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dsatow

HERO Member
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  1. Like
    dsatow reacted to Solitude in MYTHIC HERO: What Do *You* Want To See?   
    It might be Nye impossible if you don't have plenty of Asprin, they can be punishing
  2. Like
    dsatow got a reaction from PhilFleischmann in Light Effects   
    I am beginning to wonder if people believe that the Images power is simply negating modifiers.  If I am wrong, please ignore.
     
    My understanding is that the Images are not an image of a light source but of the object illuminated.  So, if you shine a "light" with images +4 on a person in a darkened warehouse, the normal -4 penalty is still there, but you get a +4 bonus to the image of a person in a warehouse.  The Create Light limitation is in effect saying you can't change the image to make it look like a unicorn, only just to light up the object.  It does not indicate there is a hard edge to the light radius unless you want the light to have a hard edge.  If you want it to have a bright spot in the center and gradually fade out in illumination, then the image in the area of effect will do that. Ex: a Images Create Light Only 4m radius can have a +4 PER in the 1m center and fade out such that at 4m from the center its only +1 to see the image of a lighted object.
     
  3. Like
    dsatow reacted to Hugh Neilson in Light Effects   
    He did not say anyone downvoted his post.  Dsatow's post on the prior page (suggesting a similar semantics issue between "every world" and "the default world") was downvoted.
  4. Downvote
    dsatow reacted to Gnome BODY (important!) in Light Effects   
    I'm just going to leave this as a standing challenge to everyone's illumination models: 
    How do you build the ability to see in darkness?  Can your system model that too? 
    Not dim light, darkness.  As in "Gads, even my hyper-eyes are useless in this subterranean gloom!" "Haha, puny surface people's puny surface eyes are useless, unlike the superior eyes of the Cavelords of Chthonia!"
  5. Like
    dsatow got a reaction from Ninja-Bear in Light Effects   
    I believe the official rule from HERO games is that the world is a construct of the GM.  How the GM arbitrates the world is how the world functions.  So we should not argue whether the official rules should do something or not in every world.  Just on the merits of the house rule that's being suggested.  After all, the GM can make a game in a teletubby world where light is intelligent and that in order to see in the darkness, one needs to make an Presence attack or a Persuasion roll for any area to be visible or to affect how many modifiers to your perception rolls exists.
  6. Thanks
    dsatow got a reaction from Hugh Neilson in 6E Multiple Attack, No Skill Levels?   
    I think the reason many people don't use them is because you are usually still limited to the number of dice in an attack.  if you had say a 90 point multipower in a 60 active game but the slots were limited to about 60 active for an attack, you probably wouldn't invest in anything more than 30 active in defense.  But then again, if the GM allows you to make that slot up to 90 active, you might be tempted to give up the defense if you could get a shot of at 18d6 without dying.
  7. Like
    dsatow got a reaction from Chris Goodwin in Light Effects   
    I believe the official rule from HERO games is that the world is a construct of the GM.  How the GM arbitrates the world is how the world functions.  So we should not argue whether the official rules should do something or not in every world.  Just on the merits of the house rule that's being suggested.  After all, the GM can make a game in a teletubby world where light is intelligent and that in order to see in the darkness, one needs to make an Presence attack or a Persuasion roll for any area to be visible or to affect how many modifiers to your perception rolls exists.
  8. Like
    dsatow got a reaction from Doc Democracy in Light Effects   
    I believe the official rule from HERO games is that the world is a construct of the GM.  How the GM arbitrates the world is how the world functions.  So we should not argue whether the official rules should do something or not in every world.  Just on the merits of the house rule that's being suggested.  After all, the GM can make a game in a teletubby world where light is intelligent and that in order to see in the darkness, one needs to make an Presence attack or a Persuasion roll for any area to be visible or to affect how many modifiers to your perception rolls exists.
  9. Thanks
    dsatow got a reaction from Duke Bushido in Light Effects   
    I believe the official rule from HERO games is that the world is a construct of the GM.  How the GM arbitrates the world is how the world functions.  So we should not argue whether the official rules should do something or not in every world.  Just on the merits of the house rule that's being suggested.  After all, the GM can make a game in a teletubby world where light is intelligent and that in order to see in the darkness, one needs to make an Presence attack or a Persuasion roll for any area to be visible or to affect how many modifiers to your perception rolls exists.
  10. Downvote
    dsatow got a reaction from Gnome BODY (important!) in Light Effects   
    I believe the official rule from HERO games is that the world is a construct of the GM.  How the GM arbitrates the world is how the world functions.  So we should not argue whether the official rules should do something or not in every world.  Just on the merits of the house rule that's being suggested.  After all, the GM can make a game in a teletubby world where light is intelligent and that in order to see in the darkness, one needs to make an Presence attack or a Persuasion roll for any area to be visible or to affect how many modifiers to your perception rolls exists.
  11. Like
    dsatow reacted to Hugh Neilson in Light Effects   
    Even within the same genre, differences in how sight is treated exist.  I don't believe I have ever seen a Supers comic suggest that a Super with really good eyesight, but no special senses, can see in total darkness.  Way back when I was a kid, I remember picking up Avengers #115.  They fought an unremarkable giant bug, and an equally unremarkable tribe of underground troglodyte humans.  The former had no eyes and the latter could see in the dark (infrared, I believe).  After they beat the bug in its pit, the Troglodytes poured water down to douse the lights.  "Even my synthezoid eyes are useless in total darkness" was the phrase I recall.  The only one on the team who could see (something must have been broken in Iron Man's armor...) was the Black Panther due to enhanced senses provided by the heart-shaped herb.
     
