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quozaxx

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    quozaxx reacted to 1corpus christopher in Demon's Rule   
    I didn’t tell you the conclusion of Demons Rule in Shamaness’s campaign. Like I said, I’ve run the Demons Rule adventure 3 times now:
     
    The first time my PCs (5 heroes- 4 live people, I let one person run two PCs) lost to the chaos demons and our campaign fell apart, coming to a halt afterwards.
     
    The 2nd time I ran it with a PC team it went more positively (5 heroes, all real people running the 5 PCs). This team beat the chaos demons and the campaign went on much further after that victory.
     
     
    This go around in the “final battle” of Demons Rule, as Morgalis (Wizard) has quite a bit of stun yet to be knocked off in the battle (over +30) yet 3 of his 6 henchmen demons are dropped (like Frag, I added Blood Stone of the Crowns of Crim. There’s some meddling from DEMON, the Circle of the Scarlet Moon and Tezcatlipoca going on that I won’t go into explaining) and just about all of his gang helpers were down too.
     
    I decided that after some very close battles with Cherokee Shamaness and the 3 Omega Legion members before this battle (Crimson Hawk, Cricket and then Nastarius; Nastarius who flies in with PRIMUS’s 2 agents on a V22 Osprey earlier in the adventure, but the agents were killed at a refueling spot for the V22 at an airport to the North of Serpent Head Island).
     
    Morgalis was going to take a reality check and call a retreat.
     
    He’s got 3 heroes left standing against him.
     
    Shamaness has just dropped below 0 stun, but she’s barely unconscious. She is getting back up soon after a back and forth, tit for tat, 10D6 vs. 11D6 EB, area effect cone, duel with Morgalis that has just taken place.
     
    I allowed Morgalis to use his VPP as the seal is being broken, but he has to stay in place for the entire seal destruction. He cannot move.
     
    He can attack in just about any form. He has 6 clawed limbs in the picture of him, so with six arms he should have plenty of free arms to make gestures and cast spells while holding the fork.
     
    Morgalis can also increase his armor and aid himself; and throw up force walls to protect himself and others. But for magical reasons he may not turn intangible, or aid anyone else's characteristics on the battlefield.
     
    BUT HE ABSOLUTELY MAY NOT MOVE OUT OF PLACE UNTIL THE SEAL IS COMPLETELY BROKEN, or the spell will dissipate and stop.
     
    Once the fork has been struck upon the altar stone, and the banishment spell has taken 1 turn to be invoked, Morgalis must hold the stone fork the entire duration of the seal’s destruction. While Morgalis holds the stone fork a magical, dimensional vibrational tone is flowing through the stone tuning fork, Morgalis, the altar stone and the stone pillars the duration of the opening of the seal.
     
    That’s the mechanics of this ritual as I am playing it.
     
    Morgalis has set himself up with -10 to knock back as part of his armor. That’s the only reason he was still standing (really levitating, as he has no legs, he moves with a whirlwind torso) in the same place after the EB area effect duel with Shamaness. Most of the Backstreet Brawlers and Angels who were standing near to him were blown back anywhere from 2 to 8 meters after this duel.
     
    6 giant snakes (4 out of 10 snakes summoned had been dropped) and 5 wyverns (Sham started with 6 wyverns) are closing in on Morgalis too. The wyverns have just dropped Bloodstone.
    Also, Crimson Hawk is in a back-in-forth, trading-hits battle, with a crazed Torch (Conflar). Enforcer (Alzol) is effectively being overrun and ignored by the giant snakes. The snakes figured out they couldn’t touch him after he dropped 2 of their kin.
     
    Runt (Mennigrasz), Psycho (Zoligahr), Blade (Shargaas) and most of the gang kids are down (all below -20 stun, a couple below -40) and out of the battle. Nastarius has grabbed the cube (this won’t stop the spell, only if Morgalis is knocked unconscious or out of place, or the stone fork is removed from his claws, will the spell stop) and Nastarius is about to attack Morgalis. Cricket is closing in on the axe that is now held by a Photon Shackled Hail Mary; so Cricket is coming into position for an attack on Morgalis too.
     
    Stick is crouched down close to and trying to defend Morgalis. Stick and Hail Mary and their gang charges are all fixed up with Exocain- Mary’s Wired out on top of the Exocain!
     
    All of Stick’s Backstreet Brawlers are down. Only 2 of Hail Mary’s Angels are left standing, but they’ve run for the edge of the Island to hide behind and hold onto bushes because of the winds. Mind you that these young gangstas were all wearing thick kevlar and carrying sub machine guns too.
     
    Only the best and most loyal gang fighters made it to the Island of the Serpent Father. These kids are the cream of the crops. The storm winds are raging strong by the start of the 5th turn of battle.
     
    All this I describe above and PRIMUS Command (Col. Vasquez) has also received the last transmission of doomed agents Peterson and Kobayashi some hours ago (about 4). It is video that confirms the chaos demons in battle with Shamaness (the demons had escaped PRIMUS’s positive i.d. eye up to this point, is how I played it).
     
    Glenn forwarded the video that was sent to him and PRIMUS HQ in New York City, directly to Col. Vasquez himself, just to make sure.
    PRIMUS has 3 air troop transport vehicles, and 3 Silver Avengers closing in on Serpent Head Island. The transports are loaded with 30 assault and 10 Iron Guard agents altogether. They’re having trouble with their approach to the island of course.
     
    Morgalis can vaguely sense the reinforcements coming.
     
    Anyway, just to make it a 3-way split, Morgalis decides to teleport away, and telepathically orders Alzol and Conflar to run away to regroup and try again later.
     
     
    Before the heroes and summoned creatures can get their bearings; as the wind and rain and lightning subside, Bloodstone sneaks away too. He flies in the opposite direction from the chaos demons. He is done with the chaos demons.
     
    Morgalis was still holding the stone fork when he teleported away. He loses the axe and cube. PRIMUS destroys the two artifacts and arrests Stick, Hail Mary and the other gang members (a few kids had to be administered first aid on the scene). They also destroy the bodies of Psycho, Runt and Blade post-haste.
     
