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dsatow

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Posts posted by dsatow

  1. Dundracon 46 will be at the Santa Clara Marriott this year.

     

    Games are posted on the website.  Mask and vaccination mandate is the same from last year.

     

    Some changes:

    1) The program book will not have descriptions of the RPGs games offered.  This is to slim down the book.  Descriptions are still online.

    2) I believe they expanded the number of rooms at the hotel but it stilled filled up pretty fast.  But you can always try.

     

    I have a spreadsheet with the HERO based games you can look at: https://docs.google.com/spreadsheets/d/1qL-akWd-8Nwpwdm6T7A8JzYO1ZBij6PCiKzwu68Kflw/edit?usp=sharing

     

    There are 12 HERO games being offered at Dundracon.

     

  2. As unclevlad noted, its less about getting rid of one and merging it so don't think it will affect things much.

     

    So lets look at each characteristic's bit of weirdness. 

     

    Constitution represents health.  Somehow, living a healthy lifestyle and doing exercise to bring up your stamina makes you more fire resistant.  Personally, I never understood that part.  If I jog 30 miles a day and eat healthy and balanced, get good nights sleep and do other cardio, I should be able to not burn when exposed to heat?  Also if you are thrashed with in an inch of your life, you can still have the constitution of a horse.  Normally when a person is hurt, you try to keep wounds clean and let them recover.  But why?  In Hero, you, a severely wounded character, have the same health stat as a person with full health.

     

    Body represents life force.  But in terms of activity, when you are at 100% of your body and when you are at your last Body before dying, you can do the same things.  You can run a marathon, climb a mountain, and still take a mountain of STUN (Body loss due to damage doesn't affect maximum Stun).

     

    Next, lets look at characters in fiction.  Granted, there are some pieces of fiction where the main character is beaten, stabbed, bones broken, and he (its usually a he) fights like there is no tomorrow.  He seems not affected at all. (ex: Superman, a lot of classic westerns and heroes from the 40s/50s genres).  But you also have characters now where they get messed up and it shows in future fights.  You can look at Kyle Reese in Terminator, or a lot of comic book heroes since the Iron age of comics.  As they get beaten down, it gets harder for them to do things.

     

    Finally, lets look at genre.  In superhero games, how often do you take Body from the average attack?  Most games I see, people have at least half resistant and ~2 points of defense per damage class average.  In heroic level games, you take more Body but even then, its mostly due to killing attacks from weapons.  If you use hit locations and disabling effects, the disabling hits are usually worse than what I am describing.  All I am describing is a lowered max Recovery, Stun, and End.  I'm not describing losing 1d6 of another characteristic like STR, INT, or EGO.  It just makes you easier to stun because, well, your body is thrashed.  Best of all, you can recover it normally, unlike disabling effects which may be permanent.

     

    I see the idea as optional depending on the style of campaign you are running.  I see it also as a lighter version compared to disabling rules and something which can be employed in a superhero game.

     

     

  3. So, I was thinking (danger music queues into existence)...

     

    When I first learned to play Champions, I thought that the Body and Constitution characteristics were redundant.  Why have both?  I haven't given it much thought since then, but I was thinking, why not make Constitution do the work of Body too?  The idea is if you take Body damage, the damage goes to Con.  A negative Con value means you are dead (just like Body).  

     

    Some possible benefits:

    1. As you take more and more Body damage, your Con lowers, showing an effect for the damage you have taken and making it easier for you to be stunned. 
    2. In heroic level play, the loss of Con could also affect other secondary stats, like Rec, End, and Stun.  For those people who really want to brutalize wounded players.
    3. Calculating stun for figured statistics (if you use figured statistics), would be simpler.  It would just be Str + Con.
  4. Thanks for the feed back.  Started a new job and was a bit busy for a while to check on this thread.

     

    The idea for this is to create a situation where the user could increase the average damage but not the max damage.  For instance, a person who has a gun would be able to shoot and hurt a target better because of their skill and shot placement rather than adding power to the gun/bullet itself.  I didn't think about blast, but assume you would use a like amount on the blast.  Say a 9d6 Blast with the ability to replace 3d6.  

