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visitor vajra

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  1. A couple points: - I am a player and my GM is planning frequent trips to hell in a Dr. Strange type modern day superhero setting. - The maximum points for the base cost is a single d6 without STR bonuses, any higher and my GM refuses this power as he should. This is a gimmick of my character and not a power that should be viable in combat. - I should clarify there is no “aging”, per growing grey hairs and turning into a vegetable, rather their lifespan is shorter in a Death Note style effect of meeting an “unfortunate fate” sooner. So perhaps more of a curse. Due to the setting featuring lots of magic spells and the like, a means of counteracting this power is well within the realm of possibility such as elixirs of life and such. Thank you all for the responses, I was curious to the insight of other players, those more experienced than I, and rules-gurus. Vajra
  2. I'm essentially building a character who can steal the years off people's lives when making skin contact. At first I thought about a Drain but they can't get the years back so I dismissed this idea. I then thought about a HTH no range Killing Attack that's Inherent and Always On with Invisible Power Effects and made the whole year-stealing bit a special effect. I was reading through the AVAD advantage to list wearing clothing as an "alternate defense" (instead choosing to make it a Limited Power limitation), but I was curious if I could define the NND as "Life Support: Longevity (Immortal)"? my context is 6E1 pg245
  3. Thanks, I appreciate the response. While VPP isn't the solution I'm looking for, reading through it made me take a step back and reconsider what exactly I was trying to do and if a similar concept would help break it down. I envision it as a "gun" that everyone carries that requires specific "magic bullets" and training to use. I want allies who may not be able to use their "gun" to be able to craft these "magic bullets" with spells and be able to hand them to allies who are trained to use their "gun". I realize I'm just trying to make a fancy magic inventor/weaponsmith/knowledge skill that could be converted to a power with limitations and advantages. 😆 I seriously appreciate the help, I think I've figured out how I can build this. Vajra
  4. Hello, I am trying to create a system called “crests” that are part of a setting im working on. The gist is that they are a sort of buff that does nothing on its own, but characters within this setting can use them to make their powers stronger. This is kind of like boostable charges but I’d like for my players to be able to help each other and generate these crests for each other with certain powers. The catch is you can only have 5 of them at a time, and they can’t be recovered over time, they have to be generated with spells. Additionally characters are attuned to one of six elements in the setting and can only utilize/generate crests of their own element.
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