     
     
    If you read The Legend of Cherokee Shamaness it all makes sense how Luther Black of DEMON may just want this outcome to be in his interest of harnessing the powers of the Kings of Edom.
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    quozaxx got a reaction from David Blue in Where did the Hero Central players go?   
    I loved hero central.  I now play on rpol.net and roll20.net
     
    Not as good, but at least an option. 
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    quozaxx got a reaction from Pariah in Alphabet Game 2021   
    Eggnog (with enough alcohol,  it could be a cocktail)
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    quozaxx reacted to 1corpus christopher in The Legend of Cherokee Shamaness   
    This is the 5th ed. Cherokee Shamaness:
     
    Val           Cost
    20  STR      10       8d6  HTH dam, Lift 400 kg
    26  DEX      48       
    25  CON     30        OCV/DCV: 9 ECV: 8      
    15  BODY   10        
    15  INT         5        Phases: 2,4,6,7,9,11,12
    25  EGO     30        
    25  PRE      15       PER roll 12-
    20  COM       5       EGO roll 14-
    15r  PD         11
    15r  ED        10     
     7    SPD      34
    15  REC      12
    70  END      10
    48  STUN    10
     
    CHARACTERISTICS TOTAL= 240
     
    Skills/Talents
    3 Acting 14-, 3 Acrobatics 14-, 3 Analyze Magic 12-, 
    22 Animal Handling: amphibians, arthropods, bats, bears, birds, bovids, bovines, camels, canines, dragons, equines, felines, insects, magical/mythical creatures (5pts worth), raptors, reptiles, rodents 14-
     
    3 Breakfall 14-, 3 Bribery 14- 
    3 Combat Driving 14-, 3 Combat Piloting 14-
    3 Computer Programming 14-
    3 Concealment 14-,
    3 Conversation 14-
    3 Cramming: complimentary for computer/cyber powers only (-¼) 12-
    3 Disguise 12-,
    3 Electronics 12-, 3 Forgery 12-, 3 Gambling 12-, 3 High Society 14-
     
    45 Languages: Tsalagi (Cherokee) is native & idiomatic; Fluent conversation with: Algonquian (Objibwe), American Sign, Athabaskan (Apache), Cantonese (Chinese), Castilian (Spanish), Chahta Anumpa (Choctah), Devanāgarī (Modern Hindi), Dine' Bizaad (Navajo), English, Egyptian (ancient & modern), Farsi (Persian), Francaise (French), German (Deutsch & North), Gaelic, Greek (ancient & modern), Guk-eo (Korean), Hebrew (Israeli Standard), Indonesia Malay, Inuktitut (Arctic Indigenous), Iroquoian (Seneca), Italiano, Japanese, Kanyen'kéha (Mohawk), Mandarin (Chinese), Mayan, Meriquia, Moldavan (Romanian), Mongolic, Nahuatl (Aztec), Niimi'ipuutímt (Nez Perce'), Pama–Nyungan (Australian Aboriginal), Runa Sima (Quechua), Russkiy Yaz'ik (Russian), Samoan (Polynesian), Semitic (Arabic), Siouan (Lakota), Swahili, Tagalog, Tsėhésenėstsestȯtse (Cheyenne), Uto-Aztecan (Commanche), Yiddish (Eastern & Western)
    3 Linguist (skill enhancer)
    3 Lockpicking 14-
    3 Magic Skill (based on EGO) 14- 
     
    Martial Arts      OCV   DCV   Effect/Damage
    4 Block.              +2      +2     abort
    4 Disarm             -1      +1     50 STR to disarm
    4 Dodge             —      +5     abort
    4 Escape           +0      +0      55 STR vs grabs
    5 Off Stk             -2      +1      12d6 strike
    9 +3 skill lvls w/ MA, 16 +4 DC w/ MA
     
    3 Mechanics 12-, 3 Mimicry 12-, 3 Oratory 14- 3 Paramedics 12-, 3 Persuasion 14-
    3 Riding 14-, 3 Security Systems 12-
    3 Seduction 14-, 3 Shadowing 12-
    3 Sleight of hand 14-, 3 Stealth 14-
    3 Streetwise 14-, 15 Survival: arctic, forest, desert, jungle, lake and sea 12-
    3 Systems Operations 12- 3 Tactics 12-
    3 Tracking 12-, 3 Trading 14-,
    5 Transport Fam: wagons/carriages, light vehicles, light aircraft, light water craft
    10 Weapon Fam: com melee, uncom melee, com mar arts, com missle, small arms
    6 Weaponsmith: muscle-powered HTH, muscle-powered ranged & firearms 14-
     
    2 KS Agriculture 11-
    3 KS Animal Spirits & Totems 14-
    2 KS Arctic fauna & flora 11-
    3 KS Carnival/Amusement park operations 12-
    2 Coastal fauna & flora 11-
    2 KS Desert fauna & flora 11-
    2 KS Healing Herbs 11-
    2 KS Magic/Shamanism 11-
    3 KS Native American lore & legends 12-
    2 KS Plains fauna & flora 11-
    2 KS Prostitution & trafficking 11- 
    2 KS Ranching 11-
    2 KS Spirits/Religions 11-
    3 PS Small Business Housekeeping/Janitorial services 14-
    3 PS Escort 14-
    20 +2 overall skill lvls
     
    TALENTS/ PERQS
    9 Ambidexterity: no off hand penalty
    37 Danger Sense: as sense, out of combat, any danger in general area; 12- INT or 14- EGO
    4 Eidetic Memory: complimentary for computer/cyber skills and powers only (-¼)
    3 Lightning calculator: complimentary for computer/cyber skills and powers only (-¼)
    5 Lightning reflexes: +4 DEX to go first (30 DEX)
    3 Light sleep: + 6 PER roll to wake up for hearing sense group
    23 Contacts (15 pts worth) with several individuals & groups, variable w/ adventures (+½)

     
    POWERS
    10 Analyze/Tracking: smell sense 12-
    6  Animal heightened senses +2 PER roll with all senses
    5  Active Sonar: detects limited class of objects
    3 Ultrasonic hearing perception
    90 Damage Reduction 50% PD/ED/Mental
    60 Detect Animals: smell and hearing group (analyze, discriminatory, large class of animals, ranged, 360-degree arc of perception) 12-
    6 Extra-Dimensional Movement: primarily to summon Shamaness from Spirit World dimension to Earth dimension; may occur from Spirit World to any dimension at any location & at any time when conditions are met, Independent "The Legend of Cherokee Shamaness" prayer & curse, requires sacrifices of slain people or animals (-2) extra time 1 moon or month to activate after prayer spoken (-5) Incantations prayer (-¼) gradual effect 1 week before Shamaness may be totally in her own body, must share body with a host, after 1 week host will perish (-2) no conscious control (-2)

