Re: Normals vs Zombies game - advice sought, please!
Here are my initial thoughts, I’m sure others will chime in as this is just a cool concept game.
I get the sense it is a sort of Shawn of the Dead meets 28 days later type of game, here are the things I would do.
I would start with a Base pool of say 25 points; points can only be spent after attempting or performing an action – and then only on skills, abilities, or powers directly related to the recent event.
Good RP earns a bonus of anywhere from 1-5 additional points for a good scene. These points either go into the pool or are spend immediately on the recent events which garnered the good RP.
Since this is a one-off game I would not worry about how they are going to fair or spend points after they escape the city. I would give a specific goal… something like the last Ferry is leaving the harbor at sundown, or the city is getting Nuked in 3 days… some sort of end to the game. A deadline so to speak. This allows for a “winning” scenario.
As to the specific mechanics, I would pre build example powers you will allow to be purchased – as you are the final judge of real world Human abilities…
Not allowing someone to buy a MA, but allowing someone to get reduced END for running, eh. It’s the flavor I guess.
I would build a list of Talents and in this list I would include:
Scared out of Wits (resistance to Zombie fear)
Neighborliness (select a neighborhood and you have a bonus to the area, contacts, current events, maybe even favors etc)
I’m excited to hear how this develops. Keep us posted
P