Ok. I love to play supers. I've played in two long running games. I GM lots. Mainly Pulp-Adventure in the 1930's. I've tried to get a supers game off the ground 3 times before.
My friends who like my Pulp games again want me (again) to run a 4-colour Champions game. I want it to succeed this time and actually turn into the campaign we all want.
My problem is I'm unsure how to go about setting up a supers game?
My in my Pulp game I have a arc I want to tell. eg. Nazi's are collecting artefacts of power from around the globe - they must be stopped! Nazi's are raiding Atlantis for orichalcum to power a super weapon to destroy Manhattan - they must be stopped? Nazi's are preparing to build a super weapon on the Moon - you guess it ...they must be stopped. [i'm using Nazi here just for convenience... it could be White Slavers, Yellow Peril, Thugie, Occultists, Martians, a Mad Scientist etc you get the picture].
So this structure doesn't translate well to supers - supers is a different thing. I don't want to just do villain of the week either. I read a lot of DC/Marvel four colour and this isnt helping me either.
So Help!!! Please!!!
Those of you who have been doing it for a long time - Storn and crowd I'll looking at you. How do you do it?
MrE