    21 Life Support: Does not age, reduced eating & sleeping to once per week, reduced rate of 1 END per 5 min when holding breath, safe in intense heat & cold environments, immune to phytotoxins & zootoxins (not alcohol or related fermentation)
    7 Healing: 2d6 Body Spirit Healing, concentrate ½ DCV (-¼) extra time 1 turn (-1¼) Gestures (-¼) Incantations prayer (-¼)
    20 Luck 4d6
    15 Mental Defense 
    15 Power Defense
    15 Resistant Defenses PD & ED
     
    63 Multipower: Magical Mentalist for Animal, Human & Cyber Minds
     
    6u Animal Command: 10d6 Mind Control w/ telepathic communication (+¼) animals only (-¼) 6 END
    6u Animal Communication: 12d6 Telepathy, animals only (-¼) 6 END
    5u Cyber illusions: Mental illusions 10d6, machine class of minds, not to cause harm (-¼) 5 END
    5u Find Minds: 10d6 Mind Scan for animal minds primarily, may find familiar human and cyber minds- friends & loved ones- Uncontrolled for human or cyber minds (-1) 5 END
    5u Linked Minds: Mind Link with up to 20 animals and/or summoned creatures any distance or dimension, may achieve mind link with familiar human and cyber minds- friends & loved ones- Uncontrolled for human & cyber minds (-1) 5 END
    6u Mental Control: Mind Control 12d6, human & cyber minds 6 END
    6u Mental File Erasure/Re-write: 1d6 Major Transform for computer & video files/tapes, works on analog/digital files, BOECV (+1) Ranged (+½) Continuous (+1) Cumulative w/ 2x max points (+¾) Extra time to activate 1 min (-1½) 4 Charges per day (-½), Concentrate ½ DCV (-¼) Requires Magic skill roll to activate (-¼) 3x Endurance cost (-1) 18 END
    6u Mind Visions: Mental illusions 12d6, human minds 6 END
    6u Vamp of Will: 3d6 EGO Transfer from target to Shamaness, Ranged (+½) Requires EGO skill vs skill roll to activate (-½) 6 END
    10 +2 lvls w/ Multipower
     
    90  Creature Minions: Summon up to sixteen 350pt animals or magical/mythical creatures or beings- no humans or cybers (+3/4) Devoted to Shamaness (+1) Act. roll 14- (-½)  Concentrate ½ DCV (-¼) ) Full phase (-½) 2x END cost (-½) 49 END
    110 Grande Creature Minions: Summon up to four 700pt animals or magical/mythical creatures or beings- no humans or cybers (+¾) Devoted to Shamaness (+1) Act. roll 14- (-½) Concentrate 0 DCV (-½) Full phase (-½) Gestures (-¼) Incantations (-¼) 4 charges or use of this summon every 2 days (-¼) 2x END cost (-½) 83 END
     
    CHARACTERISTICS TOTAL Cost= 240
    SKILLS/TALENTS/POWERS Cost = 980
     
    TOTAL COST= 1,220
     
    COMPLICATIONS:
    15  Amnesia- a Psych. Limitation: Player fails to remember her past, or past events of the campaign on a regular basis. Player also doesn't remember past lives or adventures and NPC's met before this campaign. Also, timeline of events and scenario locations of the present, and names of NPC's of the present may become blurred, as will remembering to keep known skills and  powers available for use (requires a successful INT roll for skill or power operation on a lvl one Unluck roll or greater in the scenario) Common Situation, serious implications
    5 Casual Killer: for Shamaness and many of her summoned animals & creatures, moderate, can cause major problems
    10 DNPC: Crimson Hawk; less powerful, frequently appears 11-
    10 DNPC: Cricket; less powerful, freq 11-
    10 DNPC: Moon Ok-hwa (Jade Phoenix); less powerful, freq 11-
    5 Enraged: when intentions of her "goodness" or motives are questioned by authority; uncom, 11-, 11-
    10 Enraged: when friends or loved ones are threatened or hurt- this includes most animals, but especially those animals devoted to Shamaness, com, 11-, 11-
    10 Hunted by The Bogeyman: as powerful, 11- extensive non-combat influence, to torment and destroy Shamaness for several defeats from this dimensional defender "Cherokee Shamaness"
    5 Hunted by Crossbow: as powerful (when well equipped and he has all of his animals) 11- in certain geological area- for now, he'll get out soon- wants to turn Shamaness into a stuffed and mounted trophy piece for beating him and putting him into prison
    10 Hunted by Demoiselle Noctoturne: as powerful, 11- extensive nci, Shamaness has defeated her once & is a worthy opponent to destroy
    0 Hunted by Icicle: less powerful, 8- in certain geographical area, wants to imprison or kill for putting her into prison
    5 Hunted by Krazy Killer Klowns: as powerful (as a group when well equipped) in certain geographical area, 8- wants to imprison or kill Shamaness for putting them into prison
    15 Hunted by Manitou & Totem Equalizers: as powerful, 11- extensive nci, wants to enslave or kill Shamaness for thwarting their alliance with Tezcatlipoca and their plans of destroying the "invaders"
    0 Hunted by Mind Slayer: less powerful, in certain geographical area, 8- wants to imprison or kill for putting her into prison
    10 Hunted by Martika Dusquene: less powerful, 8- extensive nci, wants to enslave, imprison or kill Shamaness for getting her daughter Witchcraft killed
    5 Hunted by Prima Donna, less powerful, 8- in certain geographical area, 8- wants to imprison or kill Shamaness for saving Fantasy
    5 Hunted by Roger Dusquenne: less powerful, 8- extensive nci, wants to ruin, imprison or recruit Shamaness into The Circle of Scarlet Moon
    5 Hunted by Talisman: less powerful, 8- wants to imprison or kill for getting her sister killed
    15 Hunted by Tezcatlipoca: more powerful, 8- wants to kill or make Shamaness his consort to enslave the world under his empire, also wants to punish Shamaness for the defeat she handed him and his followers
    15 Psychological predisposition: Naive, easily trusts and follows the guidance and directions of people of authority who seem to have good intentions. Seldom questions con games until too late when person(s) pretend to be good. Situation is frequent, and can have serious consequences for the welfare and destiny of the player.
    10 Overconfident: Common, Moderately affects
    10 Reputation: Powerful magic user who has the ability to summon a small army of deadly animals and creatures, and also can bend the minds of animals, humans and machines, freq 11-
    10 Social Lim: Public i.d. freq 11-, major inconveniences and difficulties
    10 Susceptibility to alcohol: 3d6 STUN & 1d6 INT Drain instantly per 2 oz. of alcohol (10% by vol. is beginning ratio) when alcohol consumed, not recoverable for 1 day after drink is consumed.
    10 Unluck: 2d6
    10 Vulnerability to Sonics: 1 1/2x STUN & BODY
    20 Vulnerability to Radiation: 2x STUN & BODY
    5 Watched by Archmage of Earth's Dimension: more powerful,  8- has extensive non-combat influences, wants to make sure prophecies for Shamaness are fulfilled, cautious that Shamaness may have to be destroyed to save Earth dimension
    5 Watched by Cardshark: more powerful, 11- extensive nci, manipulating Shamaness to work for Cardshark endeavors, but will kill or imprison her if interests are threatened
    10 Watched by DEMON and Inner Circle members Coin Collector and DaLang, also Luther Black: more powerful, 8- extensive nci, wants to manipulate Shamaness to help summon Kings of Edom and harness the Elder Gods' powers
    5 Watched by Dr. Yin Wu: more powerful, 8- wants to manipulate Shamaness to help institute Ancient China Dynasty Dominance of the world 
    5 Watched by IHA: more powerful, 8- extensive nci, waiting to see if Shamaness can be manipulated to kill or imprison other dangerous paranormals but may imprison or kill her in the future
    5 Watched by the Infinite Man: more powerful,  8- He is fascinated by Shamaness and wants to understand how her "Purity of Heart" stance functions; will it prevail against the darkness? He may at times help the darkness become more intensified
    0 Watched by Interface: less powerful, 8- Shamaness has already helped Interface to assassinate heros, what more can she be manipulated to do? 
    0 Watched by New Knights of the Round Table: more powerful, 8- interested in prophecies involving Shamaness (primarily Albion)
    0 Watched by NILE: as  powerful, 8- Shamaness has already interfered with part of NILE's operations, if she becomes a threat…
    15 Watched by PRIMUS & Col. Vasquez: more powerful, 11- ext nci, Shamaness has accepted operative status and then has gone rogue or at least shown criminal behavior, if needs must imprisonment or termination is possible 
    0 Watched by Spider Grandmother: more powerful, 11- extensive nci, Shamaness has been called forth to protect the Heart of Spider Grandmother and Meriquai and all of Earth Mother from the encroaching roots of the Dark Tree of Death
     5 Watched by Trismegistus Council: more powerful, 8- extensive nci, many questions to be answered about Shamaness
    10 Watched by UNTIL: more powerful, 8- extensive nci, questionable whether Shamaness is an asset or a threat at this time
     Hunted/Watched by VIPER & The Council of  Thirty: ?
     Watched by Archimandrite Lanzol Callixtus: ?
     Watched by Ma Lin Mao: ?
     Watched by Widow: ?
     Watched by Zues and other Olympians: ??
     
