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Shoutybloke

HERO Member
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About Shoutybloke

  • Birthday 10/01/1978

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    markburdekin@safe-mail.net

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  • Occupation
    IT geek

Shoutybloke's Achievements

  1. Re: Military Eye for the Civilian Gal I think it should be Colonel Victory, because of course, the promotions board didn't quite get it and promoted him for saving the president or something, and now politicakl reasons are stopping promotion to "General Victory"
  2. Re: Military Eye for the Civilian Gal Simple. If he's US military, then the way he wins is with firepower and boots on the ground. See, the military isn't about being brave and proving which side is better, it's about getting the job done, no matter what. Just have him ambush the upstart kid in his civvie ID, when he's alone and unarmed and the Sgt isn't, and administer some wall-to-wall counciling.
  3. Re: Military Eye for the Civilian Gal If you want inspiration for military bad guys, look into the attitudes shown by the officer class duing world war 1. "choke the rivers with our dead" has long been considerable strategy by those who don't have to die to do the choking. If you can get hold of a copy of some of the "charleys war" comics, that'll help. The thing to remember, is that the military is a hierachy, so you have to consider weather or not your bad guy sees himself as their superior or not. If he does, he'll try to make sure they get the worst assignments, the ones with no glory and much risk. Sooner or later the opposition does your work for you. If he see's them sas equal or superior to him, then he needs to make sure that he knows when they screw up, and snich to their superiors. This tactic will make him hated by your players, as no one likes a snich, and well pc groups screw up a LOT.
  4. Re: Summonable Hero Make chip the main character, and take Amazing man as a slightly lower powered duplicate. Then give Chip a load of IPE indirect powers he can use to aid amazing man. Chips really the one doing most of the work,subconciously, with his awsome psychic powers, Amazing Man just flies, draws fire, and hits things. Alternately, if your GM is not too fussed about active point limits, you could just make Amazing man out of Images, and take the physical manifestation (Amazing Man does it) on Chips indirect powers. The key point with both of these builds is that they give the player fullcontrol over both characters, whereas with summon or taking Chip asa DNPC, one would be controled by the GM.
  5. Re: Inferno and the insolent stander-bys Stick the selective advantage modifier from AoE on the damage sheild power (+1/4). That should do it.
  6. Re: The fall of your character Silverbolt: Hits a length of razor wire strung between 2 lamp posts at 148kph. The end.
  7. Re: Magic: SFX or mechanically distinctive? Magic and a longbow are mechanicly different in HERO. Longbows have the Real Weapon limitation, spells typicly don't. The Real weapon limitation simply states that you can't do anything with the weapon that you couldn't do in real life, and you need to look after it (I.E no walking around with your longbow strung all the time). If you enforce this limitation then the spells have loads more utility- you can knock down doors with your magic missile, which you can't do with the longbow, use the spreading and bouncing rules (other limitations on the spell not withstanding) ect.
  8. Re: Evaluation on an ability: Bounce Back So when he's at -9 stun, he's at -9 but when he's at -10 stun he's at 0? Yeah, that's not going to get past the prohibition on "any power likely to make the GM's head asplode" in my games, sorry
  9. Re: Powers to make life better 6d6 aid int
  10. Re: Suicide Girl As far as I'm aware, it's allready copyrighted, since he can prove he posted it here on the date he posted it, as long as the site keeps the thread, and his logon details
  11. Re: What does 'Magic' mean to you? In my games, magic comes in two seperate, but related forms: 1: A set of techniques that can be applied, in the right circumstances, to get what you want out of the universe. 2: A natural ability of sentients to manipulate a certain form of energy through force of will. This energy is ambiant in most areas, and those who have studied extensivly can also chanel it from other planes of existence.
  12. Re: The Joker Scenario Silverbolt is genre-savvy enough to know that killing them won't do any good. Guys like that always come back.
  13. Re: teen champons geeks vs jocks kung fu version He could probably form seperate a martial arts clique, if you really want him to be in a clique. All you need is three other people who are interested enough to train regularly, and sociable enough to hang out at other times
  14. Re: Hudson City Blues The AoE on Plain Jane was so you couldn't negate her invisiblity by spraying her with paint or flour or other standard solutions to invisible foes. Sticky might have worked better.
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