/STR) (60 Active Points); Reduced Penetration (-1/4) 30 Tough, THUNDER ROC Hide: Armor (10 PD/10 ED) 80 Wings: Flight 30" or 60m, x32 Noncombat (960 hexes or 1920m at full noncombat) Reduced Endurance (+1/2 END; +1/4) (100 Active Points); Gradual Effect for full non combat (1 Turn, Post-Segment 12); -1/4) 4 END SKILLS / POWERS TOTAL = 440 250 Base / 250 from Complications COMPLICATIONS: TOTAL COST = 567 15 Physical Complication: Huge (16 m tall; +6 OCV for others to hit, +6 to PER Rolls for others to perceive) (All the Time, Greatly Impairing) 20 Physical Complication: Very Limited Manipulation (Frequently, Greatly Impairing) 15 Psychological Limitation: Casual Killer (Common; Strong) 15 Psychological Limitation: Devotion to Cherokee Shamaness (Common; Strong) COMPLICATIONS TOTAL = 95 EXPERIENCE BONUS (Shamaness / Olympus Bonus too): 222 When Shamaness approached Serpent Head, she and the gang were riding on 2 summoned Thunder ROCS. Cricket was assisting with her holographic imaging to show a ‘waypoint display’ and GPS guide the great, winged beasts and team to their destination. But the ROCS never made it to the final battle. If you have read Demons Rule, you know whassup. Cricket also jumped on the back of a ROC at New Generations Tech in Indiana and grab-snatched an unconscious Cherokee as Runt, Psycho and Wizard had knocked out the solo hero and were on the edge of killing her in that battle. That ROC flew far & fast, with Cricket holding unconscious Shamaness on its back. As the heavy-hitting VIPER agents showed up for the fight to reinforce base protection, Morgalis gathered his standing minions to him and fled. Later on the banks of Lake Perigannsett, Nastarius calls upon verses from ancient codex- which he had transcribed into his own book of shadows- to read parts of ancient prophetic poems to help find the tunnel to the Isle. Nastarius had been studying the history of the chaos demons before he joined up with Cherokee Shamaness, Crimson Hawk and Cricket. Silver-Wolf Okamura contacted Nastarius and granted him access to a teleportation platform at the Meriquai Falls PRIMUS facility. This allowed Nastarius to save time getting to the Boston branch PRIMUS base. Nastarius then met up with PRIMUS agents Peterson and Kobayashi to join Cherokee Shamaness and her friends. Crimmy fought well several times. As I said, at the VIPER Nest he knocked Frag out cold with one devastating ‘Strike of the Red Hawk’ blow. All these NPC heroes are enhanced well over 400 pts for this campaign. Sorry, Shanna Armbruster, not Shannon. I had an acquaintance-of-old named Shannon LeBlanc; years long since gone by. He was a Louisiana Cajun fighter type of a person, with 4-color flare and stature. Shannon had the classic speech of the Bayou Cajun Clans that has stuck with me ever since we shared co-working jobs and spoke of plenty of our adventures to each other, several bakers-dozen moons ago. Forgive me Widow Armbruster. The teleportation of the Olympic Ring Shamaness uses is 2 END, not 12 END to use at full movement. Shamaness has recently had that ring jacked from her. I’ll get to that in a min. Ma Mao and Lao names got interchanged. No worries. I also failed to mention that 4 Wendigos were summoned in place of the ROCS. WENDIGO Value           Cost 30*  STR      15       6d6  HTH dam, Lift 1660 kg 18  DEX      24        20 CON     20       OCV: 6 DCV: 6 ECV: 3     18*  BODY   14       7  INT         -3        Phases: 3, 6, 9, 12 10  EGO     0        23  PRE      13      PER roll 12- 2 COM      -4      EGO roll 13- 14/8r#  PD       1 14/8r# ED        2     10 hexes or 20 m running 8pts, 2 hexes or 4 m swimming 4    SPD      12 10  REC      0 50  END      5 45*  STUN    2   *Growth stats added #Armor stats that are added CHARACTERISTICS TOTAL= 109   2 Climbing 10- 5 Concealment 11- 1 Conversation Familiarity 8- 3 Mimicry 10- 3 Shadowing (+3 lvls) 13- 3 Stealth 13- 11 Survival (Arctic/Subarctic, Mountain, Temperate/Subtropical Forests) 13- 7 Tracking (+2 