     
    COMPLICATIONS TOTAL= 310
    250 Base pts 250 pts from compli/disads
    700 pts Shamaness Exp bonus
     
    Crystal Dawn was born to Rosa Dawn Blackthorn near Atwood, Oklahoma. The birth would have taken place at a hospital, but since Rosa had been drinking Salty Dogs all that afternoon, the hospital would not give her painkillers to relieve the contraction pains that were coming. Rosa left with a grimace on her face and went to the farm of a retired veterinarian she knew of nearby. The 'animal doctor' would give her something for the pain.
     
    So, Crystal Dawn Blackthorn was born near 3AM in a barn. The birth was hard on Rosa, she lost a lot of fluids. But at least she got the baby out of her body with less pain than the hospital was willing to relieve her. After that Rosa was back on the road.
    Crystal Dawn grew up with no stable place to stay for most of her childhood. Her mother Rosa Dawn always had another town to be in, and more gentlemen friends to entertain all the time. Crystal found the animal friends she made showed her more love than her mom or any of her mom's friends. Occasionally, Rosa would take Crystal to visit Crystal's grandparents on their ranch. The ranch animals were kind and cared for Crystal also.
     
    By age seven, Crystal Dawn found that anytime she really needed a friend, if she called on an animal friend they would be there for her. Animals seemed to understand Crystal so much better than people. At age nine, Crystal Dawn's grandmother began calling young Crystal "Butterfly", because of the way she fluttered around so joyfully on the ranch at play. She was quite a tomboy and able ranch hand too.
     
    By age ten Crystal began running away from her mom. Finally, at thirteen she found a home in the traveling carnival. There Crystal learned the way carnies work and live, and she was allowed to help in the feeding, training and shows of the carnival animals. Crystal became skilled at fixing most of the rides, and was gifted at troubleshooting the electronics of the control mechanisms and security systems when they malfunctioned too. 
    Fate came about one day as Crystal was fixing a roller coaster frozen on the tracks over 150 feet in the air. The coaster brakes disengaged suddenly, and Crystal Dawn "Butterfly" plunged to her death. She was 19 years old.
     
    Long ago Dog was told by Wakan Tanka to take a bucket of stars, and place the stars here and there carefully. Dog grew bored after a time with his job, and threw the stars here and there hurriedly and haphazardly to get the job over and done. Thankfully, Spider Grandmother webbed the stars back into order for the cosmos to be as we see.
     
    Sometime after that Cherokee, a sister tribe to Meriquai, lived far to the North and East. Cherokee ways were peaceful and plentiful, until some others came into the land and brought war. When a village came under attack, and nearly all in the village were laying dead after the slaughter and burning, one dying woman prayed to save her people. She cried out to the animal spirits for help, for by this time, the animals were the only ones left alive near her.
     
    Cherokee Shamaness came forth.
     
    Cherokee Shamaness came first to defend her people, and hers alone. Over the thousands of years since she first came out of the ashes of that smoking village, she has returned again and again many times, and in many places. Cherokee Shamaness now defends ALL who have the Truth and Love of the Purity of Heart. This is worth defending. 
     
    Recently, Spider Grandmother has called Cherokee Shamaness to Meriquai Falls to help defend Meriquai and Earthmother from the coming of many dark things.
    Shamaness has been to many places on Earth down through the Millennia. Shamaness has spoken to many people, and learned their languages. She has fought in many battles through time, and Cherokee Shamaness has traveled to many realms. Each time she comes well armed and skilled for the battles she must fight in the realms she travels.
    Unfortunately, every time the Shamaness returns, there must be great sacrifices made to bring her from the Spirit World to the physical world. 
     
