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Nagisawa Takumi

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Everything posted by Nagisawa Takumi

  1. Re: Kazei 5 I mostly agree with the review. A few stylistic things, especially as one of my current players is an English instructor in Osaka, but a lot of the female characters are 'too tall to be sympathetic', especially when most of the other male characters listed are either significantly shorter, or outright unsympathetic. (Example: Sylia of the Knight Sabers is 5' 9", making huge for her time, but even then, most of the male support cast are taller than she is.) But really, I'd give this game (including the organizational confusion) a total of 9.5 out of 10. And that's only because I never give anything a 10.
  2. Re: Announcing Kazei 5, Second Edition Honestly, I don't think K5 can be made to work in M&M, and I say that as a fan of M&M (In fact, for Supers, I PREFER M&M over HERO.) But hey, I'm waiting to be surprised. The Hero version is pretty damn cool!
  3. Re: What do you really think of Champions Online? Well Cert, seeing as Bill Roper is no longer the CEO of Cryptic (He worked on CoX, FYI) there's a chance it'll get 'better'. After all, they've been here ONE YEAR, which does say something of it's potential.
  4. Re: Announcing Kazei 5, Second Edition Ah, cool. Well then... PM sent.
  5. Re: What do you really think of Champions Online? Personally, I think CO should have been what CoX should have been. The current animations and power sets are PERFECT for Super's play. More than CoX Fantasy set up (Controllers, and Defenders? Really? Have you seen anything remotely like that in any comic book?) Unfortunately, CoX has momentum behind it, and CO has nothing, also the former management didn't exactly expand from the CoX formula, which cripples the game more than it should. But the powers and the current animations, man... What it could have been... Pity.
  6. Re: Announcing Kazei 5, Second Edition Sorry for Vanishing, I've got some stuff on the back burner and suddenly it exploded and I had to deal and... Well, life happens. Anyway, I have to know, what's a mailing list? I've never been on one...
  7. Re: Announcing Kazei 5, Second Edition Perhaps, but like I said above, a couple of potential players want to shorten the list a bit. In more ways that one. No, you don't, but I remember a section (And damned if I can't find it) how you could use GMPCs to keep the players 'in line'. That stung a nerve. And I apologize for jumping on it, but once bitten and all that. No, Shirow wasn't the only, but his attitude (Except for the extremeness, or rather that's how it came off in a couple of translated interviews) is relatively common for most male Manga artists. Personally, as I stated, I'd rather have a more even split in terms of capacity. And yes, you have a lot more girls than guys listed. Nothing wrong with that, mind you.
  8. Re: Announcing Kazei 5, Second Edition Picked this up on a whim. Love it. It's just the sort of Cyberpunk I like, and I didn't know I was wanting. It's what Cyberpunk 3e should have been! I love the detail in the world, how the psionics and cybernetics are written to fit. It's a very well thought out setting. However, a few things do stand out that make this an 8.5 out of 10, rather than a 9.5 (I never give the max, NOR the lowest, because it can always be 'better', even if I don't see it, and it can always be worse.) First the female NPCs. They're... Well, you can tell without looking at the credits which females are made by guys, and the one that's made by a woman. The American RPG gamer fascination with super tall Amazonian women is actually rather amusing. And it misses the point for being 'anime'. It's closer to American comics that is Japanese. Alita of Battle Angel fame is about 5 feet of pure combat power, but most of the enemies and allies are taller than she is. In Japan (Where most of the males aren't exactly 6 feet, yet) they usually have the hero(ine) be somewhat 'short' or average in height, while the villain(ess)s are taller. It actually stems back to World War II, where the giant American was the villain, and sets up a David and Goliath scenario that they so love over there. Shion Nys for example would be an unredeemable villain because A) She's super tall, and A complete ice-queen with little to no male counterpart to help thaw her out (A Japanese favourite style of romance, or at least most fans prefer it.) But then, I wouldn't use a single built in NPC from Kazei 5 anyway. Especially coupled with some of the GM advice. Which brings me to the second point. The author advises the use of GMPCs. Which to me, and my experiences, is a no-no. Really bad idea. This is actually worse than my first complaint. As for the female empowerment, well all I can say is that the only reason that Masamune Shirow draws female leads in his comics is because he's stated in an interview that he absolutely hates drawing men. Can't stand it. So he makes his females be the lead, so that he can minimize the amount of page space for male characters. If he had his way, it would be all lesbians. As for me, I like equal footing, no matter the gender. Although Tsundere characters are often cooler than most male ones. However, when it is all said and done, I rate this setting a whopping 8.5 out of 10. I love this and I plan on using it for years to come.
