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Mindscape

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Posts posted by Mindscape

  1. Re: Quote of the Week from my gaming group...

     

    From our most recent Pulp game, which contains a character that wore a mask and carried a gas gun that could spray knockout gas or create a smokescreen to blind people. It became a running joke that he was basically Darkwing Duck, so much so that he started fights with some kind of Darkwing like saying. The one that sticks out most in my mind was in our final game.

     

    Shots a smokescreen shell into a group of bad guys, "Who's there?" a thug shouted to which our hero replied "I am the warm current in your pool."

  2. I need a good quality map generator for a fantasy city. My group really wants to flesh out the city my campaign is taking place in, so it needs to be good enough to where when I print it out they can still tell one building from another. Thanks in advance to anyone that replies.

  3. Re: Victorian Era Champions

     

    Thanks for the help guys, I'll try and find the books you have mentioned and will seriously consider limiting player with powers to only one power at the start (that may cut down on balance issues). Also, thanks Clonus, I hadn't considered the fact that other powers may be possible because of Steam-punk science, that opens up more options for my players.

  4. I am going to be running a Gotham By Gaslight like game for my group in the near future. I plan to set it in either London or turn of the century New York. While it will contain several elements from Champions it will also contain a large of amount of Pulp elements. Mostly I'm thinking of limiting players to costumed vigilantes (Batman), inventors (Steam-punk power armor :rolleyes:), or mystical powers to a degree (illusions, mind control, etc).

     

    I'm looking to the boards for some feedback. Obviously the players will be facing threats of the time (Jack the Ripper, some Pulp or Champions villains that have been reworked, etc). So feel free to post comments, suggestions, resources that might be helpful, or anything that you feel like. Thanks in advance.

     

    Also I hope this is in the right area of the boards if it is not I apologize and would be most appreciative if someone would move it.

  5. My GM is going to run an Urban Fantasy type game in a couple of days and I have a problem. I can't think of anything to play, seriously nothing. So I'm hoping that the people of the boards can give me some ideas or suggestions that can be made on 150 points.

     

    The group is composed of a mystic detective (like Dresden), a heavily armed street vigilante, a hacker with possibly Technomancy spells (player says there is something special about the character but won't say what), and a ninja with various mystic abilities.

     

    The GM has stated that the game will be like the Dresden series of books, with magic existing in a sort of secret underground subculture in Hudson City.

     

    Thanks in advance to everyone for any help you offer.

  6. Re: Quote of the Week from my gaming group...

     

    From last night's Champions game

    GM: O.k. and the enemy brick is out cold.

    Faceless (PC Brick): I'm going to pick him up and throw him at one of his teammates. How heavy is he so I can figure throwing distance.

    GM: 100 tons.

    Faceless: Holy s***, well I can still lift him at least.

    Me: Did the enemy brick get his strength from density increase?

    GM: Nope, just says right here under notes that lift is 100 tons.

    Faceless: That 100 tons written beside his strength score?

    GM: Yeah.

    Me: Dude, that's how much he can lift not how much it takes to lift him.

    GM: That makes a whole h*** of a lot more sense.

     

    From a Pulp game that ended a while back.

    The team's pilot accepts a package that gets delivered to the team's base. He sets the package down and it starts ticking. The group as a whole quickly realizes it's a bomb and hurl it out the window (which by blind luck looks out over the bay so the bomb goes in the water). One player forgot this fact.

     

    Durr (Big Game Hunter): Was that really wise? I mean what if that window faces an apartment building and some little old lady is sitting over there with her window open and that bomb comes sailing through the window.

    Rex (Pilot): Relax, the office is at the docks remember.

    Durr: Yeah, right now I remember.

     

    Over the course of the game, other items go out the same window. Most notable were a bag of poisoned money, four dead thugs sent by the main bad guy, and two live thugs from the same group. It became a running joke that the old lady's apartment was just going to be filled with the stuff that we had thrown out of our office.

  7. Re: What's different about YOUR Champions Unvierse?

     

    In the last one that I played in our GM killed off the Champions in a battle against Mechanon, which caused MC to fall into chaos and criminals to overrun the streets. So my group had to form a new team and start taking back the streets

     

    Also Dr. Destroyer was finally able to create a younger clone of himself. So in addition to taking back the streets we had to deal with the greatest criminal mind of the Champions Universe in his prime with all of his current memories.

     

    Finally, the Warlord had taken control of New Jersey and was declaring it a separate nation from the U.S.

     

    Needless to say, this setting was meant to have a darker feel to it.