    This time is no exception to the times that Cherokee Shamness has come before.
     
    GM's note: Cherokee Shamaness summons just about any animal that walks the earth, plus many magical creatures from the Beastiary 4th and 6th editions. Her creatures can also come from the Asian Beastiary Vol. 1 & 2, but she is unfamiliar with who she has as allies during this campaign due to her amnesia. Once successfully "re-friending" certain animals or creatures from Asia, more helpers can join her roster for summoning.
     
  5. Like
    quozaxx reacted to 1corpus christopher in Demon's Rule   
    Demons Rule re-revisted:
     
    I have used the Demons Rule adventure twice in the past with superhero team PC's that were fairly accomplished.
     
    The first run of Demon Rule i GM'd was long ago when the 4th edition was still fresh. A group of five, 300 pt supers had their hands full because one of the players had designed himself a "ghostman" type hero that could possess the bodies of npc's or even other pc's. I decided possessing the body of one or more of the Chaos Demons was too much of an edge for my heros. I modified the Clock Demon taken from "Challenges for Champions" to be what awaited this body thief hero in a pocket dimension when he tried to possess one of the demons. 
     
    Recently, I have a lone PC in my  campaign who has made contact and teamed up with another superhero group. This PC was fairly familiar battling gangster npc's taken mainly from Dark Champions supplements before i restarted Demons Rule, after more than 25 years. This PC hero has been going up against sinister gang members before the demons come on the scene. So the youngster aspect (teens and early 20's) of the demon's human gang member followers presented a challenge to this powerful hero who "doesn't want to hurt the kids".
     
    I beefed up ALL of the demons- Runt has 3-shot autofire with his strength and the martial maneuvers of grab, crush, throw, sacrifice lunge, etc. Morgalis has a 90 pt cosmic PP and 15pts stand-alone mental def. Psycho has a 4 1/2 d6 AP HKA and MA maneuvers that have lvls, as well as a couple all-HTH combat lvls independently. All the demons were given some onboard mental defenses. Even dumb Runt gets 5pts worth of mental Defense.
     
    I find that running every particle of the plot of Demons Rule is rewarding. The role playing that carried over from Dark Champions flavored scenarios that have already set the stage of this campaign- like the Angels of the Demons Rule supplement are painted as "more a social club". But with Hail Mary from Underworld Enemies being the leader of the Angels, and she's even being seduced and brainwashed with not only Wire, but Exocain, and riches and power, through the promise of "young gangs united" by Wizard... Excellent!😀
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    quozaxx got a reaction from Pariah in Alphabet Game 2021   
    Oscar Mayer Weinermobile
     
    (Technically starts with an O )

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    Yankovic, Al
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    (The) Nether
     
    Yes that's a Minecraft reference.   Easy to build things. So why not a villain base?
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    Weird Al Yankovic
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    Infinity War
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    The Nether (Minecraft reference)
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    Bison
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    Zombie wars.
     
    Next subject:  Video or arcade games 
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    "Weird Al Yankovic" by Weird Al Yankovic
     

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    Eat It- Weird Al Yankovic
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    quozaxx reacted to Psybolt in Alphabet Game 2021   
    Weird Al Yankovic
  17. Like
    quozaxx reacted to Starlord in Alphabet Game 2021   
    Eat It - 'Weird Al' Yankovic
  18. Like
    quozaxx got a reaction from Sundog in Technobabble dictionary   
    Technobabble(a portmanteau of technologyand babble),also called technospeak,is a form of prose using jargon, buzzwords, esoteric language,specialized technical terms, or technical slang that isincomprehensible to the listener. Various fields of practice and industry have their own specialized vocabularies (jargon) that allowthose educated within that industry to concisely convey ideas that may be confusing, misleading, or nonsensical to an outside listener.(source wikipedia)
     
     
    Inother words, technobabble are those words or phrases you hear in most science-fiction genres to describe something. For someone like me,who is not a scientist or considered “technologically challenged”,these words are very helpful when role playing someone is ascientist. So, I thought it would be a great idea if we made up ourown Technobabble dictionary.
     
     
    Below is a number of technobabble words or phrases originally submittted by Bob Greenwade in the E-zine Haymaker issue 52. I cannot take any credit for the list below. I haven't had a chance to ask Bob ifcopying this list is OK, so I hope he doesn't get upset with me.
     
     
     


     
    AlephNumber: A number describing the members of a set that iseffectively infinite in scope.
     



     
    AliceHandle: Another nickname for a Möbius door (qv), as a referenceto Lewis Carroll’s story Through the Looking Glass and What AliceFound There.
     



     
    AnarchicPrinciple: The principle that anything that is not impossible will happen, somewhere, at some time. This is not quite the same asmodal realism or ultimate ensemble (qqv), though they are related.
     



     
    Anomaly:To a physicist, a violation in particle symmetry resulting fromquantum contributions to physical interactions, where suchcontributions do not happen in a classical, non-quantum theory ofphysics.
     



     
    BethNumber: Similar to an Aleph number (qv), where the set is sequential in nature.
     



     
    Bilker’sParadox: A time-travel paradox in which a person goes into the future, sees what is to transpire in his (or her) own future, and then returns to deliberately do something else.
     



     
    BlackHole: An object whose gravity is so great that its escapevelocity exceeds the speed of light. Though usually thought of asspherical, an extremely fast rotation can stretch its shape to a disk or torus.
     



     
    Bose-EinsteinCondensate: A state of matter, possible only with a few isotopes(such as lithium-7 or rubidium-85) under specific circumstances, inwhich the particles of each atom synchronize so that all can have and maintain the same quantum state.
     



     
    '‘Brane:Short for membrane. An expression of parallel universes which areindividual slices of a larger-dimensional space. They are most often illustrated as three-dimensional universes (in two-dimensional projections) lined up along a single extra spatial dimension, thoughmany other models are possible.
     



     
    BubbleUniverse: An expression of parallel multiverses separated by twoor more dimensions of space.
     



     
    Bulk:The space between two or more ‘branes. Our universe is thought, atleast under some ‘brane theories, to have a separation of about onemillimeter from its closest neighbors. “The Bulk” is also sometimes used to describe the larger-dimensional space of which ‘branes are a part.
     



