Jump to content

Mindscape

HERO Member
  • Content Count

    176
  • Joined

  • Last visited

Posts posted by Mindscape

  1. Re: Quote of the Week from my gaming group...

     

    From our most recent Pulp game, which contains a character that wore a mask and carried a gas gun that could spray knockout gas or create a smokescreen to blind people. It became a running joke that he was basically Darkwing Duck, so much so that he started fights with some kind of Darkwing like saying. The one that sticks out most in my mind was in our final game.

     

    Shots a smokescreen shell into a group of bad guys, "Who's there?" a thug shouted to which our hero replied "I am the warm current in your pool."

  2. Re: Quote of the Week from my gaming group...

     

    From last night's Champions game

    GM: O.k. and the enemy brick is out cold.

    Faceless (PC Brick): I'm going to pick him up and throw him at one of his teammates. How heavy is he so I can figure throwing distance.

    GM: 100 tons.

    Faceless: Holy s***, well I can still lift him at least.

    Me: Did the enemy brick get his strength from density increase?

    GM: Nope, just says right here under notes that lift is 100 tons.

    Faceless: That 100 tons written beside his strength score?

    GM: Yeah.

    Me: Dude, that's how much he can lift not how much it takes to lift him.

    GM: That makes a whole h*** of a lot more sense.

     

    From a Pulp game that ended a while back.

    The team's pilot accepts a package that gets delivered to the team's base. He sets the package down and it starts ticking. The group as a whole quickly realizes it's a bomb and hurl it out the window (which by blind luck looks out over the bay so the bomb goes in the water). One player forgot this fact.

     

    Durr (Big Game Hunter): Was that really wise? I mean what if that window faces an apartment building and some little old lady is sitting over there with her window open and that bomb comes sailing through the window.

    Rex (Pilot): Relax, the office is at the docks remember.

    Durr: Yeah, right now I remember.

     

    Over the course of the game, other items go out the same window. Most notable were a bag of poisoned money, four dead thugs sent by the main bad guy, and two live thugs from the same group. It became a running joke that the old lady's apartment was just going to be filled with the stuff that we had thrown out of our office.

  3. Re: Super-Skills Megathread

     

    Made this formynew Dark Champions character

     

    Has a Very Distinct Sound: Detect Firearm Type (Large Class of Things) (Hearing Group) Discriminatory, Requires a Weapon-smith or KS: Firearms Roll

     

    For the hero who can identify any gun just by the sound of it being fired. Can easily be changed to Sight Group if he relies on visual analysis instead.

  4. Re: Help! Secret ID is being uncovered!

     

    Could always go with the old Cobalt Man standby that Iron Man used once when he impersonated him. A hologram is projected by the suit over the body of the person inside. Under "safe" conditions the hero removes his helmet and reveals to the world that he is made of intelligent energy and can't live outside the suit for more then a few moments except in very "safe" conditions. Since he didn't want the world at large to know about his condition he has been secretly asking different individuals to try and come up with a cure. Your character, out of the armor, was just one in a long line of people he has asked for help.

  5. Re: Cool Guns for your Games

     

    I've heard about test of the "Seasickness" gun but they ran into a single problem. The main use was as a non-lethal weapon but the reason it got junked is because they can't prevent it from giving people seizures. So it doesn't really work as a non-lethal weapon. Well, back to the drawing board.

  6. Re: Quote of the Week from my gaming group...

     

    From our fantasy game, some concepts should really not be mixed.

     

    Quade (Halfling theif): So, a barbarian eh? Good to have someone like you on our side.

    Thal (Human barbarian): I am more than a simple warrior. I am a Skald.

    Quade: A what?

    Thal: A Skald, a singer of war songs, a fighting bard you would call me.

    Quade: What kind of songs do you sing.

    Thal: (Takes a deep breath and begins to sing) We're going rape, kill, pillage, and burn. We're going to rape, kill, pillage, and burn. Eat a baby.

    Quade's player: I forbid you to ever play anything that sings again.

    Thal's palyer: What else did you expect a barbarian to sing about?

  7. Re: Screenshots

     

    I normally try to avoid double posting but this time I made an exception. These photos, aquired at great personal risk to our photographer...ok maybe not but it sounded good, show the elusive Blue Moon Killer, the terror of Hudson City, The Harbinger of Justice.