     

    It does add a very small amount of complexity, but I think its fairly negligible compared to other parts of the game.  It might break certain habits for players if forced on everyone, but like most things in Hero, it only affects the player and/or GM who implements it on one of their characters.  And thus the only one it really effects from a game implementation point of view is the user.

     

    My initial idea was to use it as an additional die (3d6 + 1d6 where the 1d6 had limitations on it).  People adding strength or aiding the killing attack would aid the core base or the additional.  Because the +1d6 was an additional die, the advantages had to line up with the original attack.  It would not be allowed to be pro-rated by design since it was replacing a die roll unless the die roll being replace was a full die.  But I was also thinking that it really is a 4d6 killing attack with a kind of damage cap.  So I got torn as to what kind of implementation would be serviceable in game play.

     

    For those that would use it, would you roll 4d6 and drop the lowest one or roll 3d6 and decide whether to replace one of the dice with the additional die?  Yes, this is functionally the same, but in actual play, people thought processes would be different.

  5. What would you rate the limitation for a 4d6K where you drop the lowest die?  Would you only put the limitation on 1d6K (15 active) or on the whole 4d6K (60 active)?

     

    Example: You roll 4d6K and get 1,3,4,6.  You would drop the lowest die, a 1, and get 13 for the 3,4, and 6.  You then determine stun normally.

  6. I know this is fairly old, but since I am learning Python (most for beefing up my resume) over Perl, I try to use the new language in stupid ways for gaming.  So in that spirit, I created a random NPC generator.  It creates a person in the United States around the age of 19 (14-24).  Most of the values are totally random.

     

    What I am curious about, is would you add anything to the list of items?  Example output below.

     

    Name: Cotton, Vanessa (Daisy)
    Last Updated: 5/8/2022
    ================================================================================
      Sex: Female
      Age: 21
      Born: Sep 4, 2000
        Zodiac sign: Virgo
        Chinese Zodiac: Dragon
        Blood type personality: (A-)
          Creative, clever, cooperative, stubborn, uptight
      Birthplace: San Francisco, California
    ================================================================================
    Physical Description
    --------------------
      Height: 5'8" (1.73 m)
      Weight: 273.6 lbs (124.1 kg)
      Handed: Right
      Hair: Dark Brown/Black, Short (dyed)
      Eye Color: Brown
      Corrective Lenses: Yes - Nearsighted
      Bloodtype: A-
    ================================================================================
    Education
    ---------
      Religion: Agnostic

      High School: John D. Rockefeller High School - 2.0 grade average
      Showed a talent in being artistic
      Was raised with athletics in mind.

      Currently a Student
    ================================================================================
    Relationships
    -------------
      Both parents alive
      3 siblings
          brother(age = 19)
          brother(age = 13)
          sister(age = 14)
     
      Never married.
    ================================================================================
    Personality Characteristics
    ---------------------------

           Extroversion -> Overwhelmingly Extroverted

               Openness -> Strongly Traditional/Conservative

      Conscientiousness -> Significantly Spontaneous/Impulsive

    Emotional Stability -> Slightly Sensitive/Tense

          Agreeableness -> Moderately Unselfish/Sympathetic

    ================================================================================
    Hobbies/Pastimes
    ----------------
      Home improvement
      Team Sports (playing) Hockey
      Following professional team sports Basketball
      Bicycling
      Team Sports (playing) Baseball

  7. I was just reading Evil Inc., and I was wondering if your heroes have henchmen.  Supervillains have henchmen along with agents.  I have seen superheroes with agents but not henchmen.  Maybe the sidekick fills the roll, but in truth, you usually only see one sidekick per hero while a supervillain can have dozens of henchmen.

     

    Does your superhero group have henchmen style heroes?  More powerful by far than an agent, yet works for the hero?

  8. When I was running Pathfinder from an Adventure path, I would get the map image and blow it up to 1" scale.  I would then print it out at Kinkos/FedEx.  Secret areas I would print out separately at the same scale and then with paint, I would edit out the hidden area.  When the players encountered the area, I would just tape the area in.

  9. Wow, I leave for a couple of weeks to deal with a reorg and CEO quitting at work and the thread seems to triple in size.