     
    ButterflyEffect: An illustration of the principle of cascading causality,in which a butterfly flapping its wings in a certain way has aneffect on the weather thousands of miles away. In general, two divergent timelines would be nearly identical for some time afterdecoherence, but the butterfly effect causes the differences to grow exponentially
     



     
    Calabi-YauManifold: A complex, twisted loop in which the extra six dimensions of ten-dimensional string theory recurve on themselves ina space approximately the size of a Planck length (qv). Also calleda Calabi-Yau Shape or Calabi-Yau Space.
     



     
    CasimirEffect: The creation of negative energy by placing two uncharged metal plates into parallel positions in close proximity to oneanother. A proven phenomenon, it can create backward time travel —though only through a portal large enough for a stream of atomic-size particles, and only as far back as the device’s creation.
     



     
    Causality: The principle that the causes of events must always occur before their effects in the timeline. Most theories of time travel violate causality, though many theories of physics have demonstrated that the laws of causality are not necessarily inviolate.
     



     
    CausalityLoop: See closed timeline curve.
     



     
    ChaoticInflation: A theory that states that the universe’s expansionis increasing at different rates in different areas, leading to thebudding of bubble universes
     



     
    CherenkovRadiation: A burst of light or other electro- magnetic radiation given off when electricity, or any other charged particle, travelsthrough a medium faster than the speed of light in that medium.
     



     
    Chirality:The “handedness” of an object. To reverse something'’s chirality is to make it into a mirror image of its former self.
     



     
    ClosedTimeline Curve (CTC): A series of events, including at least one trip back in time, that serve to set themselves into motion. Sometimes also called a causality loop. Matter, energy, information,and nearly anything else may be carried in a CTC.
     



     
    CriticalDensity: A state of a universe where the overall density of matter is precisely balanced between eternal expansion (ending in a Big Freeze) and recollapse (ending in a Big Crunch).
     
    Decoherence:See quantum decoherence.
     



     
    Dimension:An aspect of reality in which objects can be located and move, such as space or time. Physicists do not use this term to describe alternate planes of reality; that is a “parallel universe.”(However, the word is used in this article in the literary sense aswell as this one.)
     



     
    Einstein-RosenBridge: A wormhole connecting two black holes (or a black holeand a white hole) in two separate universes.
     



     
    ExoticMatter: A rare type of matter that has negative mass, and is thus repelled by gravity. Also called negative matter (but is not the same as antimatter).
     



     
    FermionicDimension: A postulated kind of “special” dimension in stringtheory, similar to space and time but as different from them as they are from each other, which allows the non-gravitational forces (the weak, strong, and electromagnetic forces) to operate.
     



     
    GrandfatherParadox: A classic time-travel paradox in which a traveler goes back in time, encounters his own grandfather before he’s met his grandmother, and kills him, thus preventing his own existence.
     



     
    Hawking’sParadox*: The puzzle of why, if time travel is possible, wehaven’t yet encountered any travelers from the future.
     



     
    HeisenbergUncertainty Principle: A principle in physics that states that certain pairs of physical properties, usually position and velocity,cannot be simultaneously known with exact precision — increasing the precision of either measurement automatically decreases theprecision for the other.
     



     
    Hyperspace:A fourth (and/or further) dimension of physical space. In science fiction, this term is sometimes used to refer to a parallel universe used as a “short-cut” to effect faster-than-light travel;physicists do not use this term in that way, though lay people in a setting that uses this kind of short-cut could.
     



     
    Hypersphere:See supersphere.
     



     
    Hypertime:A second (or further) dimension of time.
     



     
    ImaginaryNumber: A number that can be factored by i (that is, o-1).
     



     
    InfinityPrinciple*: The principle that a set of things that is infinitein number doesn’t necessarily include all possibilities, andcertainly doesn’t include impossibilities.
     



     
    Kaluza-KleinMode: A (currently hypothetical) particle that travels in more than three spatial dimensions, but leaves traces in ourthree-dimensional space. The graviton, a quantum particle ofgravity, may be a Kaluza-Klein mode. Sometimes also called a Kaluza-Klein particle, or KK particle for short.
     



     
    Kaluza-KleinTheory: An explanation for the behavior of light was wavesvibrating in a fourth spatial dimension (see Bulk). The first theoryin physics to be given credibility utilizing more than three spatial dimensions.
     



     
    KerrBlack Hole: An Einstein-Rosen bridge (qv) traversed by approaching a black hole from one of its poles, thus avoiding theinfinite gravity experienced by any other approach. The destination universe cannot be controlled, so the trip would by necessity beone-way. Law of Economy: See Occam’s razor.
     



     
    M-Theory:An expanded version of string theory that, among other things,expands the number of dimensions in the cosmos from ten to eleven. It unifies the five known string theories, giving it the nickname superstring theory.
     



     
    Many-WorldsInterpretation (MWI): A model of the multiverse that suggests the probability of multiple timelines, where any quantum event or decision with multiple possible outcomes actually generates all of them, not just one. Also called the many-worlds theory,many-universes interpretation, relative state formulation, or theory of the universal wavefunction.
     



     
    MathematicalUniverse Hypothesis: See ultimate ensemble.
     



     
    Membrane:See '‘brane.
     



     
    MöbiusCorridor*: A long, apparently straight corridor that, as a result of curvature in space, eventually returns to where it started, butwith the floor and ceiling reversed.
     



     
    MöbiusDoor*: A usually shorter path or doorway that reverses the chirality (qv) of anything that passes through it, right down to the subatomic level. Also called a reversed non-orientable wormhole or Alice handle.
     



     
    MöbiusWindow*: A Möbius door that operates on the assumption that matter with reversed chirality becomes antimatter. The energy generated by the meeting of matter and antimatter is used to keep theportal in place, creating an essentially self-sustaining power generator.
     



     
    ModalRealism: A view that all universes that are physically possible actually exist. (Also see ultimate ensem- ble.)
     



     
    Morris-ThorneWormhole: An easily traversable wormhole, held safely open —probably but not necessarily artificially — by a spherical shell of exotic matter (qv).
     



     
    MultiplyConnected Space: A space, such as a worm- hole, around which aloop cannot be closed to a point. The hole in a torus is a multiply connected space because a loop around it, kept on the torus, cannot be closed.
     



     
    Multiverse:A combination of all possible configurations of a given universe. All universes in a given multiverse have the same physical propertiesand scientific constants.
     