lvls) 12- 2 Ventriloquism 10- (3 Active Points); Only to throw voice (-1/2) 2 WF: Axes, Maces, Hammers, Picks, Clubs, Clawed Combat 15 +3 with HTH Combat Martial Arts      OCV   DCV   Effect/Damage 5 Defensive Block: +1 , +3 Block, Abort 5 Defensive Strike: +1 +3 6d6 Strike 3 Martial Grab: -1 -1 Grab Two Limbs, 40 STR for holding on 4 Martial Strike: +0 +2 8d6 Strike 1 Use MA w/ Claws 10 Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 200 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points) 24 Sturdy Wendigo Hide: Armor (8 PD/8 ED) 15 Bite: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) 30 Claws: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 / 4d6 w/STR) 18 Invisibility to Hearing Group and Normal Sight, Reduced Endurance (0 END; +1/2) (22 Active Points); Not to other forest creatures (-1/4) 23 +40 PRE (40 Active Points); for Fear PRE attacks only, when roaring and visible (-3/4) SKILLS / POWERS TOTAL = 192 15 Distinctive Features: Hulking, Scary & Feral Appearance (Concealable; Extreme Reaction; Detectable By Large Group) 25 Enraged: when wounded (Common), go 11-, recover 8- 15 Physical Limitation: Fine Manipulation very reduced (Frequently; Greatly Impairing) 10 Psychological Limitation: Seclusive/Reclusive, usually stays away from others (Common; Moderate) 10 Reputation: Known to Haunt & Hunt Folks , 8- (Extreme) EXPERIENCE BONUS (Shamaness / Olympus Bonus too): 151 COMPLICATIONS TOTAL= 226 BASE 75 PTS, 75 PTS FROM COMPLICATIONS ORIGINALLY; (PLUS 151 FROM EXPERIENCE) TOTAL COST= 301 The Wendigos were the last to be summoned into the fight and had tactically formed a protective stance around Cherokee Shamaness. Effectively, Morgalis was unable to get any of his minions to advance on Shamaness because of the Wendigo problem. Shamaness had a Wendigo Offensive Line! Any foes that appeared to be about to regain consciousness were also being re-shredded by Wendigo Claw. All the rest of the summoned monsters were about to fall on Morgalis, as were 2 of the Omega Legion NPCs. That was the important part that caused Morgalis to choose to fight another day. He somehow made an INT roll and chose to not be ultimately defeated whence so close to freeing his Lord Tennigrath. As the investigation of the Larry Banks prob of Presents #2 has advanced, Sham has met some opposition that is hard to deal with as a solo. Especially when her closest NPC partners drop off the grid. Simultaneously, computer glitches are plaguing Sham’s efforts to do research and cash transactions. How much of this is from MAVRIC? How much of this is being influenced by DEMON or PRIMUS or UNTIL for that matter? What has VIPER done to set up revenge for the New Generations assault? And where is the IHA taking this campaign? Sham makes it all the way to NYC to meet Eric Marburg in Marburg Mansion, and then she gets cold feet about harvesting a vial of his blood. To help solve this “solo hero problem”, I have used an existing hole in the story of Grandmother Spider about the Totem, “Butterfly”. The Butterfly Totem gave up its lifeforce long ago in sacrifice to protect Meriquai People. Meet a character that has a rogue, creation-complex with Olympic and Arcadian fey origins. Also, a name given by Spider Grandmother Campaign Matriarch as an end to Mourning: Kamama Value           Cost 4  STR      -6       1d6  HTH dam, Lift 30 kg 18  DEX      24        10 CON     0       OCV: 6 DCV: 12 ECV: 6      8  BODY   -4       15  INT         5        Phases: 2, 3, 5, 6, 8, 9, 11, 12 18  EGO     16        28  PRE      18       PER roll 12- 24  COM      7      EGO roll 13- 3  PD       2 3  ED        1     0 running (-12 pts), 2 hexes or 4 meters of swimming 8    SPD      52 5  REC      4 20  END      0 15  STUN    0   CHARACTERISTICS TOTAL= 89   SKILLS 3 Acrobatics 13- 3 Breakfall 13-, 3 Bureaucratics 15- 3 Concealment 12- 3 Conversation 15- 3 High Society 3 Persuasion 15- 3 Shadowing 13- 3 Stealth 13- TALENTS / PERQS 3 Bump Of Direction 25 Danger Sense: as sense, out