    Now, in Hero terms, he paid points to be capable of seeing in the dark.  If his teammates paid for Enhanced Perception, or Enhanced Sight Perception, they got bonuses to see in every game session.  Shouldn't the character who paid to be able to see in the dark be able, at least on occasion, to have an advantage as a result over his teammates who spent their points on other abilities, and do not possess such an enhanced sense?
  12. Like
    dsatow got a reaction from Hugh Neilson in 6E Multiple Attack, No Skill Levels?   
    Yes, you could, but I generally avoid needlessly long multipowers because many GM have a general disdain for reading them at cons which sadly is mostly where I play and not GM.
     
    Also, it is against the rules as written to put special powers in a framework.  This includes Mental Defense and Power Defense, which is why I use the Resistant Protection construct.  As usual, a GM may waive this restriction.
     
     
    Characters can have as many Power Frameworks as they want and can afford to buy. However, a slot in a Power Framework cannot add to or modify a slot in the same or another Power Framework, or the same or another Power Framework as a whole.  (6e1p398) So, you need to buy A blast outside the multipower to add to that blast. 
     
    You also are not allowed to buy to slots which add to each other.  I believe this also means that the +8d6, +4d6, +2d6 aren't allowed to stack with each other on the outside power.  They must be separate powers.  So you might be able to get away with an 8d6 blast outside the multipower and add one of those slots to the 8d6 blast outside, but using two slots to add damage to the 8d6 blast outside I believe would be illegal per RaW (unless of course the effects of the blasts are separate powers, not additive to the damage which would be legal).  Defenses may or may not be covered on this, but the more I read that section, the more I think they would also be considered illegal, as they are additive to the defensive power.
     
    Naked advantages in slots are also considered illegal, but they note that the GM may waive this issue for good reason.
     
  13. Like
    dsatow got a reaction from Gnome BODY (important!) in 6E Multiple Attack, No Skill Levels?   
    I think the reason many people don't use them is because you are usually still limited to the number of dice in an attack.  if you had say a 90 point multipower in a 60 active game but the slots were limited to about 60 active for an attack, you probably wouldn't invest in anything more than 30 active in defense.  But then again, if the GM allows you to make that slot up to 90 active, you might be tempted to give up the defense if you could get a shot of at 18d6 without dying.
  14. Like
    dsatow got a reaction from Vanguard in ZERO POINT DISTINCTIVE FEATURES   
    Spotlight - Whenever the character make a soliloquy or dramatic speech, the area they are standing in gets just a little brighter than everyone else's.  If no one is listening to the speech or they  failed to even get the target's attention in a presence attack, the sound of crickets can be heard as well.
  15. Like
    dsatow reacted to massey in Extra CON, only to avoid becoming Stunned?   
    On the other hand, the Power "Cannot Be Stunned" is only like 15 points.  So really, anything over a 25 Con should arguably be free.
  16. Like
    dsatow reacted to Doc Democracy in Light Effects   
    The reason I do not like Aid as the base for this power is all to do with those outside the area of effect looking in.
     
    If I am a sniper on top of a roof, 200m away.  I am in complete darkness and can see very little.  When the target walks into the room and turns on the light (to light their own environment) I am still in complete darkness and would not be able to target someone in the neighbouring room without a light but am really only dealing with range penalties for the target in the lit room.  How does the Aid solution provide the sniper with the ability to see in the room?
     
    There is also the issue that generating light makes you visible from a long way off by people nowhere near the area of effect.
     
    Doc
  17. Like
    dsatow got a reaction from Amorkca in Villains to challenge 1,000 point heros   
    It would depend on your players and how they designed their characters but a scenario villain might be interesting.
     
    Here's the villain.  Johnny is a little 4 year old kid.  Unfortunately, he's a timid kid who has lived through some pretty f***'d up s#!+.  He's afraid of the dark and easily afraid of violence (3 Pre).  He has this power where his id manifests monsters to stop anything and everything he's afraid of.  The monsters don't go away after he summons them and he's afraid of his own monsters.  After the monsters stop whatever is frightening Johnny, they act like monsters would expect to act.
     
    1) If players are fighting monsters or villains near Johnny, this scares Johnny into accidentally summoning more monsters.
    2) If players kill or hurt Johnny, this is easily a public relations nightmare as Johnny seems to a simple innocent.
    3) If players hurt Johnny, as soon as he wakes up, monstrous versions of their greatest foes come back to attack them.
    4) If Johnny is isolated, monsters which kidnap people will kidnap people to keep Johnny happy.  He's afraid of being alone.
     