  8. Re: Super-Skills Megathread

     

    Made this formynew Dark Champions character

     

    Has a Very Distinct Sound: Detect Firearm Type (Large Class of Things) (Hearing Group) Discriminatory, Requires a Weapon-smith or KS: Firearms Roll

     

    For the hero who can identify any gun just by the sound of it being fired. Can easily be changed to Sight Group if he relies on visual analysis instead.

  9. Re: Steampunk - Source Material

     

    If it hasn't been mentioned yet, you might want to consider the Ghosts of Manhattan by George Mann. It's a good read and paints a real good picture of what the world would be like in a steampunk setting. It centers around the "World's First Steampunk Superhero" and leaves room for a string of sequels.

  10. Re: Beating Dr. Destroyer...how do (or did) you do it?

     

    I remember two ways that my group has beaten the good doctor. The first, with me GMing, was where a speedster stole the idea from the DC Infinity Crisis. Basically he grabbed Destroyer and used his extra-dimensional movement to "run" them both into the speed force. Destroyer lacks extra-dimensional without his VVP so I had to leave him there.

     

    The second time was when one of my character, a gadgeteer with a nanite colony, infected his armor's computer system and basically stopped recycling his air until he passed out. Only reason that plan worked was because the GM ruled that the mental defense on Destroyer's helmet was defense for him and not his computer. Unfortunately, Destroyer always has mental defense for his computer now but hey at least it worked once.

  11. Re: THE Grim Reaper

     

    If he is built as a villain you might consider summon anything with a high point total so he can do like Takofanes and raise the bodies of dead heroes and villains to serve as his undead minions.

  12. Re: Supernatural Martial Artists

     

    I remember a similar series. There were 12 bracers that represented the Zodiac. Worn normally they gave a person abilities loosely related to the animal (snake=stretching, pig=immobility,etc). The bad guy, however, would corrupt the bracers so that a person that wore them turned into a hybrid of man and beast that was under his control. Don't remember the name sadly.

  13. Re: Help! Secret ID is being uncovered!

     

    Could always go with the old Cobalt Man standby that Iron Man used once when he impersonated him. A hologram is projected by the suit over the body of the person inside. Under "safe" conditions the hero removes his helmet and reveals to the world that he is made of intelligent energy and can't live outside the suit for more then a few moments except in very "safe" conditions. Since he didn't want the world at large to know about his condition he has been secretly asking different individuals to try and come up with a cure. Your character, out of the armor, was just one in a long line of people he has asked for help.

  14. Re: Cool Guns for your Games

     

    I've heard about test of the "Seasickness" gun but they ran into a single problem. The main use was as a non-lethal weapon but the reason it got junked is because they can't prevent it from giving people seizures. So it doesn't really work as a non-lethal weapon. Well, back to the drawing board.

  15. Got a game coming up that is basically a mix of rifts and the morrow project. The PCs are selected to be frozen and placed in a bunker until after a world shattering event (the opening of dimensional portals "rifts") at which point they will try to rebuilt society. Each player starts out with standard issue stuff that is basically the same for each character but they also get anything they can fit into a 15" high, 18" wide, 36" long footlocker. So the question is what do you or your favorite characters put in the footlocker?

  16. Re: How do fighters hurt/kill a dragon?

     

    The last time my group fought a dragon without a mage, it was knowledge and cunning that let them bring it down. They had found a recently dead one weeks back and the ranger had made some notes about it for an unrelated reason. When the time came to fight it he remembered where the muscles that controled the wings was and where the source of the breath weapon was. These are what the group struck at, eliminating it's breath weapon and it's ability to fly which made it easier to fight.

     

    So I would suggest give them a chance to know about dragons other than "they big lizards that breath fire" and give them some bonuses if they use this knowledge during a fight. Don't make it easy for them to find out about it but it might be something that would allow fighters to strike a real damaging blow against dragons.

     

    Hope this helps.

  17. Re: Quote of the Week from my gaming group...

     

    From our fantasy game, some concepts should really not be mixed.

     

    Quade (Halfling theif): So, a barbarian eh? Good to have someone like you on our side.

    Thal (Human barbarian): I am more than a simple warrior. I am a Skald.

    Quade: A what?

    Thal: A Skald, a singer of war songs, a fighting bard you would call me.

    Quade: What kind of songs do you sing.

    Thal: (Takes a deep breath and begins to sing) We're going rape, kill, pillage, and burn. We're going to rape, kill, pillage, and burn. Eat a baby.

    Quade's player: I forbid you to ever play anything that sings again.

    Thal's palyer: What else did you expect a barbarian to sing about?

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