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About specks

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    Very Powerful Hero

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  1. I have a similar thread about the master villains you're discussing if you want some ideas. Hope this helps.
  2. I need help in building a character who can see. hear, smell, etc... with his future and past self simultaneously. Would it built with clairsentience or mind link with w/transdimensional advantage or maybe something I am missing? Thank you in advance 🙂
  3. What in any way is the tactics skill used in your games? I know some master villains have it (ex. Doctor Destroyer) and supers like Batman and Captain America have used it in their adventures. Do you tie it in with a power (i.e. clairsentience) or skill (add points to other skills), do you roleplay it or use it at all?
  4. I'm curious how luck is used in your games? I know some use it as form of bennies for every six rolled or have the GM decide what it means. My group came up with an idea that for every 6 rolled it would give the PC 5 points/per as a sort of "mini VPP" to pull a rabbit out of a hat (a contact, a secret power, a weapon, etc...)
  5. I'm curious about some power or power combinations that you as a player or GM came across that you thought awful cheesy? In 5th edition, I had a player in my group who used the power AID where half the points ended up in PD and the rest of the points back into AID creating a perpetual motion machine like power. As far as I know it wasn't illegal but kind of cheesy.
  6. How have players or the GM used the wealth perk in your games? Is the perk just flavor or do you they give any special benefit to the characters?
  7. What's been your experience with the Hunted disadvantage? How have the PCs used it? How does the GM use it?
  8. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? I think what many want (myself included) is going beyond just "I spent 1-15 points on the wealth perk" now what can I do with it? I think the wealth rules are a little vague as to what you can/cannot do with it. I like some of the ideas of using floating perks, resource pools, etc... or extras to make the player a little more "resourceful" than those that do not have the wealth perk. Just my $.02
  9. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? +1 I too would like to see an expansion on the wealth rules. Perhaps a combination of a VPP/resource point rules from Dark Champions could be used or maybe for every 1 pt of wealth you get 1/5/10 points your allowed some things of non-combat material or maybe the use of something for a one-time only session only. The Bruce Wayne / Tony Stark types always seem to have access to high (or higher) tech stuff not to mention other "incidentals" that make them stand out from the average man on the street
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