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Eponymous

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  1. Re: Help me get a Campaign established Ok that's positive. Thanks for the feedback. So I could set the game in the Golden Age and do pre-during-post war stuff. Or change 'Nazi' to 'Viper' and do silver age/iron age type 4 colour game... ok that was a very helpful mind-flip you gave me there. I hope others have perspectives to share as well. What comics age is the right age to set up in? How much if any DC, Marvel etc continuity do people include in their game. Or do you saty whole-cloth in the Champions-verse? MrE
  2. Ok. I love to play supers. I've played in two long running games. I GM lots. Mainly Pulp-Adventure in the 1930's. I've tried to get a supers game off the ground 3 times before. My friends who like my Pulp games again want me (again) to run a 4-colour Champions game. I want it to succeed this time and actually turn into the campaign we all want. My problem is I'm unsure how to go about setting up a supers game? My in my Pulp game I have a arc I want to tell. eg. Nazi's are collecting artefacts of power from around the globe - they must be stopped! Nazi's are raiding Atlantis for orichalcum to power a super weapon to destroy Manhattan - they must be stopped? Nazi's are preparing to build a super weapon on the Moon - you guess it ...they must be stopped. [i'm using Nazi here just for convenience... it could be White Slavers, Yellow Peril, Thugie, Occultists, Martians, a Mad Scientist etc you get the picture]. So this structure doesn't translate well to supers - supers is a different thing. I don't want to just do villain of the week either. I read a lot of DC/Marvel four colour and this isnt helping me either. So Help!!! Please!!! Those of you who have been doing it for a long time - Storn and crowd I'll looking at you. How do you do it? MrE
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