     

    The change in the die roll is about many things.  To me, its about not letting a good game stagnate.  Improving the game to cater to new players is good.  That's why I post threads and polls and see about how people react to the idea.  I have put several ideas up here that after it was talked about, I shot down in my head.  Others I would keep.  That's probably the best thing about these boards.  Its a sounding board about what you might want to do with your campaign.  

  10. Not all potential players are moderately good at basic math and people have an easier time adding and multiplying than subtraction and division.

     

    Ex: 

    12.42+15.36 

    but change the sign and people slow down

    12.42-15.36 

     

    Personally, I don't have an issue with either, but if I presented this to my wife, I can just about hear the gears in her head grind away and smoke start coming out of ears. :D

  11. I'd add a few curious people to the town too.

     

    The dunken sot, who claims people aren't what they appear.  "Pure evil demons they be."  He's a little loud and obnoxious but doesn't break any major rules other than drinking too much and bathing too little.

     

    A little goblin peddler offering substandard goods at substandard prices.  Things like 50' of rope made up of 3-5 sections tied together of various makes and quality.  Or the mace at half price because its just a lump of metal at the end of a relative straight stick.  The waterskin which holds 3/4 what it normally holds because its been patched up badly.  They have tried to chase him away but he's fairly agile and at least smart enough to argue that he deserves just as much a chance as anyone else.  He keeps coming back because people keep buying stuff from him and the stuff works at least a few times before breaking.

     

    Harry's Souvenir Shop:  The first of its kind!  Originally a toy maker, Harry Mudd thinks he's got a bright idea for making money.  He sells little porcelain tower trinkets.  Amulets with the image of the tower.  Dolls of the Mighty Morphin Wizard (a cloth, stuffed doll you can pull inside out to make into a stuffed dragon - slow seller because of the lack of little girls in town).  Sherriff Brawn Action figures (also a slow seller but it stokes the ego of the Sherriff which is always good for business).  Toy swords and wands.  Maps of the Tower (almost totally useless and kind of cartoony, like a map of the stars).  Books on the history of the wizard.  Etc.  His most recent product Grammarspire Mud, which he says the women use keep looking young and beautiful by applying it to their skin.  The townsfolk do buy the mud (as a distraction, which they start calling Harry's Mudd.

     

     

     

  12. 7 minutes ago, Tjack said:

       Cutting thru all the debate from the people who know the numbers much better than I do, it seemed that your main point was “Would you find it easy to change?” not “Is this a better way of doing this?” 
       The answer is...The longer anyone has been doing something successfully the harder it’s going to be to change.

    If you take two players one of whom is playing their first game and the second is a gamer of twenty years or so it’s only natural that the new guy will take to your variation faster and easier.  It’s human nature.  The folks on this board are definitely in the twenty years or more camp.  And older people (myself included) have a harder time with change.  This may lead you to a skewed result in your poll.  Sorry, just my opinion.   You’ll notice I never commented on whether it was a good rule change or not...and I’m not gonna.

     

    Thanks, I understand that.  But none the less, I'd figure I'd ask.  To be honest, I think if the game changed slightly to make the 3d6 rolls add to some value, a lot more people wouldn't find it as hard.  

  13. On 1/30/2022 at 4:18 PM, Duke Bushido said:

    Anyone else do that?

     

     

    I do something similar

    2 hours ago, unclevlad said:

     

    I suppose I could, but I don't see the point of making the defender roll.  Why not 
    OCV + 3d6 >= DCV + 11

    Because by straight math, the mechanics work the same.  I thought about that, and in the end the probabilities are the same but rolling OCV +3d6 basically makes rolling low on the 3d6 worse than rolling high.  I figured people might not like that.  But if you think people would more like that, I would be willing to see it that way.

  14. So, I was wondering while driving, which I often do, what if we change the appearance of OCV and DCV.  Your OFFENSE would be effectively by 11+OCV.  The target's DEFENSE would be DCV + 3d6.  If your defense is lower than the attackers offense, you are hit.  

     

    Example:  PC has a hero called Prayer with a OCV 8 and DCV 8.  GM has a OCV 7 and DCV 7.

    PC: "I attack God Monster.  I have an offense of 19."

    GM: Rolls 3d6 = 10 or 10+7 = 17.  "Prayer hits.  Roll damage"

     

    GM: "God Monster is peeved.  He attempts to attack Prayer."