of combat, any danger in general area; 12- 20 Universal Translator 12- 6 Contact: Artemis the Huntress (Contact has access to major institutions,) 12- 5 Contact to Faery Realm: Access (Hidden (-1 to Skill Rolls)   POWERS 130 Desolidification , Reduced Endurance (0 END; +1/2), Continuous (+1) (100 Active Points)  45 Extra-Dimensional Movement (Any Dimension, Any Location) 50 Flight 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points) 35 Invisibility to Sight and Hearing Groups and Normal Smell , Reduced Endurance (1/2 END; +1/4) (35 Active Points) 24 Life Support (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 6 Mental Defense (10 points total) 35 Mind Link , Animal class of minds, Any Willing Target, Any dimension, Number of Minds (x4) 60 Shrinking (0.25 m tall, 0.1953 kg mass, -6 PER Rolls to perceive character, +6 DCV), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points) 60 Shrinking (0.25 m tall, 0.1953 kg mass, -6 PER Rolls to perceive character, +6 DCV), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points) 245Telepathy 12d6 (Animal and humans who are telepaths with animal classes of minds), Affects Physical World (+2) (0 END =1/2) (210 Active Points)     CHARACTERISTICS TOTAL Cost= 89 SKILLS/TALENTS/POWERS Cost = 716     COMPLICATIONS: 15 Dist. Feat. Spirit-form is striking when detected: (Easily Concealed; Extreme Reaction LOVE/FEAR; Detectable By commonly used senses) 25 Hunted by Hades: 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture) 30 Hunted by Hecate: 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 20 Watched by Artemis: 14- (Mo Pow; NCI; Limited geographical area; PC has a Public ID or is otherwise very easy to find; Watching) 10 Watched by Grandmother Spider: 8- (Mo Pow; NCI; Limited geographical rea; PC has a Public ID or is otherwise very easy to find; Watching) 15 Phys Lim: Can't interact with most of physical world: (Frequently; Greatly Impairing) 15 Psych Lim: Make good for the evil gods/goddess's have done : (Common; Strong) 5 Reputation: To do good against evil: 11- (Known only to a small group) COMPLICATIONS TOTAL= 130 BASE 250 PTS, 130 PTS FROM COMPLICATIONS ORIGINALLY; (PLUS 425 FROM EXPERIENCE) EXPERIENCE: 425 TOTAL COST= 805 Sham has made it to Flanagan’s Pub of Presents #2 and found more opportunities for less-than-successful results. Staying true to appropriate power lvl characters, I inserted Cateran of Conquerors, Crooks & Killers to be head of the security/bouncing of the pub. Flanagan’s Pub is located on the North side of the Missouri River close to the industrial district of East Meriquai Falls. On this fated night, Cateran is sitting at a card table with Howler, Icicle (Icicle made her encounter roll, maybe MAVRIC helped get her parole) and Jaeger at the table. Cat is facing the entrance of the pub, naturally. Buzzsaw is in the background too, behind Cateran and close to the bar. As is Amaryllis, sitting discretely separate from all the other NPCs at another table. Cateran sees Cherokee Shamaness walk in the door- and recognizes her because of all the recent press Sham has attracted to herself, as well as the ‘word on the street’ factor. With raspy Gaelic accent that our ‘Hero-Cherokee-Lass’ has basic fluency with, Cateran tells Sham to kick rocks or be thrown out, once Shamaness makes the mistake of asking too many questions like a cop. While sitting ‘cross table from Cateran, Icicle sees a distraction point and tries a sneak-shot at Shamaness. Here we go. Suffice to say Cherokee Shamaness quickly felt the Claymore and a body slam of Cateran before she dared summon any creature companions to help her with the fight. Sham backs down and exits the pub empty handed. A weeee bit demoralized too, me thinks, Ei. Making it back to her crib in the Basin district of Southern Meriquai Falls, Shamaness gets another caller ‘round after midnight. Freakshow of Millenium City has become a willing lackey of Bogey Man. Freakshow is now aided with a 6” or hexes (12 