  8. Re: Screenshots

     

    Two more of the more iconic villians in the Champions universe. The first is everyones favorite answer to the Hulk, the target of so many VIPER plan...Grond, with my hero Order in the shot for a sense of size. The other is of that lovable but deadly Foxbat, could it be a sign of things to come...the countdown has begun!

  9. Re: Screenshots

     

    Two new shots for ya. The first is an idea I had that never got made, a prototype (?) of the Iron Guard armor called PRIMUS 1. And my brick, Scrapper, using his superspeed to break the sound barrier...i think that is what the rings are.

  10. Re: Screenshots

     

    Some new screenshots. First is one of two new heroes Raptor, the second is my other new one Moon Hawk. Then three more action figures; the invasion special edition Bug Hunter, Ironclad, and Mini Dr. D.

  11. Re: Screenshots

     

    Two new pics the first is of my next hero Snake Hunter, a former VIPER agent that stole some of their tech and went hero. (Was going to use Mongoose but I figure it is reserved for the actual team.) The second is of my new sidekick...not that he can actually fight or anything.:rolleyes:

  12. Re: Quote of the Week from my gaming group...

     

    My group was playing a fantasy merc game last friday. We were hired to "remove" a bunch of villagers, the one that hired us didn't care if we killed them or scared them off or paid them to leave so long as they left. After a bit of recon, and the half-vampire member of our group killing a villager, we decided to scare them off instead of kill them. We decided my character would pretend to be a prophet and deliever the usual doom and gloom and the rest of the group would make sure that everything came true. After delievering the very first omen, the GM asked me for a PRE attack. My character, a former guard for the king, had a 20 PRE and rolled about average. The GM rolled 3d6 to see how many listened and actually care, he rolled a critical failure. The whole village packed up and fled, confident that death would rain down on them any second, leaving me sitting in the center of town alone when my group showed up.:D

  13. Re: Quote of the Week from my gaming group...

     

    From our Dark Champions game last night (which has just started taking on an Occult theme). We had just learned that someone was sending supplies that were needed to open a gate to another dimension to a base in Antartica. We kept debating on a way to get into the base and back out without having half the world's military coming after us. We eventually set the idea aside and decided to go after another base that was easier to get to. This is the conversation before we decided to try the other base.

     

    Drifter (Our Techno Ninja): We could take a helicopter from the ship to the base and broadcast an SOS. They have to answer if they want to keep up appearances.

    Rook (Our Sniper): Assuming that they want to keep up appearances.

    Me (the Modern Gunslinger): We could use the fake badges we have and try and bluff our way onto the base saying we are specialist from the Smithsonian.

    Drifter::think:...I got it. We scuba from the ship to the coast, using underwater sleds to pull two snowmobiles. We mark the sleds with a remote GPS, so we can find them later and that gives us an escape plan if we can't stop the portal from being openned.

    Rook and Me::jawdrop:

    Me: There is much wrong with that plan I don't know where to begin.

    Rook: I do. Assuming everything works and we don't freeze to death in the water, how do we keep the snowmobiles dry?

    Drifter: Carry the parts in a sealed bag and assemble it on the ice once we surface.

    GM: You guys do remember that you just have to get into the base without being seen right? Not onto the continent.

     

    I was almost thankful that the Russian Mob decided to attack at that moment. I didn't want to hear Drifter's answer to the GM's question.

  14. Re: Quote of the Week from my gaming group...

     

    From last night game, The Legionaries (Our Pulp Game).

     

    Our Pilot/Flying Ace got invited to join the army of Sky Master (a world threatening villian) but instead of taking the postion of third he challenged the second in command for his position. While the rest of us remained on the Sky Master's flying fortress, they took two planes out and prepared for a dogfight.

     

    Rex (our Pilot) :As soon as we pass each other turn straight up and get ready to come at him from above.

    Rex and GM roll for Combat Piloting since this trick is difficult to do in the planes they are flying.

    GM: Ok you pull up and glance back in the direction he was headed and you see that he had the same idea. What did you beat your roll by?

    Rex: 10.

    GM: You beat his roll by a lot so you are actually able to get right behind his plane.

    Rex opens fire with the dual front mounted guns of the plane and rolls a six with the guns which have 5 shot autofire.

    GM: The plane drops like a rock:nonp:...In the first phase of combat you beat a guy that is built with almost 100 points more than you.

    Rex: Alright now to see if I can bring that airship down so the rest of the guys can get away.

    Meanwhile on the airship, my character (a fearless explorer and the only other member of the group with piloting skills) is watching the dual from the flightdeck while under guard.