    PC: The player rolls an 8 on 3d6.  "I have a defensive value of 16."

    GM: "God Monster hits you."

     

    Would this confuse you or could you adapt?

  15. Well, from my sources, more games being dropped due to the GMs not coming due to the omicron spike.  Here is the new list

     

    211 The Black Glove Gambit

    Saturday 8 AM in 144 for 8 hours
    GM: David Rakonitz
    Type: RPG
    System: Hero pre-5th Ed. (Champions)
    Edition: 4th w/some 5th
    Players: 6
    Provided: Characters may be provided by GM
    Power Level: Max 60 point attacks, Max PD 33/ ED 33
    Variations: minor
    Rules Knowledge: Useful
    Game Content: Mainstream

    Storm the Knight of Freedom's secret base before the forces of villainy seize the prize. Meanwhile, the mysterious Black Glove makes her move in a deadly game.

     

    210 Space Nazis Strike Back

    Saturday 8 AM in 143 for 8 hours

    GM: Don Satow
    Type: RPG
    System: Hero 6th Ed. (Champions)
    Edition: some 5th
    Players: 6
    Provided: Characters may be provided by GM
    Power Level: 12DC, 8CVs 5 Spd
    Variations: No find weakness/lack of weakness
    Rules Knowledge: Useful
    Game Content: Mainstream

    With their defeat in 2020 by a rag tag team of superheroes, one lone Space Nazi carrier ship carries on its mission to return to the motherland (Earth).

     

    613 AHAND--Allied Heroes, Aiding National Defenders

    Sunday 4 PM in 145 for 7 hours
    GM: Jim Gettman
    Type: RPG
    System: Hero 5th Ed. (Champions)
    Players: 7
    Provided: Players must provide own characters
    Power Level: Max. 80AP@5SPD, 65AP@6SPD, Max. 12 CV
    Rules Knowledge: Expected
    Game Content: Mainstream

    You've done it all. Villains fear you. Heroes respect you. Your country needs you. Yes, politicians need their heroes to be the stars, but some problems take a team effort. Hence a secret alliance that you can call upon when things really go sideways. Of course, that favor goes both ways, perhaps even after you retire. Plus, the clubhouse is discrete and well stocked.


    •  
  16. The https://www.thesaurus.com/ is your friend.  Do we win a prize for best name?  Maybe a couple of XP Foxbat might have stashed?

     

    1. The Cartel
    2. The Plunderbund (def: https://www.merriam-webster.com/dictionary/plunderbund)
    3. The Consortium
    4. The Ring
    5. The Corporation
    6. The Association
    7. The Guild of Cleaners, Fixers, and Safecrackers
    8. The Enterprising Villains Involved in Larceny
    9.  The Merrymen - Especially if the villain's name is Robin the Hood (a arrow based supervillain - Might have to use this... )
    10. Realistic Opponents of Banks, Businesses, Enterprises, and Righteous Supers.
  17. I know a couple of HERO GMs have dropped because of the omicron variant and infection rates.  Here are the games I know are scheduled that are still so far going on.  If there is no game number, it hasn't been formally scheduled yet (reasons unknown probably due to website lack of update).  I hope I'll not be the only one running.

     

    Opening Day

    GM: Walter Manbeck
    Type: RPG
    System: Hero 6th Ed. (Champions)
    Players: 6
    Provided: Characters may be provided by GM
    Power Level: 8 SPD, CV 14, power ? 80 pts, 25-35 def
    Rules Knowledge: Useful
    Game Content: Mainstream

    The Society of the Seven and BASTION have invited you to the grand opening of their new orbital space station. Please RSVP with your coordinates for spatial displacement, orbital shuttle pickup, or expected arrival time at the docking bay.

     

    P01 Atlantis Rising

    Only available via On-line Pre-registration
    Friday noon in 133 for 8 hours
    GM: Jim Puder
    Type: RPG
    System: Hero pre-5th (Champions)
    Edition: Some 4th
    Players: 6
    Provided: Players provide their own characters
    Power Level: 12-14 DC, 5-7 Speed, 9-13 CV on sliding scale
    Variations: Only 2 find weakness per target, no speed-affecting powers
    Rules Knowledge: Useful
    Game Content: Mainstream

    As the tides rise inexorably, and the storms continue unabated, a dark omen is revealed. Atlantis is rising, and with it will come a flood of proportions not seen since the Old Testament. Will you answer the call to oppose this massive cataclysm? Can you resist the power of the Mad King of Atlantis and his minions?