    The best way to help Johnny is to isolate him from what's causing him fear and then treating him in a healthy happy environment until his psyche heals and solidifies, but I figure most players design their characters as straight forward combat monsters or mystery solving skill twids.  In 30 years of gaming, I've only seen two PCs who can easily handle Johnny with skills. 
  18. Like
    dsatow got a reaction from Armory in Light Effects   
    Personally on the whole issue of the ability to produce light in a supers game (or have a cell phone, or etc.)
     
    1) You can purchase a $2 pen light from the store.  It will not cost you points.  It will not have def or body as it's a story prop.  When the villain shows up, lights flicker and bulbs burn out or the first time you get knocked back, the thing breaks.  If you want something more dependable, pay points for it.
    2) I understand the concept of change environment and gut instinct tells me its the way to do it.  After all, in D&D you get darkness penalties removed the farther out from the light source.  But I've come to understand why they use light as an image.  Using change environment means the  effect is only applicable within the area.  You can't really get the bonuses from the change environment outside the radius of the change environment effect.  With images, you can still see the image within the effect (i.e. the image doesn't disappear if you go outside the effect.  You still see it clearly with a +4 to see it.  The image is the bright spot in the center.  
  19. Like
    dsatow got a reaction from PhilFleischmann in Light Effects   
    RaW: The aid spell has problems.
    1) Aid only affects those within the area of the spell. 
    2)The pen/cellphone light only allows others to see if you attack them with the aid.
    3) Aid with costs end to maintain doesn't keep affecting new people to the aid, it just means you need to pay end for those already affected.  You will need to make the Aid also constant.
    4) The light spell can not be seen from a distance.  In other words, if you wanted to use it to signal someone from across the darkness of night, they would not be able to see you.
    5) Darkness modifiers are modifiers and do not drain anything from the character.  So that limitation only works if someone has drained them of sight (see optional rules on draining senses).
     
     
  20. Like
    dsatow reacted to Doc Democracy in Roll High   
    I did it in a game I ran for D20 lovers.  I customised a character sheet and told them that the test for success was to beat 10 on a modified roll.  So roll + levels and bonuses - difficulty and penalties. 
     
    In combat, OCV is a bonus as are skill levels and sundry situational modifiers; DCV is the difficulty with range etc providing penalties. 
     
    With skills, the difficulty was 10.  I treated every improvement to base skill as a plus on the sheet, so Stealth 11 or less was listed as Stealth on the character sheet; Stealth 13 or less was listed as Stealth +2.
     
    Worked a treat, everything was about beating 10, rolling high was always good.
     
    However, to show the fickleness of gamers, not one of them complained about Runequest when looking to roll under a percentage to hit and roll high for damage....
     
    Doc
  21. Like
    dsatow got a reaction from Duke Bushido in Extra CON, only to avoid becoming Stunned?   
    As a side note, the uses I usually see for Con Rolls at heroic level but not superheroics are
    Con rolls to prevent getting sick. Con rolls for sudden shock death or as a GM saving grace against a player suddenly dying due to bad rolls. Con rolls against poison (basically the poison defense is a successful Con roll). Con rolls against torture (this actually does come up in supers games enough to note but generally I frown on supers actually using torture). Con rolls for Sex.  Don't ask.  The GM set it up so that a success will represent a later positive on a pregnancy test. Con rolls for wounding.
  22. Thanks
    dsatow reacted to PhilFleischmann in [5th/6th Editions]Naked Advantages and Power Frameworks   
    Yeah, naked advantages can be used as a way to get a munchkin build past a confused GM.  For example:
     
    60 Point MP
    6 12d6 Blast
    6 4d6 RKA
    6 6d6 Blast AoE
    6 6d6 Flash
     
    30 Naked Advantage:  Armor Piercing to add to any slot in the above Multipower.
     
    PURE CHEESE.  Player earns a slap in the face.
  23. Like
    dsatow got a reaction from Tom Cowan in Linked Question   
    Depends.  It's maybe is only worth -1/4.  If growth is drained, the linked power will turn off if enough growth is drained.  But this version of link is more like unified power.
  24. Like
    dsatow reacted to Gnome BODY (important!) in [5th/6th Editions]Naked Advantages and Power Frameworks   
    That's illegal RAW.  "[A] slot in a Power Framework cannot add to or modify a slot in the same or another Power Framework, or the same or another Power Framework as a whole." FREDp310 and 6e1p398. 
    If a player approached me with such a construct, I'd point out that they're getting "more" Multipower slots than they're buying by doing so and while clever, they should be paying for all those slots. 
  25. Thanks
    dsatow got a reaction from Duke Bushido in Champions City Ideas: Lonestar City (formally Star City)   
    Star City is home to the Green Arrow of the Arrow tv series.
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