    Race (my character): Well, seems my friend managed to handle your commander quite nicely. So, I assume that our plane is refueled and we can leave as soon as he lands.

    Guard: No, in fact Sky Master ordered us to drain the rest of the fuel. He says you are not allowed to leave until he has a word with your friend.

    Race: I guess we'll have to do this the hard way.

    A fight between my character and the guard insues while the rest of the group tries to reclaim our weapons.

    Race: Well now that he is out of the picture I just have to find the fuel tanks and we can make good our escape.

    GM: Rex, what are you shooting at?

    Rex: Well probably the fuel tanks since I don't know that our plane has no fuel. Blowing those up would do the most damage.

    GM: You see Rex headed straight for the duel tanks, both guns blazing.

    Race::eek:...Guess I have to glide our plane down to the water, that shouldn't be to hard...right?

  15. Re: Quote of the Week from my gaming group...

     

    From our fantasy game last week.

     

    Xercis (our Wizard): My fireball has a radius of 6" so I'll put it away from the Orc leader.

    GM: How do you manage that? You don't see distance in hexs.

    Me (OOC): He doesn't but I do. Psychological Limitation, baby!

    Xercis: True I don't but I did buy absolute range sense and I know how big my fireball is so I can figure out where I need to place it to just hit him.

    Xercis (OOC): Surun has some protection against fire, just in case right?

    Me: Only what my armor gives me which isn't a lot so don't miss.

  16. Re: Quote of the Week from my gaming group...

     

    From our Champions game the other night.

    The group was fighting a team of supervillians at a military base. During the fight the brick for the bad guys team picks up a jeep and prepares to crush some helpless soldier with it.

     

    The Sphinx (Mummified Mage):I'll use my TK it should be more than enough to pull that jeep away.

    GM: O.k. it's a Str vs. Str roll. (Dice are rolled and Sphinx fails.)

    GM: You exert all your willpower towards the jeep and...manage to pull the rear view mirror to you.

    Sphinx::eek:...shoot the mirror back at him.

    GM: Well you managed to make him slightly mader than he was before and he is headed your way.

  17. Re: Quote of the Week from my gaming group...

     

    From our Pulp game last week. Our group had just found a hidden city in the jungles of Africa and in order to make sure the Nazi soldiers that had followed us didn't get their hands on the secerts that were hidden their we had to face several trials to prove ourselves.

     

    GM: Durr, you are lead into an arena-like area and given a pair of knives, the people of the village are chanting something in their native language.

    Durr (Big Game Hunter, OOC): Ask our translator what they are saying.

    GM: He says they seem to shouting the name of the beast you have to fight...it means "He who eats the World".

    Durr: Wonderful, not only is it dangerous enough to be used to prove ourselves to these people but it's survived long enough get a name like that.

    GM: The gate opens and out comes the biggest Crocodile you have ever seen.

    Durr (OOC): I thought the one that we fought in the river, that left me with one BODY was the biggest one I had ever seen.

    GM (OOC): It was. This one is even bigger and this time you don't have your Elephant gun.

    Durr: (Wets his pants). Why couldn't I have been the one that had to race through the jungle.

  18. Re: Cities that need heroes

     

    How about Mephis or Nashville. Never see any teams based in Tennessee, course the most important thing we have is the country music capital of the world so that might have something to do with it.

  19. Re: Quote of the Week from my gaming group...

     

    Reminds me of an Epic D&D game I played in once.

     

    We had just finished a very long quest that ended with us having possession of the eye and hand of Vecna. The original plan was to take them to a temple to learn how to destory them (since no one was lawful good that lasted like ten seconds.) We instead decided to keep them and even found a way to make money with them. We would find some town that was completely lacking of wizards or any serious guards, then at night our wizard would summon a level one skeleton. He would throw some old rags on it, attach the hand to one wrist and put the eye in on of it's empty sockets. A few finishing touches and behold one evil super lich. After a night or two of the skeleton wondering the town, we would rush in and after a totally legitamate battle :winkgrin:, recieve payment for saving the town. Just a little something to keep us entertained between quest and the GM couldn't bring himself to stop us. I still remember some of the classic moments this plan lead us to. Like this one.

     

    Rogue: Ok, since we can't find the place until the next full moon, who gets to kill the lich this time?

    Barbarian: Me not get to yet.

    Wizard: Fine with me, just let me conjure up Bernie (movie reference) again.

×
×
  • Create New...