meter) radius area affect ‘dream field’ that allows the dream shadow & fear lord, the Bogey Man the ability to attack within the waking world a bit. This is how Shamaness gets knocked out and loses the ring of the gods. “It’s a pretty trinket to wear on your finger,” a grinning Bogey says to Freakshow as Cherokee Shamaness is submerged in alcohol chicken soup to keep her drugged and trapped in the Dream Zone. Here we go again! …It is the Dream Zone that was foundational to Cherokee Shamaness’s ability to summon some bizarre and fantastic beasts as minion helpers. Upon Sham’s 1st trip into DZ, she arrived with only animal summoning. But after a few ‘askings’ from my player to be allowed to be more creative on summoned minions, I gave in. From experience points acquired, Sham got the Magical Minions ability started. The activation roll might be harder the first time or two that Sham took a new mythical creature out for a spin. The nature of the Dream Zone opens this up with its own Cosmic PP available to PCs. It’s for fun to help the dream shadow crafting plots along, BTW “Now it is a trip back to DZ, and then out to Olympus, to get passage back to your drugged body that cannot be awakened,” words from her new guide Kamama, who comes to Sham and is jus sayin. “Mother Gothel is the jailer of this first weird part of the dream trap. To get out the trap, you must first exit the jail of Mother Gothel and her Giant Spiders, Iron Maiden zombies, and Edomite Squirm helpers.” “Then on to Mrs. Meigs’s Manor and past her Compass Men and Mirrorheads. Thru the Manor and make it behind her hobble and you will find the Pool of Memory she protects. In that pool lies your escape. Once at the pool first drink of, then think of, who you know amongst the gods and goddesses and one of them shall remember you and create a portal out of this dream trap and back to the Olympian Realm.” Upon escaping the jail, Demoiselle Nocturne is seen on the front patio of the manor. She has disguised herself as Mrs. Meigs so that the Compass Men outside guarding will follow her directions without fuss. If you have read DEMON: Servants of Darkness, and paid attention to ” WAR IN DREAMZONE” on pg 40, then you can see why Coin Collector and Nocturne have been working to this moment for a minute in this campaign, with Luther Black pulling the strings. Demoiselle Nocturne picks NOW to start the Dream War by executing this warrior, Cherokee Shamaness. Without the Golden Ring of Zeus and Hades to aid Shamaness, Nocturne knows she can defeat the Cherokee now. This encounter with Demoiselle Nocturne is taking place less than 30 hours (in game time) before the activation of the teleportation wafer that Cherokee Shamaness carries to get her back to Lake Perigannsett. Both Demoiselle Nocturne and Morgalis are going to try their upmost to kill Cherokee Shamaness. Another thing that I have failed to mention is the involvement of the Infinite Man. Cherokee Shamaness first encountered IM as she entered the sky over the Horror World version of NYC, on the back of a wyvern. Sham had just been given the Golden Ring and a portal had been opened from Olympus to Horror World by Zeus prior to meeting Infinite Man. Infinite Man has approached Sham several times since that 1st encounter. IM approached Sham as a street hobo in Meriquai Falls once, and then revealed his true form to ask her of questions he had for her. There’s a lot of possible plot spin-offs from what I have put forth. The main item of the Salamander (Larry Banks) story has origin within Olympus. This same relic can be the start of upheaval within the ranks of the gods and goddesses that can only be sinister if you give it a moment’s thought. Hecate is the goddess of witches and butterflies. Hades is the god of the dead. Kamama is being hunted by both Hades and Hecate. Why? Hades may wish to gain allies to usurp the Throne of Olympus away from Zeus out of the Presents #2 plot, depending on how this proceeds onward in role play. I have