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Everything posted by dsatow

  1. Rather than invisibility, wouldn't a low grade mental illusion work almost as well. Something like: 43 pts Mental Illusions 6d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect (32m Radius; +1) (75 Active Points); No Range (-1/2), Stops Working If Mentalist Is Knocked Out (-1/4)
  2. Only in Hero ID without the time to change into the heroic ID is still a limitation if one is maintaining a secret ID. In that case, it is still a limitation.
  3. In general, the question of how long it takes to change into Hero ID should be answered by your GM. The amount of time should be consistent within the game, so if player A has Only in Hero ID and player B has Only in Hero ID for the same value, then the amount of time it takes to change into Hero ID should be the same for both players. As for a rule of thumb on length of time, this is again dependent on the GM, which is why you should ask your GM. If you are the GM wondering how to rule on this, then in general, most GMs (but not all) I have played with, as well I GM, that changi
  4. I originally email this response to SinedOL back on Aug 23. I am reprinting it here for informational sake in case others have similar issues.
  5. I originally email this response to greypaladin_01 back on Aug 23. I am reprinting it here for informational sake in case others have similar issues.
  6. I originally email this response to SinedOL back on Aug 23. I am reprinting it here for informational sake in case others have similar issues.
  7. Isn’t mundane stuff what the power pool called Wealth is for?
  8. dsatow

    Team vehicles

    I can see anything remotely large flying at Mach 10 towards a slightly paranoid country being shot down as a missile unless there was something to prevent it from happening. I can also see meter maids taping tickets on super vehicles and the vehicle itself trying to argue it wasn’t parked there. Vehicle: “You don’t think I’m handicapped? Let see if I can’t fit through the door of the court to challenge the ticket.” Meter Maid: “No license plate, no placard. Not disabled. $500 fine.”
  9. Just as some side ideas for you if you don't like the entangle idea: You could also create it as a gravitational effect as: Strength Drain and/or Movement Drain, can also be treated as a suppress. TK only to force things down Change environment Mind Control vs. Strength (Ok, this requires a bit of leeway from your GM but I would think they should be okay with it given Mind Control vs Con exists and people tend to have higher Strengths).
  10. I have an old XLS sheet for download. The phases will automatically adjust dependant on your speed. Just sort based on Dex then Speed. The ident column will change the mark on the trip sheets to whatever is in the ident column, so can be used to track stunning, flashes, and aborts. When I used it, I just kept Excel open and used the highlighted cell to determine what segment we were on.
  11. dsatow

    Team vehicles

    Does your super team have a vehicle? I've been wondering about team vehicles and real life politics. For example: Does your team vehicle have a weapon? And if so, do foreign countries allow the entry of an armed aircraft into their air space? Does it have a cloaking or radar prevention device? Will a government allow a cloaked vehicle which can possibly penetrate secure military areas undetected? Does it go supersonic and does the public mind having lots of sonic booms? Is it powered by exotic matter or radioactive elements? If so, how does the country react
  12. While using the menu and a liberal GM, a basic presence attack can easily get up to 8-12d6 for even a 15 PRE character, most GMs usually only give out a bonus of say 2-3d6. A lot of players will compensate by buying powers (PRE or striking appearance) to beef their presence attacks up. From everything from killing intent you see in anime/manga to teeth sparkling when they smile, both of which I've seen on characters.
  13. The next few stats were originally call figured stats or figured characteristics because their base value was derived from the characteristics we purchased in the entry before (Strength, Dexterity, Constitution). In previous editions, you could buy back some of the figured characteristics to save some points or if the concept didn't match your version of the character. You were allowed to only buy back one stat though. This was in 5th edition and prior editions. 6th edition made this simpler by removing the figured values. Because the starting values are set, there is no need to restrict
  14. Just for people not up on current events, but wikipedia lists major events for a lot of years. For 2010 -> https://en.wikipedia.org/wiki/2010 10 years from today, my characters would probably head to Christchurch, New Zealand to help prepare and the day of the earthquake disaster. Except for my telepath (selfish self absorbed hero), who would just stay in LA and party.
  15. That's real life. Comic book bows and bows in action movies/shows seem to take a beating and keep on firing. There is a level of real life physics that gets suspended based on the genre. After all, to be honest, when you have the strength to lift 100tons, punching someone with your fist isn't a simple bashing attack to break a few bones. You aren't exerting 60-80 PSI (a normal punch), your exerting something like 60K-80K PSI. Your punch should probably go through most people.
  16. I would think any independent contractor or work for hire person would be suitable. Independent Journalist/Photo Journalist selling stories to major publications. Private Detective/Security Analyst Criminal Stripper Day Worker Uber/Lyft driver Home Decorator Personal assistant etc. Part time jobs could also be flexible enough, but miss too many assigned shifts and that would be bad. That said, any job might be fine if you had need not sleep or only sleeps x hours a week.
  17. For the next few stats (Strength, Dexterity, Constitution, Intelligence, Ego, Presence), your value will be probably somewhere from 8-20. If you were designing prior to 6th edition, you already set a value for Dexterity as part of setting your base OCV/DCV. We are designing a 6th edition character for now. An average, run of the mill human has a value of 10 in these stats. A value of 13-15 get you noticed with comments, "that person's fairly smart" or "they go to the gym". A value of 18-20 makes that one of the characteristics which kind of define you. Comments like "that ones
  18. Next is a question of Speed. How fast is fast enough? Speed is the number of actions you can take every 12 seconds. Its not only how fast you are, it also represents how quickly respond to difficult situations. You can have a low dexterity but have a high speed. So a combat veteran may be used to combat and act 4 times in a turn (speed 4) but still only have an 11 Dex. A 18 Dex ballerina may never have had to deal with combat and thus only have a speed of 2. Personally, I believe if you know you can bounce bullets you feel a bit more invulnerable and won't hesitate as much when the figh
  19. OK, so we know what our power level is. We start to buy characteristics. The first characteristic I buy is OCV/DCV. It's your main mode to hit in combat. In games prior to 6th edition, this would mean buying Dex. In 6th edition, OCV and DCV is separated out. We are using an average of 8 in both CVs. So we set the value to 8. We have a starting value of 3 and it costs +5 points to go up or -5 points to go down. To go up to 8 means paying 25 points for OCV and 25 points for DCV. This is great for this example, but what if we want to hit a little more often or be
  20. My first step usually is to find out the power level of the game. In this example, I'll assume a standard superhero game which would be 400 pts with 75 points in complications. The power level is basically the average number of dice thrown at what CVs and at what speed. For our example, the average power level is 12DC, at an 8 CV and 5 Speed. Sometimes, GMs will give you a maximum power level. If the GM gives you this, they generally don't want you to make all your abilities hit these maximums on a regular basis. This means, that without pushing, using maneuvers y
  21. So I figure I'd make a how to build a hero topic. This is just how I build a hero. Other people may build a hero differently. If you already know how to build a hero easily, the poll is not for you. It's for people new to HERO. This is for 6th edition, but most editions I do the same.
  22. Ran this character as a blackmailed superhero. Didn't do a lot of damage as the hero was trying to avoid doing damage to the PC heroes, but when it came time to do damage, was fairly effective. Though he ran through about 2/3 of his arrows.
  23. Ran her as a blackmailed superhero to fight the PCs. She did a hell of a lot of damage grown but she kept pulling her punches and then exactly hitting her targets (which means full damage).
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