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Word Sensei 515

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  1. If you've got character generation, expandable into various characters for a Super Hero RPG, then you've got a good start. Before leaking anything, publish it in some 'bare bones' fashion, like 1st edition CHAMPIONS, Villains & Vigilantes or Superworld, but in one book. There's a game called 'White Hack', with minimalist design & distressed coloring but no artwork. The art is in the system, a 'deconstruction' of a fantasy game, it might be a little less than those bigger books going for $50, but it's a professional series with a few editions by a single author, may that inspire & encourage you. Use that, early CHAMPIONS, Superworld & Villains & Vigilantes for inspiration & encouragement. Everything else can be off-loaded unto future supplements. Dream big but start small, that's better than not at all.
  2. Defensive Dice should use a lot fewer dice for 'high level' play; 6 or less, including the stun modifier.
  3. 1/3rd & 2/3rds DCV would double your granularity, 1/3 could replace 0 OCV, making opponents still attackable up to -10 stun so you can knock someone out for more than a few phases unlike RAW, you knock someone out, instead of recovering in seconds it'll be long enough to begin thinking about helping elsewhere. 2/3rds DCV isn't so light if you don't allow defensive skill levels at all, plus the odd parity means you'll always round up or down & not have half-integers.
  4. Restrainable would be acceptable, that's an actual limitation. Actually, 1st edition would feature this just for that purpose. Gremlin had 'OIF" wings that are a part of her, a 'breakable' focus that you can 'take away' from her temporarily. Later on this became 'Restrainable'. That's a lot simpler & easier case than saying all manner of objects are all going to do so much additional damage, taking extra time & only being so readily available as to warrant a limitation all the time, that'd be your average limitation but it isn't, nowhere even close the first time he uses it would be no limitation at all & how easy is it for his opponents to take this away when he can just grab something else or just use it with no additional half-phase cost? ORF instead of OIF shows that Obvious shouldn't be a limitation, a -0 limitation if both of them are to be -1/2. I guess I'll do it my way, I was going to revise everything anyway.
  5. You want replacement even easier than reaching into hammerspace; no half phase or END cost? What are the limitations? Availability of items? Suitability of objects? How far away are they, what's the delay then? I actually see a lot of minor 'limitations', but these have to be consistent & defined, I can't just assume some number. Until you can list & define somewhat or fully these disadvantages I can't give you any points for that 'disadvantage'. Focus limitations do this one specific item at a time. If you want a focus, fine, it's one specific item, not a class of items.
  6. Wouldn't most weapons of opportunity be an OAF? But if it's an OIF, doesn't that then mean it's Inaccessible? What if what their holding is 'Inaccessible'?
  7. If you want a cosmic Multiform use a VPP: no roll & no limitations should make it expensive enough. Rather simply just continue the progression from 4th edition for three or more forms paying less & less. Pay 1 per 15 points for your 3rd form, 1 per 20 points for your 4th form & so on to a minimum cost of 10 points for another form. 40 point minimum for your first multiform. Lesser forms with 2/3 or more total points are possible, just buy the more expensive forms first.
  8. Aww, let's give everyone one 3 point background skill at 75 points. Add a +1 to that skill at 125 points, taking that +1 & adding another skill instead at 150 points; 200 would be 75+75+50 a background skill & a +1 background skill, 225 would be three background skills, no pluses. If your a martial artist, speedster, warrior or rogue add another set for DEX skills rarely used in combat like Acrobatics & Breakfall. Don't even add these to your points, these are rarely if ever used in combat, even the DEX ones, consider them skills you gain from adventuring you shouldn't be penalized for.
  9. Perhaps 1/2 DCV should be 2/3rds DCV & 0 DCV could be 1/3 DVC, somehow standing & cursing you out, with -10 STUN when your actually dead unconscious.
  10. How about a stealthy flying, running & tunneling 'anti-sonic' anti-hero. Because sonic attacks are so sneaky & varied, his 0 END, invisible FF (armor) is hardened, it can't help but protect from everything else so it too is helpful against others, after all sonic powered opponents are rare. Everything else is a focus.
  11. If your checking at the door your not letting in 20- year olds. It's well know wristbands can be quickly removed or concealed. It's a stocking your asking for under a ski mask? Do you really think that's a practical get-up for servers & doormen? They are like half-mime, half-bank robber? Or are they supposed to talk normally, looking like that?
  12. That's actually a big limitation on 3d6 Unlucky, must be humorous! Sounds more like your looking for a zero point special effect, so we can all be laughing when this happens, your misfortune just a pie in the face with those odd distractions, nothing to worry about, good thing nothing BAD happens! If it's just humorous special effects you want, we can keep that whenever you want, if it doesn't effect combat. When you roll a point or three of Unluck, your not cursed for the day, that's not how Luck/Unluck works, the whole point is to roll once per combat & to not let you know until it takes effect. When you go to buy Luck, just add 15 points to your total cost to buy off this limitation with Luck activation. Rather than ignore the 3d6 limit, buy Luck twice or more with their own rolls & limitations, please no partial limitations: Lucky 3d6+2d6 & 15 points Unluck suspended with first 3d6 roll, 8-, 40/13-10=3 points Lucky 3d6+2d6, 14-, 25/16 & Luck 1d6, 11- with first 3d6 roll, 5/2 totals to 21 points. Each combat requires two activation rolls: one for 3d6+, 3d6 & 1d6 activated at various levels; another for 2d6 & 2d6, 8- & 14-.
  13. What edition is Only Half As Much As Worn Armor (-1/2) from?
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