plans for a Champions: Extreme Earth time-paradox too. As well as involvement from various Star Hero factions of the future. A trip into a bonified Fantasy Hero setting, along with several visits to different Hidden Lands is forthcoming too. Things have just proceeded very slowly recently. The problem of Mechanon and MAVRIC has yet to arrive at crucial intersections of role play, at this juncture. But depending on how Sham interacts with MAVRIC she may be able to enlist MAVRIC as an ally to her cause. Though MAVRIC and Mechanon elements are interconnected for this plotline, these two cyber armies are not working together. Yet. This campaign road ultimately leads to Tyrannon the Conqueror. Along the way the Terran Empire, with Xenovore and Gadroon involvement, will eventually come headlong into Cherokee Shamaness’s path. Emperess Istvatha V’han shall be making a bid for supremacy of the CU Terran world that Cherokee Shamaness is fighting to protect also. The Galactic Champions of the future can have some involvement also. Crammed amongst all this will be the Tournament of the Dragon. Cricket and Moon Ok-Hwa have already been pulled into this as leverage by Dr Yin Wu. Sometime before Tyrannon, a trip to Sanctuary (Destruga Island) will open up the resurrection of Dr. Destroyer. I did all this run-down of Cherokee Shamaness’s adventures to give a book review of some really neat Hero Games products that have sooooo many campaigning possibilities. Yeah, to also high side on “Look what I can do.” to a point. True. But if you Mr. or Ms. Fledging GM are having trouble thinking of how to proceed in your Super Heroic campaign: Take the advice of some of the creators of the Champions Universe. Read some good superhero comics. The Watchman movie is pretty accurate to the Watchman graphic novel by Alan Moore. I read Watchman in 1987. But the movie just CANNOT compare to what the artists of that original gem created. Because as you read Watchman and take in with your eyes the art with those thought and dialogue bubbles therein, your mind does a fantastic thing that a movie somehow loses when it tries to re-invent the comic book experience. Playing Champions 5th ed. rules as your foundation rule system allows more freedom to use the whole catalogue of Hero Games products too. Especially 4th to 6th ed. products. It’s easier to incorporate 6th ed and 4th ed products over to 5th ed, than to change all things of the past up to 6th ed. 2nd & 3rd ed come right along up to 5th ed with a bit of tweaking on a character. Have fun gaming.
  4. I was lost in the lakes, and the shapes that your body makes. That your body makes, that your body makes... That your body makes. The mountains said I could find you here. They whispered the snow and the leaves in my ear. I traced my finger along your trails, your body was the map, I was lost in it. Floating over your rocky spine, the glaciers made you, and now you're mine. I was moving across your frozen veneer. The sky was dark but you were clear. Could you feel my footsteps? And would you shatter, would you shatter, would you? And with your soft fingers between my claws... Like purity against resolve, I could tell, then and there, that we were formed from the clay, and came from the rocks for the earth to display. They told me to be careful up there. Where the wind blows a venomous rage through your hair. They told me to be careful up there. Where the wind rages through your hair.
  5. That introductory adventure I ran was Battlegrounds. It got a very long delay (over 2 years) and we didn't get to the final part until 2021. We finished the Battlegrounds adventure around April of 2021. I also never knew that DOJ was Darren's campaign name until I just researched it. Today. I just never paid attention to much about the publishing and ownership history of Hero Games and Champions until the past year to the past few months. I certainly had no idea the name I picked for our team back in '91 was the same as Mr. Watts campaign.