     
    NovikovSelf-Consistency Principle: A principle under which any event orseries of events that would give rise to a paradox, violation of causality, or any other change to the past has a zero probability of happening.
     



     
    NUTSolution: A theory that allows for travel between universes and through time by orbiting a black hole, presumably at close distance and great speed. Named for the initials of its creators (Newman,Unti, and Tamburino) as well as many physicists’ opinion of the idea. However, the Tipler cylinder (qv) operates on the same principle.
     



     
    Occam’sRazor: A principle that, stated in its familiar modern form, “Of several acceptable explanations [for a phenomenon], the most accurateand well-ordered theory of explanation is preferable, provided thatit does not contradict the observed facts.” This is oftenshortened (though some- what incorrectly) to “the simplest solution is usually the correct one.” Also referred to as the law of economy, parsimony, or succinctness.
     



     
    Omniverse:The totality of all that is, and all that could be, including all physical, mystical, divine, and imaginary worlds, realms, universes,and multiverses.
     



     
    ParallelUniverse: An alternate plane of reality; what modern-day lay people sometimes refer to as an “alternate dimension.” Even adivergent timeline is referred to as “parallel” though the two universes intersected at an earlier point in time (noting thatparallel lines can intersect and diverge in non-Euclidian geometry).
     



     
    Penteract:A five-dimensional construct made up of ten tesseracts (qv).
     



     
    PlanckEnergy: The amount of energy necessary to explore a unit of Planck length (qv). Estimated at 10 (10 28 Ploctillion) electronvolts. Abbreviated M .
     



     
    PlanckLength: Thought to be the smallest possible unit of linearmeasurement, about 1.6 × 10 meter. Sometimes -35 also called Planckscale or Planck’s constant.
     



     
    PlanckTime: Thought to be the smallest possible unit of time, definedas the amount of time it takes for light to travel the Planck length:about 5.39 × 10 second. -44
     



     
    QuantumDecoherence: The phenomenon by which two divergent time-lines become more and more different from each other with the passage oftime, as the secondary effects of the original difference accumulate. Usually called just decoherence.
     



     
    QuantumEntanglement: A property whereby two moving subatomic particlesare bound to each other in such a way that what happens to oneinstantaneously has either an identical result, or precisely the opposite result. Particles lose this entanglement once such an event occurs.
     
    Quantum Foam: Tiny fluctuations in the space-time-continuum, about the size of the Planck length, consisting of black holes, bubble universes, and wormholes, all lasting about as long as Planck time (or not much longer).
     



     
    QuantumTheory of Mind*: The proposal that the brain, particularly the human brain, operates as a quantum computer, and thus may be able to interact with the universe in ways normally limited to quantum mechanics. This can include such feats as telekinesis, biokinesis,teleportation, telepathy, precognition, and so forth. (Most physicists today are skeptical of this theory, or at least of the assertion that the human brain can perform these feats.)
     



     
    QuantumTunneling: See tunneling.
     



     
    ReversedNon-Orientable Wormhole: A formal name for a Möbius door (qv).
     



     
    RiemannCut: A hypothetical line segment along which two universes of two dimensions intersect. A being in either universe can travel around the cut without experiencing any change, but traveling through the cut will carry the being to the other universe. The concept is anearly illustration of a wormhole between universes.
     



     
    RiemannGate*: A three-dimensional equivalent of a Riemann cut (qv). It occurs naturally, as opposed to a Kerr black hole (qv), which is artificial.
     



     
    SchwarzchildWormhole: Another name for an Einstein- Rosen bridge.
     



     
    Sequestering:A property of ‘branes that restricts certain particles and forces to their own boundaries.
     



     
    SexualParadox: A time-travel paradox in which a person becomes his (orher) own parent, or other ancestor.
     



     
    Space-Time:A model of the three-dimensional universe that includes time as a literal fourth dimension.
     



     
    StandardModel: The description of the forces and subatomic particles inphysics, limited to the three physical dimensions plus time.
     



     
    StrongNuclear Force: The force that keeps atomic nuclei from flying apart.
     



     
    Supersphere:A four-dimensional shape similar to a sphere, in the same way that a sphere is a three-dimensional shape similar to a circle. Also called a hypersphere.
     



     
    SuperstringTheory: See M-theory.
     



     
    Tachyon:A hypothetical particle with imaginary mass (that is, mass whosefactor includes o-1) and thus can move only at speeds greater than that of light. Though used in science-fiction stories, mos tphysicists consider its existence to be disproven.
     



     
    TerminatorParadox: A paradox (named for the original Arnold Schwarzeneggermovie) in which an attempt to change the past instead fulfills itthrough a closed timeline curve (qv).
     



     
    Tesseract:A four-dimensional construct made up of eight cubes, in the same way that a cube is a three-dimensional construct made up of six squares.
     



     
    Theory ofthe Universal Wavefunction: See many- worlds interpretation.
     



     
    ThorneTunnel*: A wormhole between two sets of Casimir plates, one of which has been accelerated to near the speed of light (and presumably returned to the origin point, or at least to a more stable point inspace-time) so that anything entering the one that was moved willleave the other at an earlier time.
     



     
    TiplerCylinder: A huge cylinder (of a minimum size 100 kilometers longby 10 kilometers in diameter, and probably somewhat larger) made of an incredibly dense and strong material and set up to rotate at near-light speeds, theoretically used for travel backwards throughtime. Also called a Tipler time machine.
     



     
    Torus:A three-dimensional shape that starts as a two- dimensional plane,rolled into a cylinder which is then turned around into a circle. A donut or a hula hoop are examples of the torus shape.
     
    TraversableWormhole: A wormhole big enough, stable enough, and low-energy enough for a person, vehicle, or other large object to pass through safely.
     



     
    Tunneling:The instantaneous transfer of matter (or other particles) from one location to another. As a spontaneous event, this happens only with individual particles at the atomic level, as with atomic fusion,fission, and radioactive decay. Parallel tunneling of complex matter(such as a person) is mathematically possible, but its happening either spontaneously or when artificially induced is astronomically unlikely. Whether tunneling can be artificially induced in a controlled manner, allowing for teleportation of complex matter, is unknown. Sometimes called quantum tunneling or wave-mechanical tunneling, to distinguish it from other types (such as literally making a tunnel), or the tunnel effect.
     