  9. Re: I killed a PC. Glad to know I wasn't the only one... OK, I wish I could rep you more for that one!
  10. Re: Your favorite character type I got three I like. Power Armour pilots, pure martial artists (Which I include weapon(s) masters in) and 'one man armies/super detectives', a la Robin, Batman and the like, which are a combination of Martial Arts, Gadgets and all out intelligence.
  11. Re: Champions 6th version To be dead honest, there are some things about 6e I don't care about, others I'm neutral, and I have yet to hear anything that actually appeals. But I'm going to take a 'Wait and See' on this. I could be wrong, wouldn't be the first time either.
  12. Re: Cool Guns for your Games And for those of you who want to make your own guns, based of other designs, I present to you, this: http://pimpmygun.doctornoob.com/
  13. Re: Champions 6th version Huhn, my info's wrong. Good to know. For myself, I'm not so sure on the 6e changes, but I'd like to play in it to get a feel for it. Who knows, maybe my initial perceptions may be wrong and I'll like them. As for Champions 6e, I'm not sure I like the visual/art changes to Defender's suit. But then I'm biased, I like the Modern/Movie Iron Man style of power armour.
  14. Re: Champions 6th version I don't think there will be a CHAMPIONS for 6th ed. Didn't they sell the entire universe to Cryptic Studios for the MMO?
  15. Re: High Speed Low Drag Tactical Toys OK, that's... Pretty cool, actually... I don't know to be disturbed or impressed.
  16. Re: A DC Animated-style HeroMachine Leave the Greeks out of this!
  17. Re: Mercenary Supervillains That's a good point, Bigby. I can think of at least two Spidey villains that are complete mercenaries. The Green Goblin. The Scorpion. In fact, wasn't Scorpy originally hired by J.J.J. to help discredit Spidey?
  18. Re: A DC Animated-style HeroMachine Those are some BUTCH women! Yeesh, talk about unattractive.
  19. Re: Mercenary Supervillains And some crooks are HAPPY with the role of 'muscle'. Take Marvel's Taskmaster, he's a thug for hire, and although he has considerable abilities and skills, he's both happy with his line of work, and knows his own limitations.
  20. Re: Card Shark: Dark Champions Actually, the first Expansion of the MMO is called Dark Champions.
  21. Re: Comic Book (genre) Conventions that don't work in Champions Most of the 'problems' I see are GM related. Especially with the dealing with NPC/PC fighting and stuff. But the only two real game related problems I have encountered in my brief foray as a HERO GM have been the one Shot KOs, and the X-Men vs. Magneto problem. They, by the book, don't happen very well. Usually, in the games I played and ran if you took enough damage to knock you out in one blow, it usually meant you were near death, or dead. And SPD boosting the villains were kind of expensive point wise. The Trigger on being attacked, NOW that is a good call. I like it. The other one I have is the 'Gun Threat'. Some of the guns are too damaging against beginning heroes who should be tougher than they are. But if you make them too tough, they don't get much chance to make other powersets.
  22. Re: A DC Animated-style HeroMachine Got him for ya! Either works for me.
  23. Re: A DC Animated-style HeroMachine Go ahead, man. I honestly don't like the new Non-DC art style, so I'm using Hero Machine now.
  24. Re: A DC Animated-style HeroMachine I got an original character! The Brutal Crush Skull! Well, from me City of Villains characters anyway. Crush Skull (His 'real' name, as he and his little brother group in the streets with no parents) is a mutant from Cap Au Diable, growing with his young sibling known as Kwake. While he has the generic super strength and toughness, his little brother has the ability to encase himself in stone and draw his power from the earth, mimicking his big brother. Like all self-named kids in the Rogue Isle, they took every chance to get ahead, mostly thug work. They were well known in a few short years having developed a 'Mercenaries Code' which meant they would follow their contracts as best they could. Sadly, on the last job they got set up by an unknown party, and were sent to the Zig, the Super Max prison in Paragon City. Kwake got a chance to go straight by being allowed to be a hero, and which he's currently being monitored by the authorities. Crush had the same opportunity presented, but he chose to stay and wait until a chance popped up. It did, a prison breakout, which he used to escape back into the Rogue Isle, now he takes jobs once again for anyone who can pay, all the while seeking clues to who set him and his brother up and then get a little payback... This was done via the new http://www.heromachine.com/heromachine-3-lab/
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