  6. ...This is perhaps a sensitive subject for several of you due to your longterm familiarity and/or friendship with Mr. Darren Watts, who we lost last year. I must say that I look at the birthdays and name of DOJ... I actually ran a SH campaign back in '90 to '92 in 4th edition format. In that campaign I ran a superhero I called Quantum Fire. I know that at that time in the 4th ed. core rulebook there was the character named Quantum. She was a member of the Champions Super Team. Well Quantum Fire was similar to Quantum, but he was based more on Captain Atom in his origin story. Anyway, the team I GMed and also ran my NPC/PC Quantum Fire in (sometimes, i usually left QF out of much of the adventuring until the other team members needed some extra help) went nameless for nearly a year. Then some of the team members said, "We need a name for our team." I picked the name in '91 because no one seemed to have a palatable choice. I picked: Defenders of Justice. I really did.
  7. Um... I used the Champions of Millennium City to start a campaign for my lone player. I didn't really intend to when I started the adventure that I had as the introduction to the campaign, but... The master class villains I had the Champs and the player character go up against did indeed knock the Champions out, and dropped each-and-every-one of the Champions group to negative BODY that signified DEAD. I made the rolls. They were all deceased.
  8. https://www.usatoday.com/story/entertainment/tv/2023/08/27/arleen-sorkin-dead-harley-quinn-soap-actress/70694814007/ RIP Ms. Sorkin
  9. Mayhap a inperfect way to get the X-cutioners Song plot going is thru Mr. Dead Pool's time-travelin for love and fun to 'tie up loose ends' and perhaps inadvertently screw up the multiverse in the processs.
  10. I bet the release of Deadpool 3 and the profits of said 3rd installment will blow the brakes off of the Blue Beetle car. That may go to show us if we have 'superhero fatigue' going, or poor casting and marketing going for the DCU vs MCU.
  11. Let's get metaphysical Let's ride upon the mystery Let love be the highest hope Let our peace be the victory Building up and tearing back down Sometimes we're going nowhere From one form into another We find change is always right there Let's get metaphysical, let's get metaphysical Let's ride upon the mystery, let's ride upon the mystery Let love be the highest hope, let love be the highest hope Let our peace be the victory, let our peace be the victory Truth was there, but our hearts drew back So afraid to look within We knew the price we had to pay The quest was about to begin Let's get metaphysical, let's get metaphysical Let's ride upon the mystery, let's ride upon the mystery Let love be the highest hope, let love be the highest hope Let our peace be the victory, let our peace be the victory Let's get metaphysical So aware and so mystical Let's ride upon the mystery Over all we can find in life Let love be the highest hope At the end of a burning rope Let our peace be the victory Over all the battles in life Let's get metaphysical So aware and so mystical Let's ride upon the mystery Over all we can find in life Let's get metaphysical So aware and so mystical Let's ride upon the mystery Over all we can find in life Let love be the highest hope At the end of a burning rope Let our peace be the victory Over all the battles in life Let's get metaphysical So aware and so mystical Let's ride upon the mystery Over all we can find in life
  12. All bruised and broken, bleeding She asked to take my hand I turned, just keep on walking But you'd do the same thing in the circumstance I'm sure you'll understand I got my propaganda, I got revisionism I got my violence in hi-def ultra-realism All a part of this great nation I got my fist, I got my plan, I got survivalism
  13. Mother Moon she's calling me back to her silver womb Father of Creation takes me from my stolen tomb Seven Hundredth Unicorn is waiting in the skies A Symptom of the Universe, a Love that never dies YEAH Take my hand my Child of Love come step inside my tears Swim the Magic Ocean I've been crying all these years With our Love we'll ride away into Eternal Skies A Symptom of the Universe, a Love that never dies YEAH Woman Child of Love's Creation, come and step inside my dreams In your eyes I see no sadness, you are all that Loving means Take my hand and we'll go riding, through the sunshine from above We'll find happiness together, in the Summer Skies of Love
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