     

    4 Legacies

    Saturday 6 PM in 133 for 6 hours
    GM: Jim Puder
    Type: RPG
    System: Hero 5th Ed. (Champions)
    Edition: 4th/5th blend
    Players: 6
    Provided: Players provide their own characters
    Power Level: 12-14 DC, 5-7 speed, 9-13 CV sliding scale
    Variations: Max 2 lvls find weakness; no speed affecting powers
    Rules Knowledge: Useful
    Game Content: Mainstream

    Ursus, a long-time Superhero, has reached a point where he feels too old to stay in the game. But as he looks around, he realizes he has left no legacy for his children. Now, a rash of robberies in which the lead perpetrator appears to have his exact powers is plaguing San Francisco. Can you stop him before he destroys what's left of his good name?

     

    Sentinels, Evil Mutants & X-Men!!

    GM: Matthew Laycock
    Type: RPG
    System: Hero 5th Ed. (Champions)
    Players: 5
    Provided: All characters provided by GM
    Power Level: 75 active 300-350
    Variations: pre-generated characters
    Rules Knowledge: Useful
    Game Content: Family

    In true 1970?s Chris Claremont style I present to you the Uncanny X-Men!! Have you ever wanted to play your childhood favorite characters? Now is the time! Ever dream of tanging with Juggernaught? Or seeing if you really had a better idea of how to challenge Magneto?!!!

     

    The Black Glove Gambit

    GM: David Rakonitz
    Type: RPG
    System: Hero pre-5th Ed. (Champions)
    Edition: 4th w/some 5th
    Players: 6
    Provided: Characters may be provided by GM
    Power Level: Max 60 point attacks, Max PD 33/ ED 33
    Variations: minor
    Rules Knowledge: Useful
    Game Content: Mainstream

    Storm the Knight of Freedom's secret base before the forces of villainy seize the prize. Meanwhile, the mysterious Black Glove makes her move in a deadly game.

     

    210 Space Nazis Strike Back

    Saturday 8 AM in 143 for 8 hours

    GM: Don Satow
    Type: RPG
    System: Hero 6th Ed. (Champions)
    Edition: some 5th
    Players: 6
    Provided: Characters may be provided by GM
    Power Level: 12DC, 8CVs 5 Spd
    Variations: No find weakness/lack of weakness
    Rules Knowledge: Useful
    Game Content: Mainstream

    With their defeat in 2020 by a rag tag team of superheroes, one lone Space Nazi carrier ship carries on its mission to return to the motherland (Earth).

     

    Trenchcoat Brigade: When memories outnumber dreams

    Sunday 10 AM in for 8 hours
    GM: Joe Di Lellio
    Type: RPG
    System: Hero 5th Ed. (Champions)
    Players: 6
    Provided: All characters provided by GM
    Power Level: 8-12DC; Appropriate CVs & defenses
    Variations: some 4th Ed mods
    Rules Knowledge: Expected
    Game Content: Mature Themes

    You awaken and remember your success in hell. The memory has an odd, dreamlike quality... and now that you ponder, which was it?

     

     

  18. Just a fun convention poll for Champions players...  Any amusing tales would be welcomed too.  I have seen at least all of these occurrences over 20 years of Cons, though most of the insulting ones were silly insults as a brief comment and not over the whole session.

     

    I saw but did not have happen to me #2.  Most of my under powered characters simply got a boost on CV by one or two  and maybe a DC increase by one or two to enter a game.  The one player was trying to bring in characters designed for an 8DC game where as the game was set to about 24DC.  The bleeding to death character was the guy's brick.

     

    Please note this is a MULTIPLE choice poll and if you post other, please elaborate.

  19. By normal martial arts conventions in HERO, it seems to me to be a martial/defensive block and counter strike.  I dislike the damage shield method mainly because I believe (but I am not 100% sure so if someone can rule lawyer me it would be much appreciated) that a block does not count as "hit" for damage shield purposes.  I think the triggered HA on successful block would be better.

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