     
    Ultimate Ensemble: A hypothesis, related to modal realism (qv), that “all structures that exist mathematically also exist physically.” Also called the Mathematical Universe Hypothesis.
     
    Virtual Particle:A particle that shares the same electrical charge (and most other properties) with a true physical particle, but has the wrong mass and/or energy and thus can only exist for an extremely brief time.
     



     
    WarpDrive: See Alcubierre drive.
     



     
    WaveFunction: A mathematical representation of something describing the likelihood of it having a particular state — location,position, trajectory, physical property, and so forth — at a particular time, based on the quantum state of the matter that makesit up. Anything from a subatomic particle to the entire universe can be thought of as having a wave function.
     



     
    WaveFunction Collapse: A phenomenon where upon observation,measurement, or any other interaction with a quantum event causes its multiple probabilities to “collapse” down to just one.
     
    Wave-Mechanical Tunneling: See tunneling.
     



     
    WeakNuclear Force: The force that causes nuclear decay, including the breakdown of radioactive materials such as uranium.
     



     
    White Hole: A hypothetical “time reversal” of a black hole,steadily repelling matter, light, and anything else in its vicinity. One proposal holds that a white hole in another universe is where the matter from a black hole goes.
     



     
    Wormhole:A tunnel that serves as a shortcut between two points in space-time. According to all accepted models, most wormholes are microscopic in size, too small for matter or even light to pass through.
     

     
     
     
  19. Haha
    quozaxx got a reaction from Amorkca in Junior Justice Foundation campaign   
    By the way nobody in the junior Justice foundation knows who cornerstone really is.   He's still new and hasn't learned to trust anyone yet.
     
    Plus. If they find out his real ID, they might want to talk to him... the horror... actually making conversation?  "Shutter"  pure horror i tell you.   
  20. Like
    quozaxx got a reaction from Amorkca in Junior Justice Foundation campaign   
    I forgot to lower my tk str. Sorry
     
    I'll hold onto the 3 points for now.
     
    I'm ready to play. 
     
  21. Like
    quozaxx got a reaction from L. Marcus in GMing my first game   
    Well, Saturday,  I GMed my very first time 
      It was challenging,  but fun.  
     
    First I established the one with magic,  was contacted by the head of the University paranormal studies. 
     
    The man's name was Drake Shelton,  and he was expecting a potentially magical artifact from the ruins of Pompeii 
     
    So, I had one character driving with his DNPC, one in his secret ID, driving and one flying over a bridge that was partially under construction 
     
    While heading over the bridge,  they saw a vortex about the size of a football stadium appear in the sky.   
     
    12 giant, car sized,  spiders fall out, but 3 fall into the water.  (Or so it seems)  3 fell onto the tower that spans over the bridge,  and the other 6, land on the bridge. 
     
    A fight ensued.   A worker got bit and a driver got hurt.  The spiders were relatively easy to stun and knock out. 
     
    One thing that threw me off was the DNPC knew the hero's identity.   I was hoping to play that out a little. 
     
    The heroes found a box in the back of the UPS truck that was magical and headed to Drake Shelton 
     
    They opened the box with Drake and it was a very powerful magic wand.  It radiates magic and basically they just let everyone who can detect magic know that they had a very powerful magic artifact. 
     
    Even after closing the box, they could feel the magic.  
     
    Of course,  this is a very abbreviated version of what happened,  but you get the idea 
     
  22. Like
    quozaxx got a reaction from Amorkca in GMing my first game   
    Well, Saturday,  I GMed my very first time 
      It was challenging,  but fun.  
     
    First I established the one with magic,  was contacted by the head of the University paranormal studies. 
     
    The man's name was Drake Shelton,  and he was expecting a potentially magical artifact from the ruins of Pompeii 
     
    So, I had one character driving with his DNPC, one in his secret ID, driving and one flying over a bridge that was partially under construction 
     
    While heading over the bridge,  they saw a vortex about the size of a football stadium appear in the sky.   
     
    12 giant, car sized,  spiders fall out, but 3 fall into the water.  (Or so it seems)  3 fell onto the tower that spans over the bridge,  and the other 6, land on the bridge. 
     
    A fight ensued.   A worker got bit and a driver got hurt.  The spiders were relatively easy to stun and knock out. 
     
    One thing that threw me off was the DNPC knew the hero's identity.   I was hoping to play that out a little. 
     
    The heroes found a box in the back of the UPS truck that was magical and headed to Drake Shelton 
     
    They opened the box with Drake and it was a very powerful magic wand.  It radiates magic and basically they just let everyone who can detect magic know that they had a very powerful magic artifact. 
     
    Even after closing the box, they could feel the magic.  
     
    Of course,  this is a very abbreviated version of what happened,  but you get the idea 
     
  23. Like
    quozaxx got a reaction from drunkonduty in GMing my first game   
    Well, Saturday,  I GMed my very first time 
      It was challenging,  but fun.  
     
    First I established the one with magic,  was contacted by the head of the University paranormal studies. 
     
    The man's name was Drake Shelton,  and he was expecting a potentially magical artifact from the ruins of Pompeii 
     
    So, I had one character driving with his DNPC, one in his secret ID, driving and one flying over a bridge that was partially under construction 
     
    While heading over the bridge,  they saw a vortex about the size of a football stadium appear in the sky.   
     
    12 giant, car sized,  spiders fall out, but 3 fall into the water.  (Or so it seems)  3 fell onto the tower that spans over the bridge,  and the other 6, land on the bridge. 
     
    A fight ensued.   A worker got bit and a driver got hurt.  The spiders were relatively easy to stun and knock out. 
     
    One thing that threw me off was the DNPC knew the hero's identity.   I was hoping to play that out a little. 
     
    The heroes found a box in the back of the UPS truck that was magical and headed to Drake Shelton 
     
    They opened the box with Drake and it was a very powerful magic wand.  It radiates magic and basically they just let everyone who can detect magic know that they had a very powerful magic artifact. 
     
    Even after closing the box, they could feel the magic.  
     
    Of course,  this is a very abbreviated version of what happened,  but you get the idea 
     
  24. Like
    quozaxx got a reaction from death tribble in The Great Super Villain Contest (2.0)   
    The eye enhances anyone's powers/ stats.  Can you imagine Grond or Firewing with enhanced powers?
  25. Haha
    quozaxx reacted to archer in The Great Super Villain Contest (2.0)   
    You could try giving him a rocket.
     